User's Manual
Table Of Contents
- Welcome to Live
- 1.1 The Ableton Team Says: Thank You
- 1.2 What’s New in Live 10?
- 1.2.1 Device Additions and Improvements
- 1.2.2 Capture MIDI
- 1.2.3 Multi-Clip Editing
- 1.2.4 Nested Group Tracks
- 1.2.5 Arrangement Editing Improvements
- 1.2.6 Automation Improvements
- 1.2.7 Navigation Improvements
- 1.2.8 Mixing Improvements
- 1.2.9 Browser Improvements
- 1.2.10 Setup Improvements
- 1.2.11 Interface Improvements
- 1.2.12 File Handling Improvements
- 1.2.13 Max for Live Updates
- 1.2.14 Push Device Visualizations
- 1.2.15 Push Note Layouts
- 1.2.16 Push MIDI Clip Mode
- 1.2.17 Additional Push Improvements
- First Steps
- Authorizing Live
- Live Concepts
- 4.1 The Browser
- 4.2 Live Sets
- 4.3 Arrangement and Session
- 4.4 Tracks
- 4.5 Audio and MIDI
- 4.6 Audio Clips and Samples
- 4.7 MIDI Clips and MIDI Files
- 4.8 Devices and the Mixer
- 4.9 Presets and Racks
- 4.10 Routing
- 4.11 Recording New Clips
- 4.12 Automation Envelopes
- 4.13 Clip Envelopes
- 4.14 MIDI and Key Remote
- 4.15 Saving and Exporting
- Managing Files and Sets
- Arrangement View
- 6.1 Navigation
- 6.2 Transport
- 6.3 Launching the Arrangement with Locators
- 6.4 Time Signature Changes
- 6.5 The Arrangement Loop
- 6.6 Moving and Resizing Clips
- 6.7 Audio Clip Fades and Crossfades
- 6.8 Selecting Clips and Time
- 6.9 Using the Editing Grid
- 6.10 Using the ...Time Commands
- 6.11 Splitting Clips
- 6.12 Consolidating Clips
- Session View
- Clip View
- 8.1 The Clip Box
- 8.2 The Sample Box
- 8.2.1 Warp Controls
- 8.2.2 Sample Loop/Region and Display
- 8.2.3 Clip Pitch and Gain
- 8.2.4 Destructive Sample Editing
- 8.2.5 Saving Default Clip Settings with the Sample
- 8.2.6 High Quality Interpolation
- 8.2.7 Clip Start and End Fades
- 8.2.8 Clip RAM Mode
- 8.2.9 Reversing Samples
- 8.2.10 Cropping Audio Clips
- 8.2.11 Replacing and Editing the Sample
- 8.3 The Notes Box
- 8.4 Clip Defaults and Update Rate
- Audio Clips, Tempo, and Warping
- Editing MIDI Notes and Velocities
- 10.1 Creating an Empty MIDI Clip
- 10.2 The MIDI Editor
- 10.3 MIDI Editor Navigation and Transport
- 10.4 Editing MIDI
- 10.4.1 Non-Destructive Editing
- 10.4.2 Folding and Looping
- 10.4.3 Grid Snapping
- 10.4.4 Editing Notes
- 10.4.5 Changing Note Length
- 10.4.6 The ...Time Commands in the MIDI Editor
- 10.4.7 Quantizing Notes
- 10.4.8 Editing Velocities
- 10.4.9 MIDI Note Stretch
- 10.4.10 Cropping MIDI Clips
- 10.4.11 Deactivating Notes
- 10.4.12 The Transform Tools
- 10.5 Multi-Clip Editing
- Converting Audio to MIDI
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- 22.1 Amp
- 22.2 Auto Filter
- 22.3 Auto Pan
- 22.4 Beat Repeat
- 22.5 Cabinet
- 22.6 Channel EQ
- 22.7 Chorus
- 22.8 Compressor
- 22.9 Corpus
- 22.10 Delay
- 22.11 Drum Buss
- 22.12 Dynamic Tube
- 22.13 Echo
- 22.14 EQ Eight
- 22.15 EQ Three
- 22.16 Erosion
- 22.17 External Audio Effect
- 22.18 Filter Delay
- 22.19 Flanger
- 22.20 Frequency Shifter
- 22.21 Gate
- 22.22 Glue Compressor
- 22.23 Grain Delay
- 22.24 Limiter
- 22.25 Looper
- 22.26 Multiband Dynamics
- 22.27 Overdrive
- 22.28 Pedal
- 22.29 Phaser
- 22.30 Redux
- 22.31 Resonators
- 22.32 Reverb
- 22.33 Saturator
- 22.34 Spectrum
- 22.35 Tuner
- 22.36 Utility
- 22.37 Vinyl Distortion
- 22.38 Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max for Live
- Max for Live Devices
- MIDI and Key Remote Control
- Using Push
- 28.1 Setup
- 28.2 Browsing and Loading Sounds
- 28.3 Playing and Programming Beats
- 28.4 Additional Recording Options
- 28.5 Playing Melodies and Harmonies
- 28.6 Step Sequencing Melodies and Harmonies
- 28.7 Melodic Sequencer + 32 Notes
- 28.8 Navigating in Note Mode
- 28.9 Controlling Live’s Instruments and Effects
- 28.10 Mixing with Push
- 28.11 Recording Automation
- 28.12 Step Sequencing Automation
- 28.13 Controlling Live’s Session View
- 28.14 Setting User Preferences
- 28.15 Push Control Reference
- Using Push 2
- 29.1 Setup
- 29.2 Browsing and Loading Sounds
- 29.3 Playing and Programming Beats
