Operation Guide E 10 i
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Thank you for purchasing the Korg KRONOS. To help you get the most out of your new instrument, please read this manual carefully. About this manual The owner’s manuals and how to use them References to different KRONOS models These manuals apply to all KRONOS models running software version 3.1 or later, collectively referred to as “the KRONOS.” The front panel and rear panel illustrations show the KRONOS2-61, but they apply identically to the KRONOS and KRONOS X.
* KARMA® (Kay Algorithmic Realtime Music Architecture) Technology has been licensed from Stephen Kay, and is protected by U.S. Patents 6,084,171, 6,087,578, 6,103,964, 6,121,532, 6,121,533, 6,326,538, 6,639,141, 7,169,997, and 7,342,166.
Contents About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Introduction to KRONOS . . . . . . . . . . . . . . 1 Playing and editing Combinations . . . .67 Playing Combinations . . . . . . . . . . . . . . . . . . . . . . . 67 Selecting Combinations . . . . . . . . . . . . . . . . . . . . . . . .67 Front and rear panels. . . . . . . . . . . . . . . . . . . . . . . . . 1 Easy Combination editing. . . . . . . . . . . . . . . . . . . . 70 Front panel . . . . . . . . . . . . . . . .
Using RPPR (Realtime Pattern Play/Record) . . 120 User Sample Banks . . . . . . . . . . . . . . . . . . . . . . . . . 170 Creating RPPR data . . . . . . . . . . . . . . . . . . . . . . . . . 120 RPPR playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Recording an RPPR performance . . . . . . . . . . . . . . . 121 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170 Saving User Sample Banks . . . . . . . . . . . . . . . . . . . .
Playing audio CDs . . . . . . . . . . . . . . . . . . . . . . . . . . 217 Creating Drum Track patterns . . . . . . . . . . . . . . . 265 Other disk operations . . . . . . . . . . . . . . . . . . . . . . 218 Preparing a user pattern . . . . . . . . . . . . . . . . . . . . . . .265 Converting a Sequencer pattern to a Drum Track pattern . . . . . . . . . . . . . . . . . . . . . . .265 Setting the date and time. . . . . . . . . . . . . . . . . . . . . . 218 Using Effects . . . . . . . . . . . . . . . . . .
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Introduction to KRONOS Front and rear panels Front panel 4. Disk Access Indicator 1. Volume 2. Control Surface 3. Data Entry 5. Mode 6. Utility 7. Bank Select 8. KARMA 9. Vector Joystick 19. TouchView Display 10. Drum Track 11. SW 1&2 12. Joystick 13. Ribbon 14. Headphone Jack 15. Exit 16. Sequencer 18. Sampling 17. Tempo 1. MAIN VOLUME knob This adjusts the volume of the main L/R audio outputs, as well as the volume of the headphone jack.
Introduction to KRONOS If you switch to one of the other Control Assign modes, and then go back to TIMBRE/TRACK, it will automatically return to the previously selected group (1-8 or 9-16). AUDIO AUDIO lets you use the control surface to adjust the volume, play/mute status, solo, pan, and send levels of the analog, S/P DIF, and USB audio inputs. In Sequencer mode, you can also choose to control audio tracks 1–8 (HDR 1-8) or 9–16 (HDR 9-16).
Front and rear panels Front panel VALUE dial Use this dial to edit the selected parameter’s value. This control is convenient when you want to scroll through a very long list of selections. SET LIST button This selects Set List mode. Set Lists make it simple to play and organize any of the sounds loaded into the KRONOS, without regard for what bank they’re stored in or whether they’re Programs, Combinations, or even Songs. COMBI button 0-9, –, .
Introduction to KRONOS The Contents page lets you access any part of the Help system, including almost all of the text and graphics in both the Parameter and Operation Guides. The Index contains a shorter list of links to important articles. To close the help display, just press the HELP button again, press the EXIT button, or press the on-screen Done button.
Front and rear panels Front panel Also, each one may work either as a toggle, or as a momentary switch. In toggle mode, each press alternates between on and off; in momentary mode, the switch only changes for as long as you hold it down. When a dialog box is open, this button cancels the settings made in the dialog box and closes the dialog box, just like pressing the Cancel button. If a popup menu or page menu is open, pressing EXIT closes the menu.
Introduction to KRONOS In Program, Combination, Set List, and Global modes, pressing REC/WRITE will open the Save dialog box. For more details, see “Writing to internal memory” on page 200, and “Using the SEQUENCER REC/WRITE button” on page 200. In Program and Combination modes, you can hold down the ENTER button and press the SEQUENCER REC/WRITE button to use the Auto Song Setup function. This imports the current Program or Combi into Sequence mode for quick and easy recording.
Front and rear panels Front panel 1. Hold down the ENTER button. 2. Press a number (0-9) on the numeric keypad to select the desired menu command, starting with 0. For instance, press 0 for the first menu command, 1 for the second, and so on. The system will then display the P0 page for the selected Program. The front-panel PROG button’s LED will blink, and the COMBI or SEQ LED will remain solidly on, to show that you are editing the Program in context. 3. Edit as desired.
Introduction to KRONOS Rear panel 2. Power Switch 3. USB Connect the included power cable here. We recommend that you first connect the power cable to the KRONOS, and then connect the other end of the cable to an AC outlet (see “1. Connecting the power cable” on page 20). 2. POWER switch This switch turns the power on and off. Before turning KRONOS off, make sure that you’ve saved any edits to your Programs, Combis, Songs, or other user data.
Front and rear panels Rear panel When editing sounds, or when setting up a Song in Sequencer mode, you can access the main outputs by setting Bus Select to L/R. KRONOS using the Global page System Clock parameter. For more information, see “System Clock” on page 766 of the Parameter Guide. If no cable is connected to the R output, L/MONO will carry a mono summation of the stereo signal.
Introduction to KRONOS TouchView user interface Mode name Page group number and name k: Check-box Page name i: Page menu button a: Current page b: Category button c: Popup button d: Edit cell e: Knob f: Slider g: Page tab h: Page group Tab The KRONOS uses Korg’s TouchView graphical user interface. By touching objects displayed in the LCD screen, you can select pages, set parameter values, move sliders and knobs, enter text, connect virtual patch cables, and more.
Front and rear panels TouchView user interface Scroll bar When a list is too long for all items to fit on the screen at once, the popup includes scroll bars. You can touch in the empty areas of the scroll bar to move back and forth in the list, or touch and drag the scroll handle. Press here to scroll to left or right. Even though each page may have its own unique menu commands, the menus are standardized as much as possible.
Introduction to KRONOS Other objects j: Radio button Press a radio button to select one value from two or more choices. k: Check box Each time you press a check box, it alternates between the checked (red) and unchecked states. The parameter will be active if it is checked, and inactive if it is unchecked. j: Radio button k: Check box Patch panel The MS-20EX and MOD-7 use on-screen patch panels to route audio and control signals.
Basic information About the KRONOS’ modes Basic information About the KRONOS’ modes The KRONOS has a large number of features that let you play and edit programs and combinations, record and play sequence data, record and play back samples, and manage data on disk. The largest unit used to organize these features is called a mode. The KRONOS has seven modes.
Introduction to KRONOS Sampling mode Sampling mode lets you record and edit your own Samples and Multisamples. For example, you can: • Record samples from external audio sources, including sampling through effects • Edit the recorded samples, or samples loaded from disk; set loop points, truncate, time-slice, etc.
Basic information About the KRONOS’ modes SET LIST Set List 000 ...
Introduction to KRONOS About the KRONOS’ PCM memory “PCM” is another way of saying “samples.” The KRONOS has several types of PCM banks, as described below: ROM, EXs, User Sample Banks, and Sampling Mode data For more information on the contents of the included ROM and EXs sample data, see the Voice Name List (VNL). ROM The KRONOS ROM contains the basic multisamples and samples, and is always loaded and available. EXs EXs stands for EXpansion Samples. These can be loaded or not, as you wish.
Basic information Basic operations Basic operations After you’ve turned on the KRONOS, here’s how to perform basic operations such as selecting modes and pages. 1. Selecting modes In order to use a particular function on the KRONOS, you must first select the appropriate mode. Press one of the front panel mode buttons to enter the corresponding mode. These include SET LIST, COMBI (Combination mode), PROG (Program mode), SEQ (Sequencer mode), SAMPLING, GLOBAL, and DISK. Basic Vector tab 2.
Introduction to KRONOS VALUE entry VALUE slider Use this when you wish to make major changes in the value. In Program mode and Combination mode, this slider can also be used as a control source for alternate modulation or dynamic modulation. (This is active in Program or Combination P0: Play when the “Program Select” or “Combination Select” (the large characters in the upper part of the LCD) is selected). / buttons Use these when you wish to make small changes in the value.
Basic information Basic operations 4. Selecting and executing menu commands The menu provides commands that are specific to each page, such Write (save) or Copy. The available functions will depend on the current page. For example, the utility functions in Program mode let you write (save) the settings, perform convenient editing operations such as copying settings between oscillators or effects, “Sync” EGs so that you can edit two of them at once, and so on. 1.
Introduction to KRONOS Setup Turning the power on/off 1. Connecting the power cable 1. Set the KRONOS’s rear-panel POWER switch to the off position. 2. Connect the included power cable to the KRONOS’ rear panel AC power inlet. 3. Connect the other end of the power cable to the AC power outlet. If your power cable uses a separate ground wire, you must connect this ground wire before inserting the plug into the AC outlet.
Setup Connections 1. To change the auto power-off setting, press the Change Setting button. The Auto Power-Off Setting dialog box will appear, just as if you’d selected the Global menu command described above. Auto power-off warning message When the specified length of time has elapsed without any user input on the KRONOS, a message will appear, warning you that the auto power-off function is about to turn off the power.
Introduction to KRONOS 1.
Setup Connections Digital audio input You can record or sample the digital output of a S/P DIF device running at 48 kHz, such as a computer audio system or digital mixer. You can also route the input directly to the KRONOS outputs, or through the internal effects. 1. Use an optical cable to connect the optical digital output of your digital audio device to the S/P DIF IN jack of the KRONOS. 2. Set System Clock (on the Global P0: Basic Setup page) to S/P DIF. 3.
Introduction to KRONOS If the controller is set to a different MIDI channel than the KRONOS’s Global MIDI Channel, you can use it to play a different sound than the local keyboard in Combinations or Songs, as controlled by the Timbre or Track MIDI settings.
Setup Connections About the software The most recent versions of the Korg drivers and Editor/ Plug-In Editor can be downloaded from the Korg website (http://www.korg.com/kronos). Please note before use Copyright to all software included in this product is the property of Korg Inc. The license agreement for this software is provided separately. You must read this license agreement before you install this software.
Introduction to KRONOS Update information New features in software version 3.1 Software version 3.1 of the KRONOS adds a new Quick Layer/Split feature that lets you easily “layer” (overlay) another program with the selected program or combination, or create a “split” in which you place a different program in the higher or lower region of the keyboard. A variety of improvements and refinements have also been made.
Update information New features in software version 3.0 New features in software version 3.0 KRONOS software version 3.0 is a major upgrade, featuring the new SGX-2, system-wide touch-drag gestural input from the touch-screen, larger on-screen fonts, the ability to edit Programs in the context of Combinations and Songs, 12 vintage effects, and a raft of improvements to Set Lists.
Introduction to KRONOS New features in software version 2.1 KRONOS software version 2.1 adds several new features, including a newly improved CX-3 and three new features tailored for live performance: a polyphony-saving option for Timbre/Track Mute, realtime indication of Rotary Speaker speed in all performance modes, and the ability to assign external MIDI CCs (from a pedal controller, for instance) to a number of special functions.
Update information New features in software version 2.0 New features in software version 2.0 KRONOS software version 2.0 adds a number of new features, including User Sample Banks, support for installing a second internal SSD, improved Akai and SoundFont 2.0 import, and support for USB ethernet adapters for transferring files between the KRONOS and your computer.
Introduction to KRONOS For compatibility with the KRONOS, RAM must comply with the following specification: 240-Pin PC2-6400 CL-5 (or CL-6) DDR2-800 non-ECC Unbuffered DIMM 1GB 4x increase to Sampling Mode Multisamples, Samples and Multisample Indexes The maximum number of Multisamples in Sampling Mode has been increased from 1,000 to 4,000, and the maximum numbers of Samples and Multisample Indexes have each been increased from 4,000 to 16,000.
Playing and editing Programs Playing Programs What’s a Program? Programs are the basic sounds of the KRONOS. You can play them by themselves, layer them together in Combinations, or play a different Program on each of the 16 MIDI tracks, either from the internal sequencer or from external computer-based sequencers. This section of the manual takes a quick look at playing Programs, including tours of the front-panel controllers and basic editing techniques.
Playing and editing Programs 5. Press the OK button. An “are you sure?” dialog appears. 6. If you’re certain of the change, press OK again. The selected banks will now be initialized to use the new Program types. Selecting by bank and number You can select Programs from a list organized by Program bank. 1. Press the Program Select popup button. The Bank/Program Select dialog appears.
Playing Programs Selecting Programs Selecting by Category You can select Programs from within a category, such as keyboard, organ, bass, and drums. When shipped from the factory, the Programs are organized into 16 categories, each with several sub-categories. There are also 2 more categories, initially named User 16 and User 17, which you can use and rename as desired. 1. Press the Category popup button. The Category/Program Select dialog appears.
Playing and editing Programs Assigning the footswitch to Program Up/Down Assigning the footswitch to Program Up or Program Down lets you directly control Program changes from the footswitch. To set this up: 1. Connect a foot switch to the rear-panel ASSIGNABLE SWITCH input. Use a simple on/off footswitch, such as the optional Korg PS-1. 2. Press the GLOBAL button to enter Global mode. 3. Go to the Controllers tab of the Controllers/Scales page. 4.
Playing Programs Using Controllers Using Controllers The KRONOS provides a lot of hands-on ways to control the sound–the mod and pitch-bend joystick, the Vector joystick, the ribbon controller, two switches (SW1 and SW2), and the Control Surface knobs, sliders, and switches. These controls let you modify the tone, pitch, volume, effects, etc. in realtime while you play.
Playing and editing Programs Each Program, Combination, and Song stores its own settings for what the switches will do, and whether each switch is on or off (based on their current states when the Program, Combination, or Song is saved). You can also make settings for Sampling mode as a whole. In Program mode, you can check the assignments of SW1 and SW2 on the Play page Assignment tab. In all modes, you can edit the assignments for SW1/2 on the Set Up Controllers page.
