Operation Manual You must read the Usage and Safety Precautions before use. © 2017 ZOOM CORPORATION Copying or reprinting this manual in part or in whole without permission is prohibited. Product names, registered trademarks and company names in this document are the property of their respective companies. All trademarks and registered trademarks in this document are for identification purposes only and are not intended to infringe on the copyrights of their respective owners.
Usage and Safety Precautions In this operation manual, symbols are used to highlight warnings and cautions that you must read to prevent accidents. The meanings of these symbols are as follows. Warning Something that could cause serious injury or death Caution Something that could cause injury or damage to the equipment Other symbols used An action that is mandatory An action that is prohibited Warning ■ Operation using an AC adapter Never use any AC adapter other than a ZOOM AD-19.
■ Cleaning Use a soft cloth to clean the exterior of the unit if it becomes dirty. If necessary, use a damp cloth that has been wrung out well to wipe it. Never use abrasive cleansers, wax or solvents such as alcohol, benzene or paint thinner. ■ Breakdown and malfunction If the unit becomes broken or malfunctions, immediately disconnect the AC adapter, turn the power off and disconnect other cables.
Introduction Thank you very much for purchasing a ZOOM LiveTrak . The has the following features. 12-channel digital mixer & multitrack recorder The combines a digital mixer with 12 total input channels (8 mono and 2 stereo), a multitrack recorder that can simultaneously record up to 14 tracks, and a 14-in/4-out USB audio interface.
Contents Projects Changing project names Deleting projects Protecting projects Checking project information Saving projects to USB flash drives Importing projects from USB flash drives Managing marks Usage and Safety Precautions Introduction Names and functions of parts Top Rear panel Equipment connection example Live PA system Audio files Deleting audio files Exporting audio files to USB flash drives Importing audio files from USB flash drives Display overview Home Screen Turning the unit on/off Turning
Troubleshooting Specifications Send effects specifications Mixer block diagram 5
Names and functions of parts Top Input channel section ① MIC/LINE input jack ② 48V switch/indicator ③ Hi-Z switch ④ PAD switch ⑤ SIG indicator ⑥ GAIN knob ⑦ COMP knob ⑧ SEL button ⑨ REC/PLAY button ① MIC/LINE input jack These input jacks have built-in mic preamps. Connect mics, keyboards and guitars to them. These can be used with both XLR and 1/4-inch (balanced or unbalanced) phone plugs. ② 48V switch/indicator This turns +48 V phantom power on or off.
Turn it on ( ) when connecting a guitar or bass guitar. ④ PAD switch This attenuates (reduces) the input signal of the equipment connected to the MIC/LINE input jack by 26 dB. Turn this on ( ) when connecting line level equipment. ⑤ SIG indicator This indicator shows the signal level after adjustment by the GAIN knob. The indicator color changes according to the signal level. Lit red: −3 dB Lit green: −48 to −3 dB ⑥ GAIN knob Use to adjust the input gain of the mic preamp.
⑩ LINE input jacks (TS) ⑪ LINE input jacks (RCA) ⑫ USB button ⑬ MUTE button ⑭ Level meter ⑮ Channel fader ⑩ LINE input jacks (TS) Use these input jacks to connect line level equipment. For example, connect keyboards or audio devices. These can be used with 1/4-inch (unbalanced) phone plugs. NOTE If only the left LINE input jack (TS) channel is connected, it will be handled as a mono channel. ⑪ LINE input jacks (RCA) Use these input jacks to connect line level equipment.
⑫ USB button This switches the signals input to channels 9/10 (or 11/12). Lit: audio return signal output from the computer Unlit: LINE input jacks NOTE Connect the to a computer as an audio interface. (→ Connecting to a computer) ⑬ MUTE button This mutes or unmutes signals. To mute the channel, press this button to light it. HINT This has no effect on recording to the SD card. ⑭ Level meter This shows the signal level after adjustment by the channel fader.