- 29.4 Additional Recording Options
- 29.5 Playing Melodies and Harmonies
- 29.6 Step Sequencing Melodies and Harmonies
- 29.7 Melodic Sequencer + 32 Notes
- 29.8 Working with Samples
- 29.9 Navigating in Note Mode
- 29.10 Working With Instruments and Effects
- 29.11 Track Control And Mixing
- 29.12 Recording Automation
- 29.13 Step Sequencing Automation
- 29.14 Clip Mode
- 29.15 Controlling Live’s Session View
- 29.16 Setup Menu
- 29.17 Push 2 Control Reference
- Link, Synchronization, and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- 32.1 Testing and Methodology
- 32.2 Neutral Operations
- 32.2.1 Undithered Rendering
- 32.2.2 Matching sample rate/no transposition
- 32.2.3 Unstretched Beats/Tones/Texture/Re-Pitch Warping
- 32.2.4 Summing at Single Mix Points
- 32.2.5 Recording external signals (bit depth >/= A/D converter)
- 32.2.6 Recording internal sources at 32 bit
- 32.2.7 Freeze, Flatten
- 32.2.8 Bypassed Effects
- 32.2.9 Routing
- 32.2.10 Splitting Clips
- 32.3 Non-Neutral Operations
- 32.3.1 Playback in Complex and Complex Pro Mode
- 32.3.2 Sample rate conversion/transposition
- 32.3.3 Volume Automation
- 32.3.4 Dithering
- 32.3.5 Recording external signals (bit depth < A/D converter)
- 32.3.6 Recording internal sources below 32 bit
- 32.3.7 Consolidate
- 32.3.8 Clip fades
- 32.3.9 Panning
- 32.3.10 Grooves
- 32.4 Tips for Achieving Optimal Sound Quality in Live
- 32.5 Summary and Conclusions
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- 34.1 Showing and Hiding Views
- 34.2 Accessing Menus
- 34.3 Adjusting Values
- 34.4 Browsing
- 34.5 Transport
- 34.6 Editing
- 34.7 Loop Brace and Start/End Markers
- 34.8 Session View Commands
- 34.9 Arrangement View Commands
- 34.10 Commands for Tracks
- 34.11 Commands for Breakpoint Envelopes
- 34.12 Key/MIDI Map Mode and the Computer MIDI Keyboard
- 34.13 Zooming, Display and Selections
- 34.14 Clip View Sample Display
- 34.15 Clip View MIDI Editor
- 34.16 Grid Snapping and Drawing
- 34.17 Global Quantization
- 34.18 Working with Sets and the Program
- 34.19 Working with Plug-Ins and Devices
- 34.20 Using the Context Menu
- Index
734 Audio Fact Sheet
flexible routing architecture allows for a variety of scenarios, including routing from before or
after any track‘s effects or mixer and tapping the output of individual sample slots within the
Impulse instrument. In these cases, it is likely that the signal heard at the output point will be dif-
ferent from the signal heard prior to routing, because it has been tapped before reaching the
end of its original signal chain.
32.2.10 Splitting Clips
Clips which are already neutral will remain neutral after splitting (page 117). Splitting only af-
fects playback position within the sample, and has no effect on the sample data itself. Playback
across a split boundary is seamless and sample-accurate.
The neutrality of clip splitting is tested under a variety of conditions:
•splitting unwarped clips with loop on and off;
•splitting warped but unstretched clips with loop on and off;
In all cases, output is rendered and compared with the output of an unsplit version of the same
source. Phase cancellation testing of the two files confirms that they are identical.
32.3 Non-Neutral Operations
Procedures in Live that will cause a change in audio quality are referred to as non-neutral oper-
ations. Users can be guaranteed that using these operations will cause at least some change to
the signal. Applying non-neutral operations to files imported into Live ensures that the imported
audio will differ from the files saved on disk. Applying non-neutral operations to files being ex-
ported from Live ensures that what you hear during realtime playback will be different from what
will end up in your new file.
Non-neutral operations include:
32.3.1 Playback in Complex and Complex Pro Mode
The algorithms used in the Complex (page 169) and Complex Pro (page 170) Warp modes
use an entirely different technology from the algorithms behind Beats, Tones, Texture and Re-