User`s guide

Working with 3D Shapes
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Adding Textures to 3D Primitives
You can apply a Texture track to 3D Primitives. When you include 3D Sphere, 3D Plane,
Cylinder, Cube, and Page Turn shapes in a 3D Container that uses the 3D Model Renderer,
the track is called a 3D Primitive. This means that you can apply Materials, Textures,
Reflection Maps, and Bump Map parameters to two-dimensional shapes.
When you use a 3D Primitive shape, the Texture track is selected by default. To use a
material, deselect the Texture track option in the Texture tab. 3D Primitives only include a
single Texture track. You cannot map different textures to each Face of a 3D Primitive.
Controlling Camera Perspective for 3D Extrusion Shapes
You can control the camera perspective of an object. There are five camera views to choose
from in the Camera tab for the 3D Extrusion shape type. This is useful for setting up
complex effects. Only the current view is rendered with the effect.
To position the camera:
1. From the Camera Model menu, select Position.
1. Use the Camera X, Y, and Z controls to set the position of the camera in 3D space.
2. Use the Distance controls to set the distance between the camera and the object.
3. Use the Tumble, Spin, and Rotate controls to set the focal point around the X, Y, and Z
axes.
To orbit the camera:
1. From the Camera Model menu, select Orbit.
2. Use the Distance controls to set the distance between the camera and the object.
3. Use the Tumble, Spin, and Rotate controls to rotate the object around the X, Y, and Z
axes.
Tumb le =4 5
Tumble=135