CHANNEL STRIP section ② HIGH knob ① EQ OFF button ⑦ SEND EFX knob ③ MID FREQ knob ⑧ PAN knob ④ MID knob ⑤ LOW knob ⑥ LOW CUT button ① EQ OFF button When this button is lit, HIGH, MID, LOW and LOW CUT are bypassed. ② HIGH knob This adjusts the boost/cut of high-frequency equalization. Type: shelving Gain range: −15 db – +15 dB Frequency: 10 kHz ③ MID FREQ knob This adjusts the central frequency of the mid frequency equalization. Frequency (in Hz): 100, 140, 200, 250, 315, 500, 800, 1k, 1.
⑧ PAN knob Use to adjust the channel position in the stereo field. On a stereo input channel, this adjusts the volume balance between the left and right channels.
FADER MODE section ① MASTER and A–E buttons ① MASTER and A–E buttons These switch between the mixes output from the MASTER OUT and MONITOR OUT A–E jacks. MASTER button: Use to show and adjust the mix output from the MASTER OUT jacks. A–E buttons: Use to show and adjust the mixes output from the MONITOR OUT A–E jacks. NOTE The parameters that can have separate settings for the MASTER and A–E mixes are as follows.
SCENE section ① ON button ② RESET button ③ 1–9 buttons ④ RECALL button ⑤ SAVE button ① ON button Press this button, lighting it, to use the scene function ② RESET button Press this button to reset the current mixer settings to the factory defaults. ③ 1–9 buttons Use these buttons to select the scene to use to save the current mixer state and to load saved scenes. If the current mixer settings match the settings of a scene, the corresponding number button will light. This unit can save up to 9 scenes.
Send effect (SEND EFX) section ① Effect type list ② TYPE knob ③ Parameters 1 and 2 ④ EFX RETURN MUTE button ⑤ EFX RETURN level meters ⑥ EFX RETURN fader ① Effect type list This is the list of the built-in effects. The name of the currently selected effect lights. It blinks when being selected. If some time passes without a different effect being selected, the previously selected effect will remain selected. ② TYPE knob Use to select the built-in effect.
⑤ EFX RETURN level meters These show the levels of the signals sent from the built-in effect to the master bus after adjustment by the EFX RETURN fader. Their range is from −48 dB to 0 dB. ⑥ EFX RETURN fader This adjusts the levels of the signals sent from the built-in effect to the master bus in a range from −∞ dB to +10 dB.
Output section ① MASTER OUT jacks ② MONITOR OUT A jacks ③ MONITOR OUT A PHONES jack ④ MONITOR OUT B–E PHONES jacks ⑤ MONITOR OUT A knob ⑥ MONITOR OUT A PHONES knob ⑧ MONITOR OUT A switch ⑦ MONITOR OUT B–E knobs ⑨ MONITOR OUT B–E switches ⑩ MASTER REC/PLAY button ⑪ MASTER MUTE button ⑫ Master level meters ⑬ Master fader ① MASTER OUT jacks These jacks output signals after volume adjustment by the master fader.
④ MONITOR OUT B–E PHONES jacks These headphone jacks output signals after volume adjustments by the MONITOR OUT B–E PHONES knobs. NOTE The MONITOR OUT B–E jacks can be set to output the same signals as the MASTER OUT jacks or the signals set separately in the fader mode section. (→ Setting signals output from MONITOR OUT A–E) ⑤ MONITOR OUT A knob Use to adjust the volume of the signals output from the MONITOR OUT A jacks.
⑬ Master fader This adjusts the signal levels output from the MASTER OUT jacks in a range from −∞ to +10 dB. NOTE If the actual channel fader position differs from the channel fader position recalled using the scene function, for example, the level meters will show the recalled fader position. However, the position of the master fader is not shown when AUTO REC is activated.
RECORDER section ① Slate mic ② SLATE button/indicator ③ Display ④ MENU button ⑤ Selection encoder ⑥ TEMPO button/indicator ⑦ STOP button ⑧ PLAY/PAUSE button/indicator ⑨ REC button/indicator ⑫ OVER DUB button/indicator ⑩ REW button ⑪ FF button ① Slate mic This is a built-in mic for recording comments. This mic input is active while the SLATE button is being pressed. The input channel can be set to channels 1–12, MASTER, or all channels.