Playing Programs Using Controllers Control Surface knobs, sliders, & switches The Control Surface has 8 knobs, 8 sliders plus a master slider, and 16 switches.
Playing and editing Programs Foot Pedals and Switches Damper Pedal (Sustain) The damper pedal is also sometimes called the sustain pedal. It acts like the similarly-named pedal on an acoustic piano; when you hold down the pedal, notes will continue to sustain even when you lift your hands off of the keyboard. This lets you use a continuous controller pedal, such as the Korg EXP-2 foot controller or Korg XVP-10 EXP/VOL pedal, as an assignable controller.
Playing Programs Using the Chord Pads Using the Chord Pads Overview Programs, Combinations, and Songs all have a Pads page on the ninth tab of P1: Programs: Basic/Vector->Pads Combinations and Songs: EQ/Vector/Controller->Pads You can use these pads for: • Storing and selecting chords for Chord mode • Selecting and triggering chords, especially for use with KARMA • Playing drum sounds, especially in conjunction with a compatible USB MIDI pad device The pads can play up to eight-note chords—and they even re
Playing and editing Programs Assigning notes and chords to pads You can assign single notes and chords to the pads in three different ways. Copying notes from one pad to another To copy the note assignments from one pad to another: 1. Press and release the pad whose notes you want to copy. Play the notes, and then press Chord Assign 2. Press the Chord Assign button. 1. Play a single note, or a chord of up to 8 notes. 3. Press the pad to which you’d like to copy the notes. 2.
Playing Programs Using Chord mode Assigning SW1/2 to control Chord on/off Within any individual Program, Combi, or Song, you can set either SW1 or SW2 to turn Chord mode on and off. To do so: 1. In the Program, Combi, or Song, go to the Set Up Controllers page. 2. Select Chord SW as the assignment for SW1 or SW2. Assigning the Foot Switch to control Chord on/off You can also assign the Foot Switch to turn Chord mode on and off, so that you don’t need to move your hands from the keyboard while performing.
Playing and editing Programs Chord mode is enabled when the Chord SW is either unassigned or turned On, and… • In Program mode, Chord is set to Basic or Advanced • In Combi mode, Chord is set to Basic or Advanced on any Timbre (with Status set to INT) on the Global channel • In Sequencer mode, Chord is set to Basic or Advanced on any Track (with Status set to INT or BTH) on the same MIDI channel as the current Keyboard Track In Combi mode, selection via the Pads affects all Timbres on the Global Channel.
Easy Program Editing Quick edits using the knobs, sliders, and switches Easy Program Editing Quick edits using the knobs, sliders, and switches You can edit any of the Programs shipped with KRONOS, or you can start with an initialized Program to create sounds from scratch. You can do many basic edits directly from the front panel Control Surface knobs, switches, and sliders, without ever delving deeper into the LCD interface.
Playing and editing Programs Real-Time Knob functions Knob MIDI CC 6. Hold the RESET CONTROLS button. Normally controls… 1 74 Filter Cutoff Frequency 2 71 Filter Resonance 3 79 Filter EG Intensity 4 72 EG Release Time 5-6 Varies for each Program 7 Often Chorus Depth - but can vary per Program 8 Often Reverb Depth - but can vary per Program As you move the knobs, their values will be reset to the default, center positions. 8. Release the RESET CONTROLS button.
Easy Program Editing Quick edits using the knobs, sliders, and switches Using Tone Adjust Tone Adjust lets you use all of the sliders, knobs, and switches on the Control Surface to edit Program parameters, like the knobs on an analog synth. Each physical control can be assigned to any one of a number of Program parameters. The specific parameters available through Tone Adjust will vary depending on the type of Program.
Playing and editing Programs 5. Press the Main tab to return to the main Play page. 7. Press OK again to start the write process. 6. Touch the PolysixEX graphic around the Cutoff and Resonance knobs. 8. If you’re sure you want to write to this location, press OK again. The display jumps to the PolysixEX Main page. After that, you’re done! 7. Experiment with playing while using the Control Surface sliders, knobs, and switches. For more information, see “Writing Programs and Combinations” on page 200.
Quick Layer/Split Quick edits using the knobs, sliders, and switches Quick Layer/Split The Quick Layer/Split feature makes it easy to create simple layers and splits. Starting with either a Program or Combination, you can add another Program as a layer, or split the keyboard so that the current sound plays on one side of the keyboard (either upper or lower), and a different Program plays on the other.
Playing and editing Programs Quick Layer example: adding strings to a piano sound Quick Layer dialog Layer Program Select Find(Layer) Category Layer Program Select KARMA Layer On/Off Volume (Layer) Category Main Program Select Zone Layer Octave KARMA Main On/Off Top/Bottom Key Solo(Layer) Find(Main) Volume Main Solo(Main) Main Octave Main Program Select Select Drum Track Main/Layer Write Combination Tempo Volume DrumTrack Here, we’ll walk through a typical use of Quick Layer: adding a string la
Quick Layer/Split Quick Split example: adding left-hand bass to a piano Writing the results 1. When you've finished editing your layered sound, press the Write Combination button to save it as a combination. The Write Combination dialog box appears. 2. Press the popup button next to Combination to bring up the save location dialog, and select a location to save the edited Combination. 3. Set the name and category as desired.
Playing and editing Programs 3. Under Select Split Mode, press the Lower | Main button. This assigns the Split Program to the left-hand (lower) side of the keyboard, and the Main Program—in this case, the piano—to the right-hand (upper) side. Alternatively, you could press the Main | Upper button to assign the Split Program to the right-hand side of the keyboard—useful for lead sounds. For this example, let’s stick with Lower | Main. 4. Press the Category Select Popup in the LOWER PROG section. 5.
Detailed Program Editing Editing HD-1 Programs Detailed Program Editing Editing HD-1 Programs Creating your own Programs You can create your own original HD-1 sounds by editing the factory Programs, or by initializing a Program and starting from scratch. You can save these Programs into any bank other than INT–G (which contains General MIDI Programs). For details on how to select the different pages, see “Basic operations” on page 17.
Playing and editing Programs Program Basic: P1 - 1 Vector: P1 - 5, 6 Controllers: P1 - 8 Drum Track: P1 - 3 KARMA: P7 Pads: P1 - 9 Tone Adjust: P0 - 9 Audio Input: P0 - 8 Common LFO: P5 - 9 OSC1 LFO2: P5 - 2 OSC1 LFO1: P5 - 1 Master Effects 1, 2: P9 Routing: P8-1 Amp1/Driver1: P4 - 1 Filter1(A/B): P3 - 1 OSC1 Basic: P2 - 1 OSC1 Pitch: P2 - 2 3Band EQ : P4 - 9 OSC1, 2 Total Effects 1, 2: P9 Insert Effects 1…12: P8 AUDIO OUTPUT L/MONO, R Amp1 Mod: P4 - 2 Filter Key Track: P3 - 2 Insert
Detailed Program Editing Editing HD-1 Programs There are four main types of Multisample Banks: ROM, Sampling Mode, EXs, and User Sample Banks. For each type, you can also choose between looking at mono and stereo Multisamples. Note that stereo Multisamples will require twice as many voices as mono Multisamples. ROM Multisamples are the built-in “factory” sounds, and are always available. These are organized by category, such as pianos, guitars, bells, etc.
Playing and editing Programs Using LFOs and Envelopes (EGs) Using LFOs Each Oscillator has two LFOs: LFO1 and LFO2. There is also a single Common LFO, shared by both Oscillators. While LFO1 and LFO2 are separate for each voice, the Common LFO is shared by all voices in the Program. This makes it useful when you want all of the voices to have an identical LFO effect.
Detailed Program Editing Using Alternate Modulation (AMS) and the AMS Mixers Using Alternate Modulation (AMS) and the AMS Mixers AMS (Alternate Modulation Source) refers to any of the assignable modulation sources in KRONOS, including: • Built-in physical controllers, such as the Joystick, Ribbon, and Real-Time Knobs • Incoming MIDI controllers, or MIDI controllers generated by KARMA or the Vector EG AMS Mixer A+B example AMS A: LFO AMS B: EG • Modulators such as the Filter, Pitch, and Amp EGs, the LFOs
Playing and editing Programs AMS Mixer Smoothing examples Original AMS A: Smoothing with Long Attack and Short Release: • “Quantized Ribbon Pitch Bend” on page 106 • “Selective pitch-bend, using a switch” on page 107 • “Selective pitch-bend, using only the joystick” on page 107 • “Generating a static value” on page 108 Suggestions on using AMS Smoothing with Short Attack & Long Release: More AMS Mixer features There are more mixer Types, including Offset, Shape, and Quantize, which offer even more poss
Detailed Program Editing Using Filters To realistically simulate the slight change in pitch that occurs when a string is plucked or at the attack of a brass or vocal sound, you can use the EG to create a subtle change in pitch at the attack. The Time parameter controls how long it take the pitch to change. As this value is increased, the pitch will change over a longer time. With a value of 000, there will be no portamento.
Playing and editing Programs Resonance Filter Types This selects the parts of the sound which will be affected by the filter, as described below. With the Serial and Parallel routings, you can independently set the types for Filter A and Filter B. The filters will produce very different results depending on the selected filter type. The selections will change slightly according to the selected Filter Routing, to show the correct cutoff slope in dB per octave.
Detailed Program Editing Using Filters The Filter EG is a multi-stage envelope, which you can use to modulate the filter (naturally!) as well as other Program parameters. The EG itself is set up on the Filter EG tab; the way that it affects the filters is controlled by the parameters described below, on the Filter Mod tab: The Intensity to A and Intensity to B settings control the basic amount of EG modulation for filter frequencies A and B, respectively, before other modulation.
Playing and editing Programs Using the Amp section The Amp section includes controls for volume, pan, and the driver circuit. You can control the volume using the Amp EG, LFO 1/2, Key Track, and velocity, along with other AMS sources. Each Oscillator has its own Amp section: Amp1 for OSC1, and Amp2 for OSC2. Background: what does “Amp” mean? Different sounds have characteristic shapes to their volume levels.
Detailed Program Editing Using the Amp section For example if you set AMS to JS-Y (CC #02), tremolo will be applied when you move the joystick of KRONOS toward yourself, or when CC#02 is received. Amp EG The Amp EG lets you control how the volume changes over the course of a note. Every instrument has its own characteristic volume envelope. This is part of what gives each instrument its identifiable character.
Playing and editing Programs Using EXi In EXi Programs, you can select one or two EXi to be split or layered together. Each EXi has its own sonic character and different pages of parameters. The SGX-2 also provides the exceptionally high polyphony that real acoustic piano sounds require—up to 100 dualstereo notes, the equivalent of 400 mono voices. To select different EXi: String Resonance 1. Select an EXi Program. Note: EXi Programs are stored in EXi Banks, separate from HD-1 Programs.
Detailed Program Editing Using EXi CX-3 Tonewheel Organ STR-1 Plucked String Modeled organ with drawbar control Physical modeling, from the real to the fantastic Based on Korg’s ground-breaking CX-3 keyboard (with additional refinements), the CX-3 is a detailed tone-wheel organ model with live drawbar control, Physics has brought us lasers, cell phones, electric cars—and now the STR-1.
Playing and editing Programs Using Vector Synthesis Vector Synthesis lets you control Program and Effects parameters by moving the Vector Joystick, by using the programmable Vector Envelope, or by the combination of the two. Vector Joystick and Vector Envelope What does Vector mean? You can move the Vector point using the combination of the Vector Joystick and the Vector Envelope. The two work together, although you don’t necessary have to use them both at the same time.
Detailed Program Editing Using Vector Synthesis Vector Synthesis System Vector CC MIDI Output Global switch: Vector MIDI Out Vector Joystick Global Controllers MIDI CC Assignments Defaults: X=118, Y=119 Vector Joystick Vector CC MIDI Output Vector CC Control Vector Joystick MIDI In Vector CC Control Vector EG scale VJS X and Y modes X+/– and Y+/– CC Assignments Vector CC Modulation of Program and FX Parameters Program switch: Enable CC control Vector Volume Control Osc 1/2 Center Volume and E
Playing and editing Programs Effects Effects are covered in their own section of the manuals, so we won’t go into too much detail here. See the crossreferences below for more information. Insert Effects Insert Effects let you send either individual Oscillators or the entire Program through up to 12 effects, in series. You can use any type of effects, from distortions and compressors to choruses and reverbs. The Insert Effects can be routed to the main outputs, or to any of the individual outputs.
Playing and editing Combinations Playing Combinations What’s a Combination? Combinations, or “Combis” for short, let you split and layer up to 16 Programs at once. A Combi is made up of 16 Timbres. Each Timbre has a Program, along with parameters for key and velocity zones, mixer settings, MIDI channel and controller filtering, and so on. As with Programs, each Combi has 12 Insert Effects, 2 Master Effects, and 2 Total Effects, for shaping and transforming the sounds of the individual Timbres.
Playing and editing Combinations Combination Select Category (Category/Combination) Popup button Favorite Combination Select Popup button Find Category (Category/Program) Popup button Bank/Program Select Popup button Program Select Status Play/Mute Solo On/Off Pan Volume Timbre 01 Selecting by Bank and number You can select Combinations from a list organized by Combination bank.
Playing Combinations Selecting Combinations 3. Optionally, focus on a more specific group of sounds by selecting a sub-category from the second column of tabs. The full name of the sub-category also appears in the lower left of the display. Drum Track The Drum Track integrates with all the other features of Combination mode, including KARMA. For details, see “Using the Drum Track in Combination mode” on page 260. 4. Press one of the Combination names in the center area to select a Combination.
Playing and editing Combinations Easy Combination editing Changing the Programs within a Combi Changing the Programs assigned to the 16 Timbres is a quick way to dramatically alter the sound of the Combination. The Category Select window will disappear. Note that the new Program is now selected for Timbre 1. There are two ways to select Programs for a Timbre: 4. Press the popup button directly under the Category button.
Easy Combination editing Easy KARMA editing 9. Press MIX SELECT button 2. 10.Edit the Channel Strip for Timbre 2 as desired. The Channel Strip now controls the Pan, EQ, and FX Sends for Timbre 2. Each Timbre has its own, dedicated stereo 3band EQ. Notice that Pan is available, in different ways, with both settings of the MIXER KNOBS button. Easy KARMA editing KARMA stands for “Kay Algorithmic Realtime Music Architecture.
Playing and editing Combinations Quick Layer/Split The Quick Layer/Split feature makes it easy to create simple layers and splits. Starting with either a Program or Combination, you can add another Program as a layer, or split the keyboard so that the current sound plays on one side of the keyboard (either upper or lower), and a different Program plays on the other. All of the Quick Layer/Split controls are non-destructive and reflected immediately when playing on the keyboard.
Quick Layer/Split Quick Layer example: adding strings to a piano Combination This dialog box lets you make all of the basic settings for the new layered sound. First, we'll select a strings Program to layer with the piano. The Tempo is initially set to match the selected Drum Track; you can then change it as desired. Note that you can't use both Drum Tracks simultaneously. 3. Press the Category Select Popup in the LAYER PROG section, and choose the Strings category. 8.
Playing and editing Combinations The Split or Layer Program is automatically placed in an unused Timbre. If all Timbres are already in use by the Main Combination, the selected Program is put into Timbre 16, replacing whatever was there previously. If this occurs, the Main Combination may not sound exactly the same. The Combination will continue to use its previously assigned Master and Total Effects (MFX and TFX).
Quick Layer/Split Quick Split example: adding a lead synth to a Combination Quick Layer and Quick Split buttons KARMA’s effects remain separate between the Main Combination and the Split Program, even after they are combined into the new layered sound; the KARMA settings of one will not affect the other. For example, the strings and piano could each play different KARMA phrases. Note: If the Main Combination’s Use KARMA check-box is enabled, one or more KARMA Modules may already be in use.
Playing and editing Combinations Detailed Combination editing You can edit any of the Combinations shipped with KRONOS, or you can start with an initialized Combination to create sounds from scratch. Naturally, you can use the factory Programs to create new Combis, or use your own custom Programs. If you’re in the process of editing a Program in Program mode, and you use the Program in a Combi, you’ll hear the edited version in Combi mode as well.
Detailed Combination editing Layers, Splits, and Velocity Switches You can sample from within Combination mode—including resampling the Combination itself. For more information, see “Sampling in Program and Combination modes” on page 164. You can also mix in live audio inputs, and process them through effects. For more information, see “Using effects with the audio inputs” on page 227.
Playing and editing Combinations Creating Key Splits and Layers Let’s create a Combi which combines both splits and layers, like the diagram below: Timbre 1 Brass Timbre 3 Strings C-1… Creating Velocity Switches Piano Timbre 2 C2 Next, if you set the Bottom Slope of timbre 1 to 12, and set the Top Slope of timbre 2 to 12, the sound will change gradually instead of changing suddenly.
Detailed Combination editing Altering Programs to fit within a Combination The MIDI filters don’t turn the functions themselves on or off. Instead, the filter just controls whether or not that MIDI message will be transmitted and received. For example, if portamento is on, portamento will be applied to the internal KRONOS sound even if Portamento SW CC#65 is unchecked.
Playing and editing Combinations setting, the relationship between notes and drum sounds will change. Adjusting the BPM of multisamples or samples created in Sampling mode If a timbre’s program uses multisamples or samples that you created in Sampling mode (or loaded in Disk mode) at a specific BPM value, you can use the page menu command Detune BPM Adjust to call up a new BPM value. This changes the BPM by adjusting the playback pitch.
Detailed Combination editing Effects If you Write the Program to different bank/number, the Combination Timbre or Song Track selected in step 2 or 2a, above, will be updated to reference the new location. In this case, if other Timbres or Tracks use the Program, they will not be updated automatically (since you may want them to continue to play the original Program); you can change them manually if desired.
Playing and editing Combinations Saving your edits Once you’ve tweaked the sound to perfection, you’ll want to save your work. To save your edits: 1. Select the Write Combination command from the page menu, at the upper right-hand corner of the screen. You can also call up this menu command by holding ENTER and pressing 0 on the numeric keypad. This brings up a dialog box which allows you to save the Combination. Optionally, you can also select a new location, or change the Combination’s name. 2.
Creating songs (Sequencer mode) Sequencer overview About the KRONOS’ sequencer The KRONOS’ sequencer can hold up to 200 songs and 400,000 MIDI events or 300,000 audio events. It consists of a 16-track MIDI sequencer and a 16-track audio recorder, giving you a total of 32 tracks. Via MIDI, you can record from and play through external MIDI devices, as well as the KRONOS keyboard, physical controllers, and internal sounds.
Creating songs (Sequencer mode) Sequencer patterns and Drum Track patterns Preset patterns are directly available for use as Drum Track patterns. User patterns can also be used with the Drum Track, but they must first be converted into user Drum Track patterns (via the Convert to Drum Track Pattern menu command on P5: Pattern/RPPR). When you convert a user pattern, it will be stored in internal memory, and will not disappear even when you turn off the power.
Sequencer overview Sequencer mode structure This is a conceptual diagram of Sequencer mode including the hard disk recording function. Sampling memory (RAM) Sample Sample Song MIDI Track 01..16 Setting parameters Performance data Setting parameters Performance data Setting parameters Performance data Setting parameters Performance data Setting parameters Performance data Pattern U00...
Creating songs (Sequencer mode) Playing Songs Playback In order to play back a Song in the sequencer, you must first either load the Song from disk, send the Song to the KRONOS via MIDI SysEx, or record a new Song. Let’s start by loading and playing the demo song data. 1. Follow the instructions for loading and playing the demo songs under “Listening to the demo songs” on page 27 of the Quick Start Guide. Now, let’s experiment with the different controls. 3.
Playing Songs Playback Tip: Play/Rec/Mute can be controlled from the front panel mixer section, or from the P0– Control Surface page of the LCD screen. (See “The control surface in Sequencer mode” on page 88.) 4. Press track 1 “Solo On/Off.” For more information, see “Set Location (for Locate Key)” on page 639 of the Parameter Guide. Loop playback “Solo” will be highlighted, and this time, only track 1 will be heard. This is known as “soloing” the track.
Creating songs (Sequencer mode) The control surface in Sequencer mode In Sequencer mode, you can use the nine sliders, eight knobs, and sixteen switches of the control surface to edit the sound of each track during playback, to control KARMA, or to transmit MIDI messages to external devices. MIX SELECT: Press these buttons to select the current track. This current track applies to the channel strip (when MIXER KNOBS is set to CHANNEL STRIP), and to Tone Adjust.
Playing Songs The control surface in Sequencer mode Use the MIX SELECT switches to select the input/track you want to control, and use the knobs to control them. MIX PLAY/MUTE, MIX SELECT: These switches work in the same way as they do for TIMBRE/TRACK, as described above. EXTERNAL When EXTERNAL is selected, the control surface is used to transmit MIDI messages to an external MIDI device. For more information, see “0–9e: External” on page 553 of the Parameter Guide.
Creating songs (Sequencer mode) MIDI recording • You can record up to 400,000 events (e.g., notes), up to 200 songs, and up to 999 measures in each song. • You can perform and record using KARMA and the Drum Track. • The maximum timing resolution is 1/480 parts per quarter-note. • You can perform and record using RPPR (Realtime Pattern Play/Recording). • There are sixteen tracks for MIDI performance data, and a master track which controls the time signature and tempo.
MIDI recording Preparations for recording 5. Set the tempo and time signature. To set the tempo, you can turn the TEMPO knob or press the TAP TEMPO switch at the desired interval. Alternatively, you can select “q (Tempo)” in the P0: Play/REC– MIDI Track Prog Select/Mixer page (or similar page), and use the VALUE controllers to set the tempo. Set “Tempo Mode” to Manual. Next you will set the time signature. In this example, we’ll explain how to set the time signature using the “Meter” field.
Creating songs (Sequencer mode) Note: In each of the eighteen preset Template Songs, track 1 is always assigned to a Drum Program. (In some cases, other tracks may also have Drum Programs.) Following the names for each of the preset patterns, the musical style and the name of the most suitable Drum Programs are partially displayed. (Refer to the VNL for a complete list of Drum Programs.
MIDI recording Recording MIDI in real-time If the Metronome Setup is still set to the default settings, the metronome will sound for a two-measure pre-count, and then recording will begin. Play the keyboard and move controllers such as the joystick to record your performance. 5. When you finish playing, press the SEQUENCER START/STOP switch. Recording will end, and the location will return to the point at which you begin recording.
Creating songs (Sequencer mode) 3. In “M (Loop Start Measure), “M (Loop End Measure)” specify the area that you wish to record. For example if you specify M004–M008, recording will occur repeatedly (as a loop) from measure 4 to measure 8. 4. In “Location,” specify a location several measures earlier than the point at which you wish to begin recording. 5. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch. Playback will begin.
MIDI recording MIDI step recording Note: When you’re finished recording, change the Recording Setup back to the normally-used Overwrite (P0: Play/REC– Preference page). In addition, access the P0: Play/REC– MIDI Track Loop page, check “Track Play Loop” for MIDI Track 01, and set the “Loop Start Measure” and “Loop End Measure” to 001. When you play back, MIDI track 01 will repeatedly play the first measure.
Creating songs (Sequencer mode) • To input a chord, simultaneously press the notes of the desired chord. Even if you do not press them simultaneously, notes that are pressed before you fully remove your hand from all keys on the keyboard will be input at the same location. • If you want to verify the pitch of the note that you will input next, press the PAUSE switch. In this state, playing a key will produce a sound, but will not input a note.
MIDI recording Recording the sound of a Combination or Program Auto Song Setup and Programs: Details With Programs, Auto Song Setup is essentially a shortcut for using the Copy From Program menu command with the following settings: IFXs-All, MFXs and TFXs checked with KARMA checked To set to MIDI Track 01 KARMA Module set to A With Drum Track set to Track 10 Additionally, several Song parameters are changed: Note: If you play the keyboard during the pre-count before recording, KARMA and the Drum Track wil
Creating songs (Sequencer mode) Recording multiple MIDI tracks from an external sequencer 1. Make sure that the MIDI OUT of your external sequencer is connected to the MIDI IN of the KRONOS. Surface page of the LCD screen. (See “The control surface in Sequencer mode” on page 88.) If it is not connected, turn off the power, make the connection, and then turn the power on. For more information, see “MIDI applications” on page 1143 of the Parameter Guide. 2.
MIDI recording Recording System Exclusive events Recording System Exclusive events Exclusive messages received from an external MIDI device or the parameter changes produced when you edit a MIDI track parameter, audio track parameter or effect parameter can be realtime-recorded on any MIDI track. Note: For this example, select an empty track. If you want to record onto a MIDI track that already contains data, set the P0:Play/REC– Preference page Recording Setup to “Overdub,” as described on page 93.
Creating songs (Sequencer mode) Note: Exclusive messages are always recorded on the current track selected by “Track Select.” In this example, they are recorded on MIDI track 9. Note: In the MIDI event edit screen you can view the recorded exclusive events and their location. Exclusive events are displayed as “EXCL”. To view these events, go to the P4: Track Edit– Track Edit page, and select the page menu command “MIDI Event Edit.
MIDI recording Recording patterns recording. If you continue recording, the newly recorded data will be added to the previously-recorded data. 10.Press the SEQUENCER START/STOP switch to stop recording. 9. If you want to delete specific data while you continue pattern recording, you can press the SEQUENCER REC/WRITE switch or check the “Remove Data” check box. If you made a mistake or decide to re-record, press the SEQUENCER START/STOP switch to stop recording, and press the COMPARE switch.
Creating songs (Sequencer mode) Other ways to record Multi-track recording with KARMA and the Drum Track You can record multi-track performances generated by KARMA and/or the Drum Track. For more information, see “Using KARMA in Sequencer mode” on page 252. Multi-track recording with RPPR You can record multi-track performances generated by RPPR. For more information, see “Using RPPR (Realtime Pattern Play/Record)” on page 120.
Audio recording Audio recording overview Audio recording Audio recording overview • There are sixteen audio tracks. They allow 16- or 24-bit linear PCM recording with a maximum time of 80 minutes. When recording audio tracks, the MIDI Clock must be set to Internal. For more information, see “MIDI Clock (MIDI Clock Source)” on page 784 of the Parameter Guide. • Automation data (volume, pan, EQ, send 1/2) can be recorded for each track.
Creating songs (Sequencer mode) How audio data is stored on the disk Temporary audio files When you save Songs to disk, they’re stored in an .SNG file. This .SNG file contains all of the data from Sequencer mode, including all of the Songs in memory, except for the related audio files. If you’re recording a new song, and haven’t yet saved it as an .SNG file, the audio files are stored in a temporary location on disk.
Audio recording Audio input settings and recording source selection Off: The external audio input signal will not be sent to any bus. However, you can still record the external audio signal directly by using the P0: Play/REC– Audio Track Mixer page REC Source setting to choose an external input (Audio Input 1/2, S/P DIF L/R, USB 1/2) for recording. L/R: The external audio input signal will be sent to the L/R bus.
Creating songs (Sequencer mode) REC Source = Audio Input 1, 2, 1/2 L/R BUS REC REC 1/2 3/4 Indiv. 1/2 3/4 CLIP ! Recording Track: REC (Mono) Track: REC (Mono) Stereo Insert Effects Audio Input 1 Master Effects Level Monitor Pan Insert Effects L/MONO R Total Effects AUDIO OUTPUT HEADPHONES [x] Source Direct Solo Audio Input 2 Level Pan Insert Effects Sequencer Playback Keyboard BUS = L/R or IFX1-12 L, R, L/R: The L/R bus after passing through TFX 1 and 2 will be recorded.
Audio recording Recording procedure Recording procedure Auto Punch In Select this method when you wish to automatically re-record selected portions of a previously-recorded track. For both Manual Punch In and Auto Punch In, recording will occur as follows. Audio Track Audio Events, Audio Track Automation Events: Only the measures you recorded will be overwritten; the data in subsequent measures will remain unchanged.
Creating songs (Sequencer mode) Record Tracks Other Tracks On Input Track Off Input Input Track Input Track* On Track Playback Off Source Direct Solo If this is unchecked, the L/R (post-TFX) and bus line signal(s) specified by REC Source will be sent from the L/R jacks and the headphone jack as specified by the Audio Input Bus Select (IFX/Indiv.) and post-IFX Bus Sel. settings. This is the normal state.
Audio recording Recording procedure Connect your guitar 1. Connect your guitar to the rear panel AUDIO INPUT 1 jack. from Audio Input 1 will be recorded directly on audio track 1. Audio Track 1 REC Source: Audio Input 1 (In 1) Press the AUDIO INPUT MIC/LINE switch inward to select the LINE position, and set the LEVEL knob at about the center. Guitar Effect unit LINE If you connect a guitar with passive pickups (i.e.
Creating songs (Sequencer mode) Location Track Select Press the SEQUENCER START/STOP switch to play back the song, and check the volume balance. If you want to monitor only the guitar sound during playback, check “Source Direct Solo.” Record 7. In the P0: Play/REC– Preference page, use “Location” to specify the location at which recording will begin. If you want to start recording from the beginning of the song, set this to 001:01.000. 8.
Audio recording Recording procedure 2. Set Track Select to Audio Track 02. 3. Record as described in step 8 and following of the preceding section. Applying an insert effect while you record In this example, we’ll apply an insert effect to the guitar that’s connected to Audio Input 1, and record the effectprocessed sound on audio track 1. Connect your guitar 1. Connect your guitar. For detailed instructions, see “Recording an external input on audio track 1” on page 108. Setup 2.
Creating songs (Sequencer mode) Setup 1. In the P0: Play/REC– Preference page, make sure that Audio Track 01 is selected for the “Track Select” parameter. 2. Use Recording Setup to specify how recording will start. In this example, choose punch-in recording. Auto Punch In: on M***–M***: Specify the range of measures for which you want to record. AUDIO TRK 01 Name, Take, Take No.: Specify the region and wave file name that you want to record.
Audio recording Other variations of audio track recording Other variations of audio track recording Bouncing audio tracks Bouncing lets you combine two or more tracks into either a single mono track, or a stereo pair. In this example, we’ll show how audio tracks 1 and 2 can be bounced to audio track 3. Before you proceed, you’ll need to record onto audio tracks 1 and 2.
Creating songs (Sequencer mode) Recording automation events for pan, EQ, and volume etc. on an audio track All audio track parameters (Pan, Volume, Send1/2, and EQ) can be recorded in realtime. In this example, we’ll record Pan and Volume changes on audio track 3. Go to the P0: Play/REC– Audio Track Mixer page, and use “Track Select” to select Audio Track 03 as the track to be recorded.
Audio recording Placing a WAVE file in an audio track Placing a WAVE file in an audio track You can play back a WAVE file by importing it into a region of an audio track. Important: You can only directly import WAVE files from the internal disk. To use files from CDs or external USB devices, you must first copy them to the internal disk, and then import the copied file into the Song. 5. Select the region into which you want to import the WAVE file, and press the Import button located below.
Creating songs (Sequencer mode) 7. Press the OK button, the selected region will be placed in the audio track. 8. Select the event that you want to edit, and use the location parameters “Measure” and “Beat Tick” to edit the location of the event. You can’t place two or more events at the same location. 9. Press the Done button. 10.Press the SEQUENCER START/STOP switch, and make sure that the WAVE file plays back. You can press the COMPARE switch to return to the state prior to the edit you just performed.
Song editing Songs Song editing You can apply a variety of editing operations to Songs, MIDI Tracks, and Audio Tracks, as described below. Songs Initialize Song: This command erases all data in the current song, and restores all parameters to their default states. For more information, see “Initialize Song,” as described on page 637 of the Parameter Guide. Copy From Song: This command copies all of the setting data and musical data from the specified song to the currently selected song.
Creating songs (Sequencer mode) Event Edit: Here you can edit individual events of the musical data in a pattern. For more information, see “Event Edit” on page 667 of the Parameter Guide. Put To MIDI Track: This command places a pattern into a MIDI track. For more information, see “Put To MIDI Track” on page 668 of the Parameter Guide. Pattern Parameter: This command specifies the number of measures and the time signature of the selected pattern.
Song editing Audio Tracks Audio Tracks Audio Event Edit: This command lets you edit individual audio events that have been recorded, or trim (i.e., make adjustments in steps of a single sample to) the region used by audio events. For more information, see “Audio Event Edit” on page 651 of the Parameter Guide. Audio Automation Edit: This lets you edit individual automation data events. For more information, see “Audio Automation Edit” on page 653 of the Parameter Guide.
Creating songs (Sequencer mode) Using RPPR (Realtime Pattern Play/Record) This section explains how to assign a pattern to RPPR, and how to play and record using RPPR. Creating RPPR data 1. Create a new song, and choose a drum program for MIDI track 1. 7. With the C#2 parameter selected, press the Copy button. 2. Select the RPPR Setup tab of the P5: Pattern/RPPR page. In this page, the RPPR function is automatically turned on. 8. Assign patterns to other keys.
Using RPPR (Realtime Pattern Play/Record) RPPR playback will start in sync with the end of previously played pattern. 13.To stop playback, either press the same key once again, or press the C2 or lower key. If you change the “Mode” setting to Once, the entire pattern will playback to the end even if you release your finger from the keyboard immediately. RPPR playback Let’s use the RPPR you created to perform in the P0: Play/REC– MIDI Track Prog Select/Mixer page. 1.
Creating songs (Sequencer mode) “Track Name,” select MIDI track 1 (T01) to which you assigned a drum program. 2. For each RPPR pattern, set “Sync” to SEQ (See the diagram above). With a setting of SEQ, patterns played by the RPPR function while the sequencer is playing or recording will start in synchronization with the measures of the sequencer.
Sampling in Sequencer mode Recording an RPPR performance Sampling in Sequencer mode Sampling is still available in Sequencer mode - which can be very convenient. The main areas of functionality are summarized below. For more information, see “Sampling in Sequencer mode” on page 167. • Multisample etc. you create can be played back in Sequencer mode together with internal programs.
Creating songs (Sequencer mode) Saving your Song This section explains how to save your song on the internal disk. To ensure that your data will be reproduced perfectly, we recommend that you use Save All to save your song.
Other notes about Sequencer mode KRONOS sequencer file formats Other notes about Sequencer mode KRONOS sequencer file formats The KRONOS sequencer supports both the internal KRONOS Song format, and Standard MIDI Files. If you like, you can convert data between the two formats, simply by loading the data in one format and then saving it in the other. For more information, see “Save to Standard MIDI File” on page 861 of the Parameter Guide, and “Save SEQ” on page 859 of the Parameter Guide.
Creating songs (Sequencer mode) Operations for which Compare is not available • Editing song parameters Memory Protect Before you record a track or pattern, or edit the musical data, you will need to turn off the memory protect setting in Global mode. For more information, see “Memory protect” on page 203. About MIDI Track status You can specify whether each track will use the internal KRONOS sounds, or use an external MIDI tone generator.
Set Lists Set List Overview Set Lists make it simple to play and organize any of the sounds loaded into the KRONOS, without regard for what bank they’re stored in or whether they’re Programs, Combinations, or even Songs. Large on-screen buttons with selectable colors make sound selection fast and foolproof, and the Program Up or Down footswitch assignments can be used for hands-free sound changes. Cut, copy, paste, and insert tools make re-ordering a snap.
Set Lists Selecting and playing sounds Set List Play page Set List Name Slot Name Comment Area Slot Comments Selected Slot Transpose value Previous button Next button Selecting Set Lists The large name in the Set List display is the name of the current Slot, so that you can easily see the sound that you’re playing. The Set List name is in smaller text at the top lefthand corner of the screen.
Selecting and playing sounds Selecting Slots Selecting Slots 16/8/4 buttons • Touch the name of the current item, at the top of the screen (e.g. “SGX-2/PRG I-A000 KRONOS German Grand”). These buttons, at the top of the display, select how many Slots are shown at once. Smaller numbers of Slots leave more room to show the Comments; larger numbers let you select between more Slots without switching screens.
Set Lists Save Changes before changing Set List: a confirmation dialog If you have edited a Set List, and then do something that would select a different Set List (including directly changing the Set List, or wrapping between Set Lists by changing the Slot), a confirmation dialog will appear. The dialog offers the option of saving or discarding the edits. 1. Use the [T] Text Edit button to set the name, as desired.
Editing Set Lists Selecting and re-arranging sounds Editing Set Lists Set List Edit page Bank & Number Select Set List Name Slot Name Sound Type Parameter box Category Select or Keyboard Track Selected Slot Transpose value Previous button Overview For each Slot, you can: • Assign any Program, Combination, or Song • Name the Slot • Enter a text comment (such as lyrics or performance notes), which is shown when the Slot is selected on the main screen • Customize the appearance of the Slot, including th
Set Lists Adding items to the Set List from other modes Program, Combination, and Sequencer modes each have a command in their P0 page menus: Add To Set List. This makes it easy to browse through sounds and place them in Set Lists as you go. To do so: 1. Choose “Add To Set List” to open the dialog box. 2. Use the “Set List” and “Insert Slot” parameters to select the destination Set List and Slot. By default, these are set to the current Set List and Slot.
Editing Set Lists Detailed Set List editing Set List Slot Volume Set List Slot Volume Program, Combination, or Song Master Volume Universal Exclusive Master Volume (Fom Knobs, Pedals, MIDI, or Sequencer) Front Panel Analog Volume Knob TFX 2 & EQ Headphone & Main L/R Outputs S/PDIF Output Transposing individual Slots You can adjust transposition separately for each Slot. For instance, you might decide to transpose a song down by a few half-steps to accommodate a singer.
Set Lists Saving your edits Once you’ve made a Set List, you’ll want to save your work. To do so: 1. Select the Write Set List command from the page menu, at the upper right-hand corner of the screen. You can also call up this menu command by holding ENTER and pressing 0 on the numeric keypad. This brings up a dialog box which allows you to save the Set List. Optionally, you can also select a new location, or change the Set List’s name. 2. Press the “T” button to bring up the text edit dialog.
Editing Set Lists Set Lists and the Control Surface Saving Control Surface edits Any changes that you make via the Control Surface—editing mixer levels, for instance, or tweaking the real-time knobs— are temporary unless they are saved, just as they are in the other modes. However, if you make changes that you’d like to keep, you can save your edits to Programs or Combinations directly from Set List mode. To do so: 1. Make your edits using the Control Surface. 2.
Set Lists Smooth Sound Transitions Overview Smooth Sound Transitions (SST) help to avoid jarring discontinuities when changing between Programs, Combinations, and Songs, by allowing the previous sound and its effects to ring out naturally as you play the newly selected sound. You can even continue to hold notes on the old sound (on the keyboard or with the sustain pedal) as you play the new sound. SST applies to all modes—not just the Set List.
Smooth Sound Transitions Using Smooth Sound Transitions 4. After holding the note for a while, release the note. After you release the note, the Hold Time starts, and the sound fades away quickly. Global Hold Time The Global Hold Time parameter is on the Global Basic page. As mentioned above, it controls the hold time for everything outside of the Set List, including Program, Combination, and Sequencer modes.
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Sampling (Open Sampling System) Sampling overview About sampling on the KRONOS Overview The KRONOS can sample external audio from the analog, S/P DIF, or USB inputs, at 48 kHz 16-bit resolution (or 24bit when sampling to disk), in mono or stereo. You can record samples into RAM, or sample directly to disk. You can also digitally resample the complete sound of a Program, Combi, or Song, played live or sequenced, including any effects and KARMA-generated events.
Sampling (Open Sampling System) Level Program, Combination, Sequencer modes In Program, Combination, and Sequencer modes, you can resample a complete live performance including filters, effects, KARMA, and even sequencer playback. Analog waveform Time You can also sample external audio sources, mix the KRONOS sounds with the external audio and sample the combined result, or even monitor the performance of the KRONOS while sampling only the external source. 48 kHz = 48,000 times every second = 0.
Sampling overview About sampling on the KRONOS Each Sample is contained in an Index, which includes parameters for the key range, original Sample pitch, tuning, level, and so on. Multisamples can each have up to 128 Indexes. Using multisamples When sampling an instrument that is able to produce a wide range of pitches, such as a piano, recording just one sample and applying it (playing it back) over the entire pitch range will not produce a natural-sounding result.
Sampling (Open Sampling System) Preparations for sampling Audio Settings Input page will affect the Global setting, along with any other Programs, Combis, or Songs which use the Global setting. Audio input settings The Audio Input page This page is available in Program, Combination, Sequencer, and Sampling modes, and lets you adjust the volume, pan, effects sends, and bussing for the audio inputs, including analog inputs 1 & 2, USB 1 & 2, and S/P DIF L & R.
Preparations for sampling Audio Settings Bus Select (IFX/Indiv.) Send1 (to MFX1), Send2 (to MFX2) This sets the output bus for the external audio input signal. You can send the audio directly to physical outputs, or to the insert effects. These adjust the levels at which the external audio input signal is sent to the master effects. L/R: The external audio input signal will be sent to the L/R bus.
Sampling (Open Sampling System) Indiv.1/2 and 3/4: The Indiv.1/2–Indiv.3/4 buses will be sampled. Choose these settings if you want to sample only the audio inputs while monitoring the L/R outputs, similarly to when using the REC buses. Setting the recording level The Recording Level L and R parameters adjusts the signal level at the final stage of sampling. For the best-quality sampling, set the level as high as possible without allowing the level meter to indicate “CLIP !” If you choose Indiv.
Preparations for sampling Audio Settings Input Recording Level [dB] Sampling Setup In Sequencer mode, you can select any of the above, plus the Sequencer START SW. For the trigger mode that’s most appropriate in various situations, refer to the various examples of sampling later in this chapter. Sampling START SW: When you press the SAMPLING REC, you will enter sampling-standby mode; sampling will begin when you press the SAMPLING START/STOP switch.
Sampling (Open Sampling System) Program mode Mode Specifies the channel(s) that you want to sample, and specify whether a mono or stereo sample will be created. The L and R channels of the bus specified by Source Bus will be sampled. L-Mono: The L channel of the bus specified by Source Bus will be sampled in mono. R-Mono: The R channel of the bus specified by Source Bus will be sampled in mono. Stereo: The L and R channels of the bus specified by Source Bus will be sampled in stereo.
Preparations for sampling Audio Settings This option will keep the greatest amount of RAM free for sampling. However, it requires a little time to work, and so the sound will stop for a time after sampling ends. Also, if a song is playing in Sequencer mode, the playback will stop. Because of this, if you’re playing back a song or recording multiple samples at once, it’s probably better to leave Auto Optimize RAM turned off.
Sampling (Open Sampling System) Sampling and editing in Sampling mode In Sampling mode, you can record samples, and edit sample data that you sampled or loaded from media (including WAVE and AIFF formats). You can also assign the edited samples to indexes (zones) to create a multisample.
Sampling and editing in Sampling mode Creating multisample indexes and sampling–P0: Recording Creating multisample indexes and sampling–P0: Recording Here’s how to create indexes in a multisample, and assign a sample to each index. 1. Press the SAMPLING button to enter Sampling mode. 2. Select the P0: Recording– Recording page.
Sampling (Open Sampling System) On-screen pads in Sampling mode Creating multiple samples In the example procedure described above, several indexes were created (by pressing the Create button several times), and then samples were assigned to each Index. As an alternative method, it is also possible to create one index, sample into it, and then repeat these two steps. 1. Press the Create button once to create an index. 2. Record a sample.
Sampling and editing in Sampling mode Basic examples of sampling Basic examples of sampling This means that you’ll be sampling the instrument or other external audio input source connected to AUDIO INPUT 1 and 2. Sampling your voice from a mic, and playing it back as a one-shot sample 5. To the right of Source Audio, select Mono-L. In this example, we’ll use a mic connected to AUDIO INPUT 1 to sample your voice.
Sampling (Open Sampling System) Next, let’s change the Trigger setting. This controls how sampling will start. Currently, it’s set to start when you press the Sampling START/STOP button. We’ll change it to make sampling start when the audio input exceeds a specified volume. 10.Go back to the Sampling P0: Recording– Audio Input page. 11.Make the following settings. Trigger: Threshold With this setting, sampling will start when the input exceeds a specific volume.
Sampling and editing in Sampling mode Basic examples of sampling Next, we’ll specify that looping will be turned off for each newly recorded sample. 20.Press the lower Recording tab and then the upper Recording tab to go to the P0: Recording– Recording page. Threshold Level: –30 dB Pre Trigger REC: 005ms For details on Recording Setup, refer to step 3 of “Sampling your voice from a mic, …” 21.Uncheck Auto Loop On.
Sampling (Open Sampling System) Applying an insert effect to a sample and resampling the result You can process a sample through effects, and then sample the result. This is called “resampling.” During resampling, the KRONOS can even play a selected source sample automatically. To do this: 1. Go to the P0: Recording–Audio Input page. 2. In the Sampling Setup section, set the Key to the desired source sample. This selects the sample to be played and resampled.
Sampling and editing in Sampling mode Editing loops 11.Enable Auto +12dB On. Also make sure that IFX1’s Bus Sel. is set to L/R. The +12 dB setting will be turned on for the newly recorded samples. Press the C2 key, and verify that reverb is applied. 14.Press the SAMPLING REC switch, and then the SAMPLING START/STOP switch. 12.On the P8: Insert Effect– Routing page, under Bus Select, set “All OSCs to” to IFX1. The sample assigned to C2 will play automatically, and resampling will begin.
Sampling (Open Sampling System) decay-type sounds such as drums). (Stereo samples are supported.) • Sometimes when looping a sample of pitched instruments such as strings or winds, the looped portion may play back in an unnatural way. By executing the Crossfade Loop function you can eliminate this problem so that the loop sounds right. Loop settings 1. Select the sample for which you wish to make loop settings.
Sampling and editing in Sampling mode Using Time Slice In the dialog boxes of some page menu items, there is a Save to No. setting that lets you specify the sample number to which the edited sample will be saved. At this time, a vacant sample number will be selected automatically, so you will change the setting only if you want to specify the save destination number. If you check Overwrite in the dialog box of the command, the data prior to editing will be deleted and overwritten by the edited data.
Sampling (Open Sampling System) 2. Go to the P2: Loop Edit page. Select the page menu command “Time Slice.” The Set Sample Tempo dialog box will appear. Program: as desired (for instance, U-G000) Track: On Song: 000, Track: 01, Meter: 4/4 Start Measure: 001, Time: 008 3. Specify the number of quarter-note beats in the sample, and its tempo. If you know the tempo in BPM, set the Source BPM accordingly.
Sampling and editing in Sampling mode Using Time Slice 7. Press the SEQ button to enter Sequencer mode, and select 000 for “Song Select.” 8. In “Song Select,” choose 001. The following song data has been set/created automatically as you specified in step 5.
Sampling (Open Sampling System) Sample waveform editing In the P1: Sample Edit screen you can do the following things. • You can set the Edit Range Start and End while watching the waveform. You can use functions such as Zoom In/Out, Use Zero, and Grid to edit the waveform efficiently. • You can edit the sample waveform using a variety of commands such as cut, copy, mix, insert, normalize, volume ramp, and reverse.
Sampling and editing in Sampling mode Multisample editing Multisample editing Editing a multisample is accomplished with a number of operations i.e. creating indexes for the multisample and assigning a sample to each index, editing operations such as deleting, copying, and inserting indexes, and detailed settings such as sample level and pitch for each index. Multisample editing is performed in P3: Multisample. The Insert button is used in conjunction with the Cut and Copy buttons.
Sampling (Open Sampling System) The method given above applies when something other than Range Start or Range End is selected (highlighted). (R) to specify the sample number that will be written. Normally you can leave this unchanged. If Range Start or Range End are selected (highlighted), the setting will be updated each time you press the ENTER switch. If Range Start or Range End are selected (highlighted), this region will play back.
Sampling and editing in Sampling mode Saving, converting to Programs, and Comparing Compare In Sampling mode, there is no Compare function that lets you return to the state prior to editing. 3. Press the text edit button to open the text edit dialog box, and input a new program name (up to 24 characters). By default, this will be the name of the multisample. 4. Enable or disable “Use Destination Program Parameters” as desired.
Sampling (Open Sampling System) Sampling in Program and Combination modes Overview In addition to using Sample mode, you can also sample both external audio sources and internal sounds in Program, Combination, and Sequencer modes. For instance, you can resample a performance that uses the KRONOS’s full range of features, including filters, effects, Drum Track, and KARMA. You can even sample a full, multitimbral sequence, played either from the internal sequencer or an external MIDI sequencer.
Sampling in Program and Combination modes Auto Sampling Setup Auto Sampling Setup The KRONOS provides a lot of flexibility in sampling— which means that there are sometimes a lot of parameters to be set up. The Auto Sampling Setup menu command provides shortcuts to set up all of the parameters for various common sampling tasks, including resampling, sampling from the audio inputs, and restoring initialized settings.
Sampling (Open Sampling System) Recording Level: 0.0 This is the default setting for resampling. – Sampling Setup – Press the KARMA ON/OFF switch to turn it on, play the keyboard to start the drum phrase, and play your guitar while adjusting the final volume. Trigger: Sampling START SW If the “CLIP!” indication appears, use the VALUE controller to lower the Recording Level slider (located in the right side of the display) below 0.0 to an appropriate level.
Sampling in Sequencer mode In-Track Sampling Sampling in Sequencer mode In Sequencer mode, you can sample just like in Program and Combination modes, but there’s an additional option unique to Sequencer mode: In-Track Sampling. In-Track Sampling lets you sample an audio source that’s being played along with the song. During the sampling process, the system will automatically create a Program to hold the new sample, and MIDI notes to play it in sync with the song.
Sampling (Open Sampling System) If the display indicates “ADC OVERLOAD !” (AD converter input overload), turn the rear panel [LEVEL] knob toward MIN to adjust the level appropriately. Press the LOCATE switch to reset the song playback location to the beginning of the song, and press the SEQUENCER START/STOP switch to play back. For the best sound, adjust the level as high as possible without allowing the “ADC OVERLOAD !” indication to appear. Begin playing at the point where you want to record. 11.
Sampling in Sequencer mode Resampling a song to create a Wave file This number will increment each time you sample, ensuring that the filename will not be the same even if you sample repeatedly. After you have made the settings, press the Done button to close the dialog box. 8. Set Sample Time to the length that you want to sample. Set this to a value slightly greater than the length of the song. 9. Set the Sample to Disk parameter to the desired bit depth.
Sampling (Open Sampling System) User Sample Banks Overview User Sample Banks bring the benefits of EXs to your own sample libraries. You can load and play gigabytes of your custom or converted samples at once, using Virtual Memory. Disk and memory management is easy: you can create subsets of User Sample Banks, and mix and match parts of different banks, without duplicating samples on disk.
User Sample Banks Saving User Sample Banks Saving creates two KSC files When you save a KSC which includes Sampling Mode data, two KSC files are created: • A KSC with the name you’ve specified, which includes the actual Samples and Multisamples from Sampling Mode. • A second KSC which includes links to the first KSC’s Sampling Mode Data, with Load Method for EXs and User Sample Banks set to Virtual Memory. The name for this KSC is the name you’ve specified followed by the text “_UserBank.
Sampling (Open Sampling System) 1. Save any data you’ve created in Sampling Mode. (The next step will erase all Sampling Mode data.) 5. Load additional Multisamples or Drumsamples from other UserBank.KSC files, using the Append Option. 2. In Disk mode, browse into the CoverBand_UserBank.KSC file. 6. Save a new KSC with a different name (such as BestOfEverything.KSC), with Include set to “Links to EXs and User Sample Banks.” 3.
User Sample Banks User Sample Bank IDs and limitations 3. Go to Program Mode, and select a Program which uses the KSC’s samples. 4. If it’s an HD-1 Program, go to the P2: OSC/Pitch page; for STR-1 or MOD-7 Programs, go to the PCM Osc page. 5. Open the menu, and select the Remap/MS Sample Banks command. on. The Current Program option lets you deal with each Program individually. There are similar commands for individual Wave Sequences and Drum Kits. 7. Set the “From” parameter to Smp: Old RAM. 8.
Sampling (Open Sampling System) Tone Adjust “MS Bank” In the same way, the User Sample Bank is not available as one of the banks that can be selected for MS bank editing (meta-parameters) using the Tone Adjust function. The selection is limited to ROM, Sampling mode data, and EXs. Tone Adjust MS/WS/DKit Select can still be used to select different Multisamples or Drumsamples from within the current bank, including EXs above 125 and User Sample Banks, as long as MS Bank is not used.
Global Settings, Wave Seq., Drum Kits Global mode overview In Global mode you can make overall settings that apply to the entire KRONOS, such as master tune, key transpose, effect global switch, global MIDI channel, and system clock. In addition, you can create user Drum Kits, Wave Sequence, and Scales, make settings for the damper pedal and assignable foot switches/pedals, and specify category names for programs and combinations.
Global Settings, Wave Seq., Drum Kits Global Settings Basic Setup Tuning and Transposing Tuning to another instrument To adjust the tuning in fine increments, in order to match other instruments or recorded music: Velocity Curve 4 is the default, and should work for most players. Curve 9 is designed specifically for playing piano sounds from the weighted RH3 keyboards in the 73-note and 88note models. 2. Press the Basic tab to go to the Basic Setup page.
Global Settings Basic Setup external effect processor to apply reverb or chorus to the sound, you can turn off the KRONOS’s master effects and total effects. If the Effect Global SW IFX 1–12 Off, MFX1&2 Off, and TFX1&2 Off items are checked, the insert effects, master effect, will respectively be bypassed. If Power On Mode is set to Memorize, KRONOS will power on using the same mode and page that were selected when the power was turned off.
Global Settings, Wave Seq., Drum Kits Tuning and transpose settings KARMA & Drum Track settings Velocity/aftertouch curve settings Effect bypass settings Memory protect settings Select the mode that is selected at power-on Beep setting 3. From the page menu located in the upper right of the LCD, choose LCD Setup. The LCD Setup dialog will appear. 4. Set the brightness as desired. You can also press the RESET CONTROLS button to reset this to the standard value of 63. 5.
Global Settings Global audio settings Global audio settings Making default audio input settings The Global Audio Input page controls the default mixer settings for the audio inputs, including level, pan, effects busing, and so on. It also lets you route the main L/R outputs to a pair of individual outputs, for specific applications in live performance and recording. Each Program, Combination, and Song can either use these Global audio input mixer settings, or have its own custom settings.
Global Settings, Wave Seq., Drum Kits MIDI settings Global MIDI Channel The Global MIDI Channel is the most important MIDIrelated setting in the KRONOS. It determines the main MIDI channel used for both Program and Combination modes, for instance. To set the Global MIDI Channel: 1. Go to the Global P1: MIDI page. 2. In the MIDI Setup section, set the MIDI Channel as desired. To create a new External Setup: 1. Go to the Global P1: MIDI page, and press the External1 tab.
Global Settings Pedal and other controller settings Pedal and other controller settings The Controllers tab of the Controllers/Scales page lets you control how the footswitches and foot pedal will work, as well as setting up controller mappings for the KARMA controls and the chord pads.
Global Settings, Wave Seq., Drum Kits Creating user scales Creating an original scale, and assigning it to a Program You can choose these scales from the following pages. Mode Page Program P1– Program Basic: Scale Combination P2– Pitch: Scale, Use Program’s Scale Sequencer P2– Pitch: Scale, Use Program’s Scale Here is how to set the scale type for each timbre in Sequencer mode. 1. Create a user octave scale or a user all notes scale. Select a key, and use the VALUE controllers to adjust the pitch.
Automatically loading sample data Using the KSC Auto-Load list to select which samples to load Automatically loading sample data Using the KSC Auto-Load list to select which samples to load What’s a KSC? KSC stands for Korg Sample Collection. KSC files contain links to Sampling Mode, EXs, and/or User Sample Bank data, including Multisamples, Samples, and Drumsamples. Loading a KSC file loads all of the linked data.
Global Settings, Wave Seq., Drum Kits RAM: The samples will be loaded into RAM. This has the advantage of allowing reverse sample playback. Virtual Memory: The samples will use Virtual Memory. This generally allows you to load more large samples at once. Note that the samples may still require a significant amount of RAM. KSC Settings: KSCs can store separate load method settings for each Multisample or Drumsample, based on the settings when the KSC was saved.
Automatically loading sample data Creating and saving .KSC files Creating a new KSC by loading individual Multisamples Saving a KSC file You can also load a few Multisamples from an existing KSC, and then save out the result as a new KSC. 2. In the menu, select the Save Sampling Data command. Important: this example will delete any Samples or Multisamples in Sampling Mode! Make sure that you save any data that you want to keep. 1. Go to the Disk Load page. 2. Select a .KSC file on disk. 1.
Global Settings, Wave Seq., Drum Kits Connecting to computers via USB Ethernet and FTP Overview You can use a separately-purchased USB Ethernet adapter and the KRONOS’s built-in FTP server for fast, easy file transfer with personal computers. For instance, you can: • back up files to your computer Network Troubleshooting • transfer samples to the KRONOS The Status parameter shows the current state of the KRONOS network connection. Normal states are shown in black text, and errors are shown in red.
Using Wave Sequences Wave Sequence Overview Using Wave Sequences Wave Sequence Overview What’s a Wave Sequence? Wave Sequence banks Wave Sequences play back a series of different Multisamples over time. You can use this to create a variety of unique timbral and rhythmic effects, as described below. There are built-in “factory” sounds in the Internal bank (I000 through I-149) as well as some of the user banks, as shown below.
Global Settings, Wave Seq., Drum Kits Programming Basics The Wave Sequence parameters are spread over two pages. The Seq Parameters page has controls for the Wave Sequence as a whole, such as the start and end steps, looping, and modulation. • The current step is marked by a red arrow. The Step Parameters page goes deeper into the structure of the Wave Sequence, allowing you to edit each of the 64 Steps. • White boxes are Rest steps.
Using Wave Sequences Adjusting the sound of an individual step Adjusting the sound of an individual step You can make some basic adjustments to the sound of each step’s Multisample, including changing its volume and pitch, making it play in reverse, and changing the sample start points. You can also use the AMS Outputs to modulate other Program parameters outside of the Wave Sequence, such as Filter Frequency, Pan, and so on. To edit steps: 1. Go to the Step Parameters page.
Global Settings, Wave Seq., Drum Kits You may wonder - what if the Program uses more than one Wave Sequence, and each is sending out different AMS values? Not to worry. Under the hood, each Wave Sequence actually has its own complete voice structure, which allows the AMS values to be different for each one. 3. Go to the AMS Mix 1 tab of the AMS Mix/C.KeyTrk page. Modulating individual steps with the AMS Mixer 7. For AMS B, select SW 1 Mod (CC#80).
Using Wave Sequences Using rhythmic Wave Sequences Setting the tempo Each Program, Combi, and Song has its own tempo setting. You can change the tempo simply by adjusting the frontpanel TEMPO knob, or by tapping in quarter-notes on the TAP TEMPO button. There’s also a Global mode parameter which lets you switch between using the internal tempo or tempo from an external MIDI source (such as a computer-based sequencer). To sync to an external MIDI source: 1. Press the GLOBAL button to enter Global mode. 2.
Global Settings, Wave Seq., Drum Kits When Quantize Trigger is On, note-ons are quantized to 8th notes using the current tempo reference. (See below for a few more details.) Quantize Triggers The tempo reference can come from different sources, depending on the current mode, and whether or not KARMA is on: Note-On Wave Sequence Rhythm • In Program and Combi modes, if KARMA is off, noteons are synchronized with the sounding Tempo-mode Wave Sequence, if any.
Using Wave Sequences Modulating Wave Sequences Modulating Wave Sequences Position modulation Position modulation lets you offset the Wave Sequence from the current step. If Run is turned On, The Wave Sequence will continue to progress through its steps during modulation, kind of like fast-forwarding while playing a tape or CD. To sweep through a sequence manually, creating the distinctive sound of a famous German synthesizer: 1. Set Run to Off.
Global Settings, Wave Seq., Drum Kits 11th note: 4, 5, 3, 4, 5, 6 5th note: 3, 4, 5, 3, 4, 5, 3, 4, 5… 12th note: 5, 3, 4, 5, 6 6th note: 4, 5, 3, 4, 5, 3, 4, 5… 13th note: 3, 4, 5, 6 7th note: 5, 3, 4, 5, 3, 4, 5… 14th note: 4, 5, 6 8th note: 3, 4, 5, 3, 4, 5… 15th note: 5, 6 9th note: 4, 5, 3, 4, 5, 3, 4, 5… etc… 10th note: 5, 3, 4, 5, 3, 4, 5… Finally, if Repeat Times is INF, Note-On Advance will make the Wave Sequence play as follows.
Using Drum Kits Drum Kit Overview Using Drum Kits Drum Kit Overview What’s a Drum Kit? Drum Kits, as the name implies, are optimized for creating drum sounds. They offer a number of special features, such as: • Each note can play a different sound • Instead of selecting Multisamples (which span the entire keyboard), you can select Drumsamples (which contain a single drum sound). These can be from the ROM, RAM, or EXs banks.
Global Settings, Wave Seq., Drum Kits With a setting other than +0 [8'], the relationship between the keys and the Drum Kit sound map will be incorrect. Make sure that Memory Protect is disabled Before you start editing, go to the Global Basic page, and look in the Memory Protect section. Make sure that Drum Kit is not checked–if so, you won’t be able to make any edits. Drum Kits may be used by more than one Program When you edit a Drum Kit, all Programs that use that Drum Kit will be affected.
Using Drum Kits Editing Drum Kits Fine-tuning the sound of each sample Controlling effects for each key 1. If you like, adjust the Levels for the two Drumsamples. Drum Kits have their own, built-in mixers. For each key, you can control the Insert Effects busing, Master Effects sends, and pan. This can be very useful in creating a smooth velocity split or crossfade. 2. Set the tuning and EG parameters as desired.
Global Settings, Wave Seq., Drum Kits Saving Drum Kits Once you’ve spent all this time editing, you’ll want to save your work. To save your Drum Kit edits: 1. Select the Write Drum Kit command from the page menu. This brings up a dialog box which allows you to save the Drum Kit. Optionally, you can also select a new location, or change the Drum Kit’s name. 2. Press the “T” button to bring up the text edit dialog. You can give the Drum Kit a descriptive name using the onscreen keyboard. 3.
Loading & saving data, and creating CDs Saving data Overview There are three ways to save data; you can write it into internal memory, save it to disk (on the internal disk or external USB storage media, including CD-R/RW), or transmit it as a MIDI data dump. You can also use WAVE files to create an audio CD that can be played by CD players. Writing to internal memory The following types of data can be written into the internal memory.
Loading & saving data, and creating CDs “Writing to internal memory.” All of this data is stored in the internal disk, and backups are provided on the included Accessory Discs.
Saving data Writing to internal memory 2. To write the data, press the OK button. To cancel without writing, press the Cancel button. Saving Tone Adjust edits Tone Adjust edits are saved in different ways depending on whether the parameter is Relative or Absolute, and whether you’re saving a Program, Combination, or Song. • Relative parameters typically adjust two or more Program parameters simultaneously. For instance, Filter/Amp EG Attack Time affects a total of six Program parameters.
Loading & saving data, and creating CDs 4. Press the Shift button again to switch to lowercase characters, and press the characters i, a, n, o. The text will now read “Piano.” 5. Press the Space button to enter a space, and then press the characters 0, 1. The text will now read “Piano 01.” 6. Press the OK button to close the dialog box. If you don’t need to make any corrections, press the OK button again to complete the Write command. The edited name will be saved.
Saving data Writing to internal memory Memory protect Writing Global settings Memory Protect lets you prevent certain types of data from being overwritten accidentally. There are individual checkboxes to enable Memory Protect for different parts of the system, as described below. Any edits in Global pages P0–P3 are temporary until you use the Write command to store them in the internal memory. If you don’t use the Write command, your changes will be gone when you turn off the power.
Loading & saving data, and creating CDs Saving to disks, CDs, and USB media Some types of data must be saved to disk USB Floppy disks Everything that you create or edit within the KRONOS— sounds, songs, samples, etc.—can be saved to disk, and backed up on external media. MS-DOS format 3.5 inch 2HD and 2DD floppy disks can be used. The formatted capacity of the floppy disks will be 1.44 MB (18 sectors/track) for 2HD, and 720 KB (9 sectors/track) for 2DD.
Saving data Saving to disks, CDs, and USB media If you are using a removable disk, insert the media. After you exchange media in your USB device, press the LCD screen to make the KRONOS detect the media. When the media has been detected, the LCD screen will display information about the media. 7. If the media needs to be formatted, execute the Format operation. Media requiring formatting is indicated as Unformatted in Drive Select. For more information, see “Formatting media” on page 206.
Loading & saving data, and creating CDs Directory: A directory containing the User Multisamples (.KMP files) and Samples (.KSF files) that are listed in the .KSC file. Data dependencies When using Save All, “Save PCG & SNG,” and Save PCG to save Combinations, you should also remember to save the Programs used by each timbre (or the Drum Kits and Wave Sequences used by the Programs) at the same time.
Saving data Saving to disks, CDs, and USB media Full Format: Select this when formatting media that has not been physically formatted, or media (CD-RW) that has not been UDF-formatted. Note: Normally, it is not necessary to perform a Full Format on media that has been physically formatted at 512 bytes/block. Execute the Quick Format for such media. Note: You will normally select Full Format for CD-RW media etc. that has not been UDF-formatted.
Loading & saving data, and creating CDs Loading data from disk The types of data that can be loaded from media are shown in the diagram “Supported file types” on page 210. (For more details, see “Load selected” on page 840 of the Parameter Guide.) The Disk mode Load page lets you load data from the internal disk or any USB 2.0 Mass Storage Device, such as hard drives, flash media, CD-R/RW drives, etc.
Loading data from disk Loading Songs, sounds, samples, and KARMA GEs together Clear Sampling Mode Data will erase all Multisamples and Samples from Sampling Mode, and load the data in the same configuration with which it was saved. Existing EXs and User Sample Bank data is left intact. Clear All is similar to Clear Sampling Mode Data, above, but also un-loads existing EXs and User Sample Bank data before loading the new .KSC file. This frees up the most memory for the new .KSC.
Loading & saving data, and creating CDs Supported file types DOS file .PCG file All programs 1 program bank I-A...F, U-A...GG 1 program All combinations 1 combination bank I-A...G, U-A...G 1 combination All drum kits (User) 1 drum kit bank INT, U-A...GG 1 drum kit All Wave sequences 1 Wave sequence bank INT, U-A...
Loading data from disk Loading individual banks from a .PCG file Loading individual banks from a .PCG file 1. Select the .PCG file containing the data you want to load. Refer to steps 1–4 of “Loading Songs, sounds, samples, and KARMA GEs together” on page 208.” Select the .PCG file in step 4. When you press OK, the source bank’s Programs, Combinations, Drum Kits, and Wave Sequences will be loaded into the destination bank. Global setting data will not be loaded. If you set “.
Loading & saving data, and creating CDs 2. Press the page menu button and select the “Load Selected” page menu command. The dialog box will appear. 3. Use the “Combination” (upper line) to select the loadsource combination, and use “(To) Combination” (lower line) to specify the destination combination. For this example, select INT-E000. Note: When you press the keyboard of the KRONOS, the selected combination will sound. However, the internal programs will be used as the program of each timbre.
Loading data from disk Loading the samples required by Programs or Combinations 3. Select the Load complete banks radio button to load the entire bank(s) containing the data. Check the Memory Required and (Memory) Available to see that there’s enough room to load the data. 4. Press Load to load the data, or Cancel to exit without loading. If you’d like to automatically load the sample data in the future: 5. Save the result as a new KSC file.
Loading & saving data, and creating CDs Auto-remapping factory Program references for older sound files Combinations, Songs, and Drum Tracks use Programs by referring to the Program’s bank and number. The factory Programs of the new KRONOS are arranged differently from those of the original KRONOS and KRONOS X. In order for Combinations, Songs, and Drum Tracks designed for the older instruments to sound the same on the new KRONOS, the Program references need to be corrected to use the new locations.
Creating and playing audio CDs Creating audio CDs Creating and playing audio CDs Requires a USB CD-R/RW drive (not included) If you have an external USB CD-R/RW drive, you can sample directly from audio CDs (as well as simply playing them), and create your own audio CDs. Creating audio CDs In conjunction with an external USB CD-R/RW drive, you can use the KRONOS to create audio CDs of your music.
Loading & saving data, and creating CDs Note: If you check the Multiple Select option, you’ll be able to select multiple WAVE files and insert them in a single operation. When you have finished adding files to the list, press the Exit button to close the dialog box. Notice that the WAVE files have been added to the track list. Use Speed to set the writing speed. This will indicate the speeds supported by the CD-R/RW drive you are using.
Creating and playing audio CDs Playing audio CDs Playing audio CDs You can play audio CDs–including CDs you’ve created– directly on the KRONOS, in conjunction with an external USB CD-R/RW drive. To do so: 1. Press the Play Audio CD tab to go to the Play Audio CD page. 2. In Drive Select, select your USB CD-R/RW drive. Drive Select will indicate Audio CD. 3. To allow monitoring, set the CD-R/RW Drive Audio Input as follows. LEFT: Bus (IFX/Indiv.
Loading & saving data, and creating CDs Other disk operations Setting the date and time KRONOS has an internal calendar, which is used to record the date and time when you save data. You can set the date and time by using the Disk Utility page’s Set Date/Time menu command. You will need make these settings after you purchase the KRONOS, and after replacing the calendar backup battery. 1. Press the DISK button to enter Disk mode. 2. Select the Disk–Utility page. Press the File tab, and then the Utility tab.
Using Effects Effects overview Effects basics The KRONOS provides 12 insert effects, two master effects, and two total effects, together with a mixer that controls the routing of these effects. All of these are stereo in/out. Specific parameters of these effects can also be controlled in real time from the KRONOS’ controllers or via MIDI messages using Dynamic Modulation (Dmod), by MIDI/Tempo Sync, or by using a common LFO or the Vector EG to apply synchronized change to differing modulation effects.
Using Effects Effect I/O Selecting “000: No Effect” will mute the output. The processed signal will be output in one of the following ways, according to the type of effects 001–197. Insert effects Insert Effects (IFX 1–12) are stereo-in/stereo-out. If you set Wet/Dry to Dry, the input signal will pass through without being processed by the effect.
Effects overview Effects in each mode In Combination mode you can make these settings for each combination, and in Sequencer mode you can make them for each song. Combination and Sequencer modes In Combination and Sequencer modes, you can use the track EQ and insert effects to process the program sound (and audio track sound) of each timbre/track. Then you can use the master effects to create overall ambience, and use the total effects to make final adjustments.
Using Effects Effects selection and routing The insert effects, master effects, and total effects have the same structure in all modes, but the routing settings will determine how the oscillators of a Program, timbres of a Combination, or tracks of a Song will be sent to each insert effect, master effect or total effect. In the pages that follow, we will explain how you can make routing settings and effect settings in each mode. Using effects in Programs Routing to IFX, outputs, and buses 1.
Effects selection and routing Using effects in Programs these effects would be inserted into the output of the oscillator. Effect On/Off P (Effect preset) 5. Make settings for Pan (CC#8), Bus Sel. (Bus Select), Send 1, Send 2, REC Bus and Ctrl Bus for the sound after it has passed through the insert effects. If you’ve specified a chain, the settings that follow the last IFX in the chain will be valid (except for “Ctrl Bus”). Pan: Sets the pan of the IFX output. Bus Sel.
Using Effects The procedure is the same as when selecting an insert effect. 3. Press the On/Off button to turn on the master effect. Each time you press the button, the master effect will be switched on/off. When Off, the output of the master effect will be muted. 4. Use “Return 1” and “Return 2” to adjust the output levels of the master effects. Note: For each effect, the Wet value of the Wet/Dry parameter is the output level at the effect.
Effects selection and routing Using effects in Combinations and Songs Insert effects Continuing from the above: 1. Go to the Combination P8: Insert Effect– Insert FX page. processed by an insert effect, sent to a REC bus, and sampled. Note: In Sequencer mode, you can also choose a REC bus as the REC Source for each track in the P0– Audio Track Mixer page, so that the signals sent to the REC bus(es) can be recorded to the disk.
Using Effects Using effects in Sampling mode In Sampling mode, you can apply effects to external audio sources from the AUDIO INPUT 1–2 and S/P DIF IN jacks, and sample the result. You can also apply effects to the audio from a USB audio CD, and sample the result. It’s also possible to apply effects to a multisample and resample the result. Insert effects 1. Go to the Insert FX page. Routing an external input 1. Go to the Sampling P0: Recording– Audio Input page. 2.
Effects selection and routing Using effects with the audio inputs processed by the insert effect can be mixed to a REC bus and sampled. Effect– Routing page, and make settings for “Bus Select (All OSCs to)”. 6. Access the IFX1–12 pages and edit the parameters of each effect. For more details, see step 6 under “Using effects in Programs,” beginning on page 222.
Using Effects Use this when you want the audio input to an effect to be controlled by another sound. There are two FX Control buses, which gives you a great deal of freedom for controlling effects freely. 8. REC Bus sends the audio input to a REC bus. In the P0– Audio Input/Sampling page, you can choose a REC bus as the Sampling Setup Source Bus so that the signal sent to the REC bus can be sampled or recorded (only in Sequencer mode).
Detailed effects editing Dynamic modulation (Dmod) Detailed effects editing Dynamic modulation (Dmod) Dynamic modulation (Dmod) lets you use MIDI messages or the KRONOS’s controllers to modulate specific effect parameters in real-time. Using Dmod to change the feedback level via SW1 For more information, see “Dynamic Modulation Sources (Dmod)” on page 1118 of the Parameter Guide. 5. In the P1: Basic/Vector– Set Up Controllers page, set the SW1 function to SW1 Mod.CC#80, and the Mode to Toggle.
Using Effects For this example, set Delay Base Note to e and Times to x1 so that the effect will be easily understandable. The delay time will repeat at an interval of a 8th note. 4. Rotate the TEMPO knob, and the delay time will change. When you (push the joystick away from yourself and) press the SW switch, the feedback level will rise, and the delays will become longer. 5. When you turn on the KARMA ON/OFF switch, KARMA will begin playing.
Detailed effects editing Effect Presets Effect Presets Effect Presets let you easily store and recall all of the settings for an individual effect. You can store up to 16 user presets for each effect type, in addition to 15 re-writable factory presets. Effect On/Off P (Effect preset) 4. Edit the recalled parameters as desired. Saving Effect Presets If you’ve come up with settings you like and want to save them as a new preset, you can save them. 1.
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Using KARMA Overview - What is KARMA? KARMA stands for Kay Algorithmic Realtime Music Architecture, named after its inventor, Stephen Kay. KARMA generates MIDI data, using many different algorithms seamlessly integrated to provide a powerful “music generation engine.” Based on the notes and chords you play, KARMA creates phrases and patterns in real-time, generating not just notes but MIDI control data as well.
Using KARMA You can control the phrase or pattern by editing these parameters, or by assigning them to the KARMA CONTROLS sliders or KARMA SWITCH buttons and operating these during your performance. KARMA - Program mode KARMA function KARMA module A GE (Generated Effect) MIDI IN KARMA module parameters Key Zone Bottom Key Zone Top Receive MIDI Filter Transmit MIDI Filter Transpose Note Trigger Env1 Trigger etc . . . GE parameters 01: Rhythm: Swing% 02: Note Series: Interval 03: Note Series: Inversion .
Overview - What is KARMA? The structure of KARMA RTC Model All of the preset GEs have an internally-specified RTC Model. The RTC Model is a certain standardization of the more than two hundred internal parameters of the GE, based on the type and purpose of that GE. GEs for which the same RTC Model has been specified will (by default) have the same parameters assigned as their GE realtime parameters.
Using KARMA KARMA CONTROLS sliders 1–8 KARMA SWITCHES 1–8 KARMA SCENES 1–8 When CONTROL ASSIGN is set to RT KNOBS/ KARMA, these control the KARMA module(s) selected by MODULE CONTROL. By operating these controls, you can adjust GE realtime parameters and KARMA module parameters to freely vary the phrases or patterns generated by the KARMA module. (Use “GE RTP, Perf RTP” to specify the parameter that each control will affect.
Performing with KARMA Performing with KARMA in Program mode Performing with KARMA Based on your keyboard playing or on the note data received from MIDI IN, KARMA automatically generates a diverse variety of phrases or patterns, such as guitar or keyboard backing riffs, bass phrases, or drum patterns. You can use the KARMA CONTROLS sliders and the KARMA SWITCHES to freely modify these phrases or patterns.
Using KARMA Checking note-on/off and key zone The screen shown below is a realtime display of the note data received from the keyboard, pads 1–8, and MIDI IN, and the note on/off data generated by the KARMA module, together with the name of the chord that was detected. 1. Go to the Program P0: Play– KARMA GE page.
Performing with KARMA Performing with KARMA in Program mode 3. Use the front panel SCENE 1–8 switches to choose a scene. The sliders and switches will change to the settings that were saved in the scene you chose. Each of the eight scenes contains the values of sliders 1–8 and switches 1–8. By pressing a SCENE 1–8 switch to choose a scene, you can instantly recall settings for the eight sliders and eight switches.
Using KARMA 4. If you are satisfied with the program you selected, press the OK button to close the menu. Alternatively, you can select a GE by choosing “GE Select” in the display, and operating the VALUE slider or VALUE dial. You can also use “GE Category Select” to choose a GE by category. (See “GE Category Select” on page 15 of the Parameter Guide.) Editing KARMA module parameters For details on editing the parameters of a KARMA module, see “Editing KARMA” on page 243.
Performing with KARMA Performing with KARMA in Combination mode Using the KARMA controllers You can operate the KARMA controllers to control the phrase or pattern generated by each KARMA module. In Combination mode, you can choose the KARMA module that you want to control. Note: The state of the KARMA controllers is saved when you write the combination. 1. Go to the Combination P0: Play– KARMA GE page. 4. Use the front panel SCENE 1–8 switches to choose a scene.
Using KARMA If you turn “Solo” On (checked), only that KARMA module will sound. This is useful when you are selecting a GE, or when you want to audition the phrase that a module is generating. Modules whose “Solo” is On (checked) will sound even if “Run” is Off (unchecked). The “Solo” setting is cleared when you switch to another combination. It is not saved when you write the combination. KARMA module A will sound. KARMA module B will sound. KARMA modules A and B will sound.
Editing KARMA Editing KARMA in Program mode Editing KARMA This section explains how to make settings for KARMA in each mode. For details on how to perform using KARMA, see “Performing with KARMA” on page 237. Editing KARMA in Program mode In Program mode you can use only one KARMA module (module A). KARMA settings for a program are made in the various pages of Program P7: KARMA. Here we will explain how to use the major parameters, such as selecting a GE.
Using KARMA 3. Press OK to execute the copy, or press Cancel if you decide to cancel. Setting KARMA’s keyboard zone Here’s how to specify the zone of keys that will trigger KARMA. For example you might make settings so that the keys at the bottom of the keyboard will trigger phrases, and keys above this range can be played normally. KARMA module MIDI filtering and CC offset 1. Go to the Program P7: KARMA– MIDI Filter/CC Offset page. 1. Go to the Program P7: KARMA– GE Setup/Key Zones page.
Editing KARMA Editing KARMA in Program mode Here we will describe how to edit the most frequently-used parameters. For details on the other parameters, refer to “7– 3a: Program Name and Tempo” on page 116 of the Parameter Guide. GE Real-Time Parameters Here you can edit the GE realtime parameters that are selected by the KARMA module.
Using KARMA +: Control the parameter as shown in the table above. –: The relationship of MIN and MAX will be inverted. For example as you move a slider from 000 to 127, the value will be controlled from the MAX value to the MIN value. Perf RTP (Perf Real-Time Parameters) Here’s how KARMA parameters such as KARMA key zone and KARMA module parameters (i.e., KARMA parameters other than GE realtime parameters) can be assigned to controllers.
Editing KARMA Editing KARMA in Combination mode Editing KARMA in Combination mode In Combination mode (and Sequencer mode) you can use four KARMA modules (modules A, B, C, and D). In a combination, you can use the four KARMA modules and the sixteen timbre programs in a variety of ways; for example, separate phrases or patterns can play programs such as drums, bass, guitar, and strings. KARMA settings for a combination are made in the various pages of Combination P7: KARMA.
Using KARMA Timbre 4: 4 ch Setting example 2 Timbre 5: 5 ch This example shows how the “Timbre Thru” option works. 2. Set the MIDI channels for the pads as follows. Pad 1: MIDI channel = 2 ch Pad 2: MIDI channel = 3 ch Pad 3: MIDI channel = 4 ch Pad 4: MIDI channel = 5 ch 3. For each KARMA module, set “Input Channel” and “Output Channel” as follows. Select a piano program for timbre 1, a bass program for timbre 2, and a drum program for timbre 3. We’ll play timbre 1 manually from the keyboard.
Editing KARMA Editing KARMA in Combination mode When KARMA is on, your playing on the keyboard will sound a piano on timbre 1, and will simultaneously be sent to KARMA modules A and B. The bass phrase generated by module A is sent on MIDI channel 02 to play timbre 2. The drum phrase generated by module B is sent on MIDI channel 03 to play timbre 3. GE Real-Time Parameters Here’s how to edit the parameters of the GE selected for each KARMA module. 1.
Using KARMA KARMAmodule [A] KARMA REALTIME CONTROLS KARMAmodule [B] KARMAmodule [C] KARMAmodule [D] With the appropriate “ASSIGN” settings, a GE realtime parameter of (for example) module A can controlled independently by Master and Module A. For example you can make settings so that the Swing parameter of a drum GE on module A is controlled in MASTER by slider 1 over a range of 0–50%, and in MODULE A by slider 1 over a range of 50–100%.
Editing KARMA Editing KARMA in Combination mode In a combination, the area in square brackets [ ] automatically shows a portion of the category name of the program selected for each timbre controlled by the KARMA CONTROLS sliders and KARMA SWITCHES. This lets you know the timbre whose phrase is being controlled by each KARMA CONTROLS slider and KARMA SWITCH. If more than one timbre is being controlled, the area in square brackets will indicate “MLTI.
Using KARMA Using KARMA in Sequencer mode In Sequencer mode you can use four KARMA modules (modules A, B, C, and D). As in a combination, you can use the KARMA modules to generate independent phrases or patterns that play (for example) drum, bass, guitar, and strings programs, or you can combine the four KARMA modules and the sixteen track programs in a wide variety of ways. You can also copy the settings from a combination, and use multi-track recording to realtime-record your keyboard performance.
Using KARMA in Sequencer mode Recording using KARMA (single-track recording) Recording using KARMA (single-track recording) In the following example, we’ll use KARMA to record a drum pattern on track 1. 1. Select the desired drum program for track 1 as described in the procedure for realtime-recording a track and for preparing to record (see p.92). Also make any other necessary settings for recording, such as setting “Track Select” to T01. Specify the copy-source program.
Using KARMA • While KARMA is running, press the START/STOP switch; KARMA will synchronize to the synthesizer timing. • If you again press the START/STOP switch, the sequencer and KARMA will both stop. If you want to stop only KARMA, press the (KARMA) ON/OFF switch to turn it off. • If you want KARMA to start at the moment recording begins, press the (KARMA) ON/OFF switch to turn it on, and then play the keyboard during the pre-count before recording.
Synchronizing KARMA Synchronization basics Synchronizing KARMA Synchronization basics Synchronization with Wave Sequences KARMA will be reset, and the phrases or patterns it generates will start from the beginning. If you want a KARMA module to synchronize with currently-playing Wave Sequences (“Mode”= Tempo), turn “Quantize Trig” on (checked) so that it will synchronize to the selected note interval.
Using KARMA Slave operation Connect the MIDI OUT of your external MIDI device to the KRONOS’ MIDI IN. Set MIDI Clock (Global 1–1a: MIDI Setup) to External MIDI. The KRONOS will synchronize to MIDI realtime clock and realtime command messages it receives from the connected MIDI device. Note: If the KRONOS is set to MIDI Clock= Auto, it will also synchronize to the external MIDI device in the same way if MIDI realtime clock messages are being received from the external device.
Using the Drum Track Overview What is the Drum Track? The Drum Track is a built-in drum machine, fueled by the KRONOS’s high-quality drum sounds. It gives you a beat to play along with as you experiment with Programs and Combinations, or as you work out the outline of a song. If you’re playing with the Drum Track and want to capture your inspiration quickly, you can use Auto Song Setup to immediately start recording in Sequencer mode.
Using the Drum Track Performing with the Drum Track Using the Drum Track in Program mode In Program mode, the Drum Track lives alongside the main Program, similar to a second MIDI Track in Sequencer mode. Selecting the Drum Track pattern & sound Here we’ll explain how to make the most important settings. For more details, please see “1–3: Drum Track” on page 47 of the Parameter Guide. 1. Press the Basic/Vector tab, and then press the Drum Track tab. The Drum Track page will appear. Pattern Bank/No.
Performing with the Drum Track Using the Drum Track in Program mode Drum Track Play/Mute, (SWITCHES [3]) Drum Track Select, (SWITCHES [11]) [MIXER] T1–8 KARMA LINKED LED [DRUM TRACK] Drum Track Volume (SLIDERS [3]) Linking with KARMA Drum Track and the Control Surface You can link KARMA and the Drum Track so that they start and stop together. You can use the control surface to control the Drum Track’s mix parameters, including volume, play/mute, solo on/off, EQ, and effects sends. 1.
Using the Drum Track Using the Drum Track in Combination mode Turning the Drum Track on and off You can turn the Drum Track on and off, and control the tempo, just as in Program mode. For more information, see “Turning the Drum Track on and off” on page 258, and “Setting the tempo” on page 258.
Drum Track settings Drum Track settings in Program mode Drum Track settings Drum Track settings in Program mode Controlling how the Drum Track starts and stops You have several options to control how and when the Drum Track starts and stops. 1. Go to the Basic/Vector page, and select the Drum Track tab. 2. In the Trigger section, set the Mode to control how the pattern will start and stop.
Using the Drum Track Drum Track settings in Combination mode Unlike Program mode, Combination mode does not have a dedicated track for the Drum Track. Instead, you can assign any of the 16 Timbres to the Drum Track. To do so, select a drum Program for the desired Timbre. Then, set the Drum Track’s Output MIDI channel to match the timbre’s MIDI channel. MIDI in and out In Combination mode, MIDI interacts with the Drum Track differently than in Program mode.
Drum Track settings Using KARMA and the Drum Track together Using KARMA and the Drum Track together If you’re using the Drum Track and KARMA together, you can link the start/stop operation of both, and specify whether or not the Drum Track pattern will play for each KARMA scene. Settings in Program mode Linking KARMA with Drum Track start/stop Here’s how to start and stop the KARMA performance along with the Drum Track pattern: 1. Go to the Program P7: KARMA Module Parameters– Trigger page. 2.
Using the Drum Track Synchronizing the Drum Track The Trigger “Sync” parameter The trigger timing of a Drum Track will depend on the setting of its Trigger Sync parameter. On (checked): The trigger timing will be quantized to the nearest beat relative to the base tempo. Off (unchecked): If Trigger Mode is Start Immediately, triggering will occur at the moment you press the DRUM TRACK switch. If this is set to Wait KBD Trig, triggering will occur at the moment you play the keyboard.
Creating Drum Track patterns Preparing a user pattern Creating Drum Track patterns To create a Drum Track pattern, you’ll use the Sequencer mode P10: Pattern/RPPR– Pattern Edit page to convert a user pattern into a user Drum Track pattern. Once you’ve converted the pattern in this way, you’ll be able to use it with the Drum Track in each mode. These converted Drum Track patterns are held in internal memory even after you turn off the power.
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Appendices Troubleshooting Power supply Power does not turn on Is the power cable connected to an outlet? For more information, see “Connections” on page 21. If the KRONOS is not cooled adequately, the internal temperature will rise. The power supply may shut down automatically to protect the device from high temperatures. Is the POWER switch turned on? Startup does not complete • Turn on the rear panel POWER switch. See “Turning the power on/off” on page 20.
Appendices The Touch Panel Calibration page will appear. Follow the on-screen instructions to re-calibrate the touch panel.
Troubleshooting Programs and Combinations If there is no sound in Program, Combination, and Sequencer modes, check that Bus Select (IFX/Indiv.), and Level are set correctly in Global P0: Basic Setup– Audio page; or in the P0: Sampling pages of Program, Combination, or Sequencer modes. • If cyclic click noise is occurring, check that you have selected the System Clock that is being input.
Appendices EXi programs don’t play correctly in a Combination. Does the Timbre’s number have a gray background color, instead of blue? And, does [Inactive] appear after the Program name in the Selected Timbre Info? • The Programs in the Combination are asking for more than the maximum available EXi fixed resources. Remove one or more of the EXi Programs which uses fixed resources. For more information, see “CX-3 & other EXi: Limitations on EXi fixed resources” on page 430 of the Parameter Guide.
Troubleshooting Set Lists Is the MIDI Clock (Global P1: MIDI) set to Internal or Auto? EXi programs don’t play correctly in a Song. Does the Track’s number have a gray background color, instead of blue? And, does [Inactive] appear after the Program name in the Selected Track Info? • The Programs in the Song are asking for more than the maximum available EXi fixed resources. Remove one or more of the EXi Programs which uses fixed resources.
Appendices Sampling Can’t sample Are the audio input settings correct? • See “Audio inputs don’t work properly” on page 268 Is there enough free RAM memory for sampling? Is there free space in memory? For more information, see “0–1f: Free Sample Memory/Locations” on page 696 of the Parameter Guide, and “0–9: Media Information” on page 834 of the Parameter Guide. • In order to sample to RAM, you must allocate sufficient space for sampling. • If you are sampling to disk, select a different disk.
Troubleshooting KARMA KARMA KARMA does not start Is MIDI Clock (Global P1: MIDI) set to Internal or Auto? Is the KARMA ON/OFF switch turned on (lit)? In the Global P0: Basic Setup page, could All KARMA Off be checked? If a KARMA module does not start in Combination or Sequencer mode, is the Run Check Box checked for that module? Also, are the Input Channel and Output Channel settings appropriate? Is the KARMA LINKED LED lit? If so, KARMA is linked with the Drum Track.
Appendices Wave Sequences The wave sequence does not advance Swing does not work properly Is the Run check box checked? Is the wave sequence’s Mode set to Tempo? Is the wave sequence’s Swing Resolution set appropriately? Effects Effects are not applied Have you selected effect program 000? • Select an effect other than 000: No Effect for IFX1–12, MFX 1, 2 or TFX 1, 2.
Troubleshooting Other problems • If using CD-R, please use new media. If using CD-RW, use the page menu command Erase CD-RW (Disk– Make Audio CD) to erase the contents of the media before you execute Save. A KRONOS CD-R/RW is not recognized by an external device A CD-R/RW saved or copied on the KRONOS using packet writing is not recognized on a computer. finalized. For more information, see “Write to CD” on page 867 of the Parameter Guide.
Appendices Error and confirmation messages A (ADC–Are You Sure) ADC Overload • Adjust the MIC/LINE gain select switch, the LEVEL knob, or the output level of your external audio source. Meaning: If the ADC OVERLOAD! indication appears above the Recording Level bar, the signal is distorting because of an overload at the AUDIO INPUT stage. To solve this problem: Are you sure? Meaning: This message asks you to confirm execution. To execute press the OK button. To cancel, press the Cancel button.
Error and confirmation messages D (Destination–Disk) CLIP! parameter. For more information, see “System Clock” on page 766 of the Parameter Guide. Meaning: The “CLIP!” indication will appear if the signal level exceeds 0 dB. • Make sure that your external device is correctly transmitting a digital signal. • The signal being sampled or recorded to an audio track has overloaded; use the Recording Level slider to adjust the level. • Make sure that the sample rate of the external device is 48 kHz.
Appendices Directory is not empty Cleanup directory Are you sure? Meaning: When deleting a directory, files or directories exist within that directory. • Press the OK button to delete all files and/or directories within that directory. • Either write to other media, or remove unneeded tracks. Disk not formatted Meaning: When you attempted to perform a high-level format (quick format) of media, the media had not been physically formatted yet.
Error and confirmation messages F (File–Front) this conversion is limited to 16, which is the maximum number of programs that can be used in a combination. To solve this problem: • Instead of using Advanced Conversion Load, load the multisamples or samples, and edit them on the KRONOS. • Load the AKAI programs individually, and edit them on the KRONOS. F (File–Front) Failed. Source device not found Failed. Bad install.info - invalid SOURCE Failed. Bad install.info - VERSION missing Failed. Bad install.
Appendices File/path not found Meaning: When loading a sample file in Disk mode, executing the Delete command, or selecting a disk or directory in a dialog box, the specified file name does not exist. Or, when executing the Copy command in the Disk mode Utility page, and you used a wildcard to specify the copy file name, the specified file was not found. Meaning: In Disk mode when you used the Open button to open a directory, the path length including the selected directory name exceeded 76 characters.
Error and confirmation messages K K KRONOS system version … update complete. Please restart the system. Meaning: This message will appear when you've used the Global P0 page menu command Update System Software, after the update is complete. Restart the system to use the updated software. • Turn the power switch off, and then on again.
Appendices MIDI data receiving error Meaning: While receiving MIDI System Exclusive data, the format of the received data was invalid, for example because the size of the data was incorrect. Mount Error Meaning: This message will appear when you execute the Global mode Update System Software command if the CD could not be executed successfully. To solve this problem: • Try again. Alternatively, try again using a different CD.
Error and confirmation messages N (No data–Not enough song memory) Not enough memory Not enough region locations available Meaning: When starting real-time recording in Sequencer mode, the minimum amount of free memory (such as memory for the BAR events up to the recording start location) could not be allocated.
Appendices No unused WAVE files found Meaning: When you executed the Disk Utility page menu command Delete Unused WAVE files, no unused WAVE files were found. O (Obey copyright rules–Oscillator) Obey Copyright Rules Meaning: When you execute the Disk mode Make Audio CD page Write to CD command, or when you execute Destination in the Sampling mode Audio CD page Destination command. Please read “COPYRIGHT WARNING” on page 3 of the Quick Start Guide before you use this data.
Error and confirmation messages R (Rear sample–Root) This message appears if there were not enough unused timbres in the main combination, indicating that one of them was replaced by the layer/split program. • “Main’s effective KARMA [D] was replaced for Layer.” • “Main’s effective KARMA [D] was replaced for Lower (or Upper).” This message appears if there were not enough unused KARMA modules in the main combination, indicating that one of them was replaced by the KARMA module of the layer/split program.
Appendices Source sample is empty • Execute the Copy operation before executing Insert, Mix, or Paste. Meaning: When executing Insert, Mix, or Paste, the source sample is empty. T (The clock–/TEMP folder detected/This file was-) The clock battery voltage is low. Please replace the battery, and set the date and time in Disk mode. Meaning: The battery for the clock/calendar function has run low, and needs to be replaced. Your Korg Distributor can help you find a service center to replace the battery.
Error and confirmation messages W (Wave) USB HUB Power exceeded Please disconnect USB device Meaning: The power consumption of your USB devices has exceeded the capacity of the hub to which they are connected. The USB hub will not be recognized correctly in this state. To solve this problem: • If you’re using a USB hub or device that is capable of being self-powered, use it in self-powered mode. • If you are using more than one USB hub, try connecting the device to a different USB hub. W (Wave) .
Appendices Disk and Media information Types of media supported by the KRONOS For more information, including requirements for external USB storage media and details on connecting USB devices, please see “5. Connecting USB devices” on page 23. Internal disk Naturally, you can read and write data using the built-in disk. External USB storage media USB CD-R/RW and DVD The KRONOS supports USB external storage class devices, including hard drives, flash drives, magneto-optical disks, floppy disks, etc.
Disk and Media information Restoring the factory settings Restoring the factory settings Restoring the original sounds You can easily restore the Programs, Combinations, Drum Kits, Wave Sequences, Set Lists, and EXs samples to their original state as shipped from the factory. This is done by loading the PRELOAD.PCG file, which is included both on Accessory Disc 3 and the internal disk. This operation will erase all of the internal KRONOS sounds.
Appendices Specifications Operating temperature +5 – +40 °C (no condensation) System/Keyboard System KRONOS System Version 3.
Specifications HD-1 Program HD-1 Program Advanced Vector Synthesis Control oscillator volumes and synthesis & effects parameters via the Vector Joystick and the tempo-synchronized Vector Envelope. Structure Single: only OSC1, Double: OSC1 and OSC2. Double mode lets you layer two completely separate synth voices, each with their own velocityswitched oscillator, dual filter, EGs, LFOs, etc. Oscillator Virtual Memory Technology (VMT) plays large samples directly from the internal SSD.
Appendices MS-20EX Program Oscillators Ultra-low-aliasing oscillators. VCO1, VCO2, Ring Mod, Pink and White Noise Generator. Audio Input Run real-time audio through the synthesis engine and ESP (External Signal Processor). Filters 12dB/octave High Pass and Low Pass self-resonant filters. Patch Panel Patchable audio and modulation, at audio rates. ESP section: 24dB/octave Low Cut and High Cut filters, available per voice.
Specifications EP-1 Program EP-1 Program MDS Electric Piano Tine-type and reed-type electric pianos powered by Multi-Dimensional Synthesis (MDS), and vintage effects.
Appendices General Disk Mode Load, save, utility, audio CD burning, audio CD playback, data filer function (save/load MIDI System Exclusive data), CD-R/RW (UDF format read/write), ISO9660 Level 1 Controllers Vector joystick, joystick, ribbon controller, switches 1 & 2 Control Surface Control Assign Switches: Assigns the Control Surface to Timber/Track, Audio, External, Realtime Knobs/KARMA, Tone Adjust/EQ Mixer Knobs Switch: Assigns the Mixer Knobs to either Channel Strip or Individual Pan, Reset Cont
Specifications Hardware Dimensions (W x D x H) KRONOS2-61: 1040 x 364 x 134 (mm) / 40.94”× 14.33” × 5.28” KRONOS2-73: 1,221 x 371 x 148 (mm) / 48.07”× 14.61” × 5.83” KRONOS2-88: 1,433 x 371 x 148 (mm) / 56.42”× 14.61” × 5.83” KRONOS2-88LS: 1,416 x 364 x 134 (mm) / 55.75” × 14.33” × 5.28” Weight KRONOS2-61: 14.3 kg / 31.53 lbs KRONOS2-73: 21.1 kg / 46.52 lbs KRONOS2-88: 24.1 kg / 53.13 lbs KRONOS2-88LS: 17.8 kg / 39.
Appendices MIDI Implementation Chart [Music Workstation] Date : 2016. 4. 20 MIDI Implementation Chart KRONOS Function Basic Channel Default Changed Mode Memorized Messages Altered Note Number: Velocity Aftertouch Transmitted Recognized 1 – 16 1 – 16 1 – 16 1 – 16 Ver.1.