During recording and playback, the indicator blinks at a tempo of 40.0–250.0 bpm. See Changing metronome settings for metronome settings. ⑦ STOP button This stops the recorder. ⑧ PLAY/PAUSE button/indicator This starts and pauses recorder playback. The indicator shows the playback status as follows. Status Explanation Lit green The recorder is playing back. Blinking green Playback is paused. ⑨ REC button/indicator This puts the recorder in recording standby.
⑨ CONTROL IN jack ⑧ SD card slot ⑦ SAMPLE RATE switch ⑥ CLASS COMPLIANT MODE switch ⑤ USB DEVICE port ④ MODE switch ③ USB HOST port ② DC IN 12V AC adapter connector ① POWER switch Rear panel ① POWER switch on and off. This turns the Switch to — to turn the power on. Switch to to turn the power off. When the POWER switch setting is changed to OFF, the current mixer settings are automatically saved in the unit and in the settings file in the project folder on the SD card.
⑥ CLASS COMPLIANT MODE switch Use this to turn Class Compliant Mode ON/OFF. Set it to ON when connected to an iOS device. ⑦ SAMPLE RATE switch Set the sampling rate used by the unit. This cannot be changed after starting up. ⑧ SD card slot This slot is for SD cards. The supports SD, SDHC and SDXC card specifications. HINT You can test whether an SD card can be used with the . (→ Testing SD card performance) ⑨ CONTROL IN jack A footswitch (ZOOM FS01) can be connected here.
Equipment connection example Live PA system Drums Electric guitar Keyboard Vocal/chorus mics ×2 Drum mics ×3 Electric acoustic guitar Powered speakers (main) Bass Performer headphones×4 DI Headphones Portable audio player 23
ポータブルオーディオ プレイヤー Computer (for recording and playback) Footswitch 24
Display overview Home Screen ⑥ ⑦⑧ ⑤ ⑫ ① ② ⑬ ⑭ ③ ④ ⑨ No ⑪ ⑩ Item Explanation ① Project name This shows the project name. "<" appears if there is another project before this one in the folder. ">" appears if there is another project after this one in the folder. ② Status icon This shows the status as follows. : Stopped : Paused : Recording : Playing back ③ Counter This shows the hour: minute: second. ④ Progress bar This bar shows the amount of time in the project from beginning to end.
Turning the unit on/off Turning the unit on POWER switch DC IN 12V AC adapter connector GAIN knob Input/Output jacks Master fader Channel faders EFX RETURN fader 1. Confirm that the output devices connected to the 26 are turned off.
2. Confirm that is set to OFF. 3. Plug the AD-19 adapter designed for this unit into an outlet. 4. Set all knobs and faders to their minimum values. 5. Connect instruments, mics, speakers and other equipment. HINT Equipment connection example (→ Equipment connection example) 6. Set to ON. 7. Turn on the output devices connected to the . NOTE • When using a passive guitar or bass guitar, connect it to channel 1 or 2, and turn on. (→ Top) • When using a condenser mic, turn on.
Turning the power off 1. Minimize the volume of devices connected to the . 2. Turn off the power of output devices connected to the 3. Set . to OFF. The following screens appear and the power turns off. NOTE When the power is turned off, the current mixer settings are saved in the project on the SD card. If they cannot be saved to the SD card, they will be saved in the unit.
Using the MENU screen Recorder function settings, for example are made for the nation of the basic menu operations. using the MENU screen. This is an expla- Open the menu: Press This opens the MENU screen. Select menu items and parameters: Turn This moves the cursor. Confirm menu items and parameters: Press This opens the selected MENU screen or parameter setting screen. Return to previous screen: Press This opens the selected MENU screen or parameter setting screen.
Mixer Outputting input sounds from output devices Outputting sound from speakers GAIN knob MUTE button MUTE button Channel faders 1. Use Master fader to adjust the input signals while inputting sound from instruments and mics. NOTE Set them so that SIG indicators do not light red. SIG indicator 2. Turn off (unlit) for the MASTER and the channels with sound you want to output. 3. Set the MASTER fader to 0. 4. Use the channel faders to adjust the volumes. 5.
Outputting sound from headphones MONITOR OUT A PHONES jack MONITOR OUT A PHONES knob MONITOR OUT A switch 1. Connect headphones to the MONITOR OUT PHONES A jack. 2. Set 3. Use to MASTER ( ). to adjust the volume.
Adjusting the tone and panning CHANNEL STRIP section SEL button 1. Press to light it for the channel for which you want to adjust tone and panning. 2. Use the knobs and buttons in the channel strip section to adjust the tone and panning. Adjusting the tone: , , , , Adjusting the panning: NOTE to light it, turning off all equalization at once. This will bypass HIGH, MID, LOW and LOW CUT • Press settings.
Using the built-in effects The has 16 types of send effects SEND EFX knob TYPE knob SEL button Parameters 1 and 2 EFX RETURN MUTE button EFX RETURN fader 1. Turn to select the effect type, and press to confirm. Lit: Effect selected 2. Press to turn it off, unmuting the EFX RETURN. 3. Set the EFX RETURN fader to 0. 4. Press the 5. Use for the channel that you want to use the effect on to light it. to adjust the amount for each channel. 6.
Using scene functions The scene function can be used to save up to nine sets of current mixer settings as scenes and to recall these saved settings at any time. ON button RESET button 1–9 buttons RECALL button SAVE button Saving scenes 1. Click so that it lights. This enables the scene function. 2. Press Buttons Press . – will light if they have saved scenes and blink if they do not. again if you do not want to save a scene. 3. Press the button where you want to save the scene.
NOTE • Nine scenes are saved in the unit. (→ SCENE section) • If a button that already has a scene saved is selected, that scene will be overwritten. • The following items are saved with scenes. - Fader positions (each channel, SEND EFX, MASTER) - MUTE ON/OFF (each channel, SEND EFX, MASTER) - EQ OFF - LOW CUT ON/OFF - EQ HIGH - EQ MID - EQ MID FREQ - EQ LOW - SEND EFX - PAN - SEND EFX TYPE - SEND EFX parameters 1 and 2 - USB button setting Recalling scenes 1. Click so that it lights.
Resetting mixer settings 1. Click so that it lights. This enables the scene function. 2. Press Buttons Press 3. Press . – will blink if they have saved scenes and be unlit if they do not. again if you do not want to reset the settings. . The current mixer settings are reset to their factory defaults.
Setting signals output from MONITOR OUT A–E The MONITOR OUT A–E jacks can be set to output the same mix as the MASTER OUT or different mixes. MONITOR OUT switches MASTER button Channel faders A–E buttons Adjusting the MONITOR OUT A–E mixes 1. Press an – button to select the output to mix. The selected output button lights and operation of all the channel faders is enabled. NOTE The level meters show the fader positions.
Selecting MONITOR OUT A–E output signals 1. Use the MONITOR OUT switch for an output to select its output signal. To output a mix set using MONITOR OUT A–E: Set MONITOR OUT switch to A–E ( ) To output the same mix as the MASTER: Set MONITOR OUT switch to MASTER ( ) Output different mixes for MONITOR OUT A–E Output same mix as MASTER NOTE • Each output mix is saved with the scene and project. • MONITOR OUT A–E do not output send-return effect signals.
Recording and playback Preparing to record Inserting SD cards POWER switch 1. Set SD card slot to OFF. 2. Open the SD card slot cover, and insert an SD card all the way into the slot. To remove an SD card, push it further into the slot and then pull it out. NOTE • Disable write-protection on the SD card before inserting it. • Always set to OFF before inserting or removing an SD card. • Inserting or removing a card while the power is on could result in data loss.
Creating new projects The manages recording and playback data in units called projects. 1. Select MENU > PROJECT > NEW PROJECT. 2. Use to select YES, and press . NOTE • See Projects for information about projects. • When a new project is created, it will start with the current mixer settings. HINT When the power is turned on, it will automatically load the last used project.
Recording and playing tracks The has recorder functions that enable simultaneous recording of up to 14 tracks and simultaneous playback of up to 12 tracks. The signals from every channel after they pass through their compressors and from the master fader output can be recorded. These recordings can also be played back. Recording REC/PLAY button PLAY/PAUSE button REC button STOP button 1. Use 2. Press 3. Press OVER DUB button to turn overdubbing on or off.
5. Press to stop recording. NOTE • The signals for each channel are recorded after passing through their compressors. (→ Mixer block diagram) • Punching in/out (→ Redoing parts of recordings (punching in/out)) • Starting recording automatically (→ Recording automatically) • Capturing audio before recording starts (→ Capturing audio before recording starts) • When recording stops, “Please Wait” appears on the display. Do not turn the power off or remove the SD card while this message appears.
Playing recordings REC/PLAY button PLAY/PAUSE button STOP button 1. Press for the channels you want to play, lighting these buttons green. 2. Press to start playback. 3. Press to stop playback. PLAY/PAUSE indicator Lit: Playing back Blinking: Paused NOTE • Playback signals are added before the equalizer section, so their EQ and panning settings can be adjusted during playback.
Adding marks Adding marks at desired positions with the recorder makes moving to those positions easy. Selection encoder >>| button |<< button Adding marks during recording and playback 1. Press during recording/playback. Moving in mark order 1. Use these buttons to move in mark order. Move to next mark: Press Move to previous mark: Press NOTE Checking and deleting marks in projects (→ Managing marks) HINT • A maximum of 99 marks can be added to one project.
Redoing parts of recordings (punching in/out) Punching in/out is a function that can be used to rerecord parts of already recorded tracks. "Punching in" is switching track status from playback to recording. "Punching out" is switching track status from recording to playback. the , punching in/out can be conducted using buttons on its top or a footswitch (ZOOM FS01). With REC/PLAY button Selection encoder STOP button REC button OVER DUB button PLAY/PAUSE button 1. Press 2.
Mixing down tracks A final stereo mix can be recorded to the master track. Signals are sent to the master track after passing through the master fader. Recording to the master track 1. Click so that it lights. NOTE Adjust the volume and panning of each recorded track before starting. 2. Press MASTER repeatedly until it lights red. 3. Press to return to the recording beginning. 4. Press to start recording standby. 5. Press to start recording. 6. Press to end mixing down.
Playing the master track 1. Press MASTER 2. Press repeatedly until it lights green. . NOTE repeatedly until it becomes unlit. • To stop master track playback, press MASTER • When the master track is playing, other tracks will not be played back. • To listen to master track playback from a MONITOR OUT, set the MONITOR OUT A–E switch to MASTER ( ).
Recording automatically Recording can be started and stopped automatically in response to the level after passing through the master fader. Selection encoder MENU button REC button Master fader 1. Select MENU > REC/PLAY > AUTO REC > ON / OFF. 2. Use to select ON, and press . NOTE Making additional settings for automatic recording (→ Changing automatic recording settings) 3. Press repeatedly to return to the main recorder screen. 4. Press .
The MASTER level meters will blink at the level that will cause automatic recording to start. HINT Recording starts automatically when the input exceeds the set level (shown by the MASTER level meters). You can also set recording to stop automatically when the input goes below a set level. (→ Setting automatic stopping) 5. Press to end recording standby or stop recording. NOTE • This function cannot be used with the PRE REC, METRONOME or PRE COUNT functions.
Capturing audio before recording starts The input signal can be captured for up to 2 seconds before recording is started (pre-recording). Setting this in advance can be useful when a performance starts suddenly, for example. 1. Select MENU > REC/PLAY > PRE REC. 2. Use to select ON, and press . NOTE • This function cannot be used with the AUTO REC, METRONOME, PRE COUNT or OVER DUB functions. • When you turn AUTO REC or PRE COUNT on, PRE REC will be disabled.
Selecting the folder where projects are saved Choose one of ten folders as the folder where recorded projects will be saved. 1. Select MENU > FOLDER. 2. Use to select the folder where you want to save, and press . NOTE • Up to 1000 projects can be saved in a single folder. • If a folder that does not have a project is selected, a new project will be created automatically.
Selecting projects for playback Projects saved on SD cards can be loaded. 1. Select MENU > PROJECT > SELECT. 2. Use to select the project you want to load, and press . NOTE • Projects in different folders cannot be selected. To select a project that is saved in a different folder, select that folder first. (→ Selecting the folder where projects are saved) • When a project is loaded, the mixer settings saved in that project are also loaded.
Using the metronome The metronome has adjustable volume, a selectable sound, and a precount function. The volume can also be adjusted separately for each output. Metronome settings are saved separately with each project. Enabling the metronome 1. Select MENU > METRONOME > CLICK. 2. Use to select when the metronome makes sound, and press Setting value . Explanation OFF The metronome does not make sound. REC AND PLAY The metronome sounds during recording and playback.
Changing metronome settings MENU button Selection encoder TEMPO button Changing the metronome tempo 1. Press . The current tempo is shown on the display. 2. Do one of the following to change the tempo.
Setting the precount A metronome count can be sounded before starting recording/playback. 1. Select MENU > METRONOME > PRE COUNT. 2. Use to select the precount behavior, and press Setting value . Explanation OFF No precount will sound. 1–8 Before recording/playback, the precount will sound for the set number of times (1–8). Before recording/playback, the precount will sound as shown below. SPECIAL NOTE • The precount is enabled even during playback.
Changing the metronome sound 1. Select MENU > METRONOME > SOUND. 2. Use to select the sound, and press . HINT The options are BELL, CLICK, STICK, COWBELL and HI-Q. NOTE Press to play the metronome and check the sound. Changing the metronome pattern 1. Select MENU > METRONOME > PATTERN. 2. Use to select the pattern, and press . HINT The options are 1/4–8/4 and 6/8. NOTE Press to play the metronome and check the pattern.
Changing the metronome volume The metronome volume can be adjusted separately for the MASTER OUT and each of the MONITOR OUT A–E outputs. 1. Select MENU > METRONOME > LEVEL > MASTER or A-E. 2. Turn to adjust the volume, and press . HINT Set from 0 to 100. NOTE Press to play the metronome and check the volume.
Using the slate mic The has a built-in slate mic that allows comments to be recorded. SLATE button Selection encoder MENU button Recording with the slate mic 1. Start recording. (→ Recording) 2. Press While to enable the slate mic. is being pressed, the indicator lights and the slate mic is enabled. NOTE • When the slate mic is in use, signals from input jacks are muted to the channels to which the slate mic is routed. • None of the channel faders affect the level of the slate mic.
Changing slate mic settings Changing the slate mic volume 1. Select MENU > SLATE > LEVEL. 2. Turn to adjust the volume, and press . Changing the slate mic routing 1. Select MENU > SLATE > ROUTING. 2. Turn to select a channel for routing. 3. Press confirm. ON OFF ALL: Set routing to all channels at once ALL CLEAR: Clear all settings Channel routing for slate mic input 4. Press . HINT Pressing toggles it ON/OFF.
Projects The manages recording and playback data in units called projects. The following data is saved in projects. • Audio data • Mixer settings • Send return effect settings • Mark information • Metronome settings Changing project names The name of the currently loaded project can be changed. MENU button Selection encoder REC button 1. Select MENU > PROJECT > RENAME. 2. Edit the name.
NOTE • The default project name is the date and time of creation. For example, if a project was created at 6:48:20 p.m. on March 14, 2017, the project name would be "170314_184820" (YYMMDD-HHMMSS). • Project names have 13 characters. • The following characters can be used in project and file names.
Deleting projects Projects inside the selected folder can be deleted. 1. Select MENU > PROJECT > DELETE 2. Use to select the project you want to delete, and press 3. Use to select YES, and press . NOTE Projects cannot be deleted if protection is ON. 62 .
Protecting projects The currently loaded project can be write-protected, preventing the project from being saved, deleted or having its content changed. 1. Select MENU > PROJECT > PROJECT PROTECT. 2. Use to select ON, and press . NOTE • Projects cannot be used for recording if protection is ON. Turn protection OFF to record. • When protection is OFF for a project, it will always be saved to the SD card when the power is turned off or another project is loaded.
Checking project information Various information about the currently loaded projects can be viewed. 1. Select MENU > PROJECT. 2. Use to select INFORMATION, and press .
Saving projects to USB flash drives A USB flash drive can be connected directly to the to it. , and the currently loaded project can be saved MODE switch POWER switch USB HOST port MENU button Selection encoder 1. Set to OFF. 2. Connect the USB flash drive to the USB HOST port. 3. Set 4. Set to USB HOST. to ON. 5. Select MENU > PROJECT > PROJECT EXPORT. 6. Edit the name.
NOTE • The default project name is the date and time of creation. For example, if a project was created at 6:48:20 p.m. on March 14, 2017, the project name would be "170314_184820" (YYMMDD-HHMMSS). • Project names have 13 characters. • The following characters can be used in project and file names.
Importing projects from USB flash drives Projects saved on USB flash drives can be copied to SD cards. NOTE Use a computer to create "ZOOM_L-12" and "PROJECT" folders on the USB flash drive in advance (→ Saving projects to USB flash drives). Only projects inside the "PROJECT" folder can be imported. 1. Set to OFF. 2. Connect the USB flash drive to the USB HOST port. 3. Set 4. Set to USB HOST. to ON. 5. Select MENU > PROJECT > PROJECT IMPORT. 6.
NOTE • The default project name is the date and time of creation. For example, if a project was created at 6:48:20 p.m. on March 14, 2017, the project name would be "170314_184820" (YYMMDD-HHMMSS). • Project names have 13 characters. • The following characters can be used in project and file names.
Managing marks A list of marks in the currently loaded project can be opened, allowing them to be checked, played and deleted. MENU button Selection encoder REC button 1. Select MENU > PROJECT > MARK LIST. A list of marks appears. Indicates added mark E mark indicates time when skipping occurred during recording 2. Use Press Press to select a mark, and play or delete it. to move to the mark position. to delete the mark.
Audio files The creates the following types of audio files according to the recording channel. • Channels 1–8: mono WAV files • Channels 9/10, 11/12 and MASTER: stereo WAV files The file format depends on the sampling rate (→ Changing the sampling rate) and quantization bit depth (→ Changing the recording format) used by the unit. can also play back audio files created using DAW software (→ Importing audio files from USB The flash drives). NOTE • The names given to audio files depend on their channels.
2. Use NOTE Press 3. Press 4. Use to select the file you want to delete, and press . to select/deselect all files. . to select YES, and press . NOTE Audio files cannot be deleted if protection is ON for their projects.
Exporting audio files to USB flash drives The desired audio files can be exported from projects to USB flash drives. Exported audio files will be saved on the USB flash drive in the "AUDIO" subfolder of the "ZOOM_L-12" folder. MENU button Selection encoder REC button 1. Set to OFF. 2. Connect the USB flash drive to the USB HOST port. 3. Set 4. Set to USB HOST. to ON. 5. Select MENU > PROJECT > FILE EXPORT. 6. Use to select the file you want to export, and press 72 .
7. Edit the name. Move cursor or change character: Turn Select character to change/confirm change: Press NOTE • Audio file names have 24 characters. • The following characters can be used in project and file names. (space) ! # $ % & ' ( ) + , - 0 1 2 3 4 5 6 7 8 9 ; = @ A B C D E F G H I J K L M N O P Q R ST U V W XY Z ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z {˜ } • Project/file names cannot only be spaces. 8. Press 9. Use . to select YES, and press .
Importing audio files from USB flash drives The desired audio files can be imported from USB flash drives to existing projects and assigned to channels. NOTE Use a computer to create "ZOOM_L-12" and "AUDIO" folders on the USB flash drive in advance (→ Saving projects to USB flash drives). Only audio files inside the "AUDIO" folder can be imported. 1. Set to OFF. 2. Connect the USB flash drive to the USB HOST port. 3. Set 4. Set to USB HOST. to ON. 5. Select MENU > PROJECT > FILE IMPORT. 6.
NOTE • Mono WAV files can be assigned to mono channels and stereo WAV files can be assigned to stereo channels. • Files cannot be imported to channels that already have files assigned to them. • When files are imported, their file names will automatically be changed according to their import channels. 8. Use to select YES, and press . NOTE Never disconnect a USB flash drive when “Saving” or “Loading” appears on the display.
Using audio interface functions The can be used as a 14-in/4-out USB audio interface. After applying its compressor, each input channel always outputs its signal to the corresponding USB audio channel. Channels 1–12 and the stereo signal output from the master fader are sent to the computer (14 channels total). Installing the driver 1. Download the "ZOOM L-12 Driver" from http://www.zoom.co.jp to the computer. NOTE • You can download the latest "ZOOM L-12 Driver" from the above website.
Connecting to a computer MODE switch USB DEVICE port POWER switch 1. Use a USB cable to connect the USB DEVICE port to the computer. 2. Set the 3. Set switch to AUDIO INTERFACE. to ON. NOTE • Set to ON when connected to an iOS device. • When connecting to an iOS device, use a Lightning to USB camera adapter (or Lightning to USB 3 camera adapter). 4. Set the as the computer sound device. NOTE • Audio interface functions cannot be used when the sampling rate is set to 96 kHz.
Inputting return signals from the computer to a stereo channel USB buttons 1. Turn the , button channel ON for the stereo channel to use for input. The signal controlled by the channel is switched to the USB audio channel signal (before EQ).
Using card reader functions When connected to a computer, data on the SD card can be checked and copied. USB DEVICE port POWER switch MODE switch 1. Use a USB cable to connect the USB DEVICE port to the computer. 2. Set 3. Set to CARD READER. to ON. NOTE When operating as a CARD READER, other functions and buttons cannot be used.
Recording and playback settings Changing the recording format The recording format can be changed in consideration of audio quality and file size. 1. Open MENU > REC / PLAY > REC FORMAT. 2. Use to change the format, and press . HINT When overwriting a recording, recording will occur at the bit depth of the original file. For example, a file recorded at 16-bit cannot be overwritten with 24-bit recording.
Changing automatic recording settings The conditions for automatically starting and stopping recording can be set. Setting the automatic recording start level 1. Open MENU > REC / PLAY > AUTO REC > REC START LEVEL. 2. Use to change the start level, and press . Recording will start automatically when the level of the MASTER fader output signal exceeds the set level. HINT This can be set from −48 to 0 dB.
Setting automatic stopping 1. Open MENU > REC / PLAY > AUTO REC > AUTO STOP. 2. Use to select the automatic stop time, and press . HINT This can be set to OFF or between 0 and 5 seconds. 3. Open MENU > REC / PLAY > AUTO REC > REC STOP LEVEL. 4. Use to set the stop level, and press . Recording will stop automatically when the level of the MASTER fader output stays below the set level for the amount of time set in step 2.
Showing recording levels on level meters The signals of levels recorded to the recorder or recorded to a computer when using the audio interface function can be shown on the level meters of each channel. 1. Open MENU > REC / PLAY > REC LEVEL METER. 2. Use to select ON, and press . If recorded signal levels are higher than post fader levels, the recorded signal levels are shown lit dimly on the level meters.
Changing the playback mode 1. Open MENU > REC / PLAY > PLAY MODE. 2. Use to select the play mode, and press . Setting value OFF Explanation Only the selected project plays back. Playback continues even when the end of a file is reached. Only the selected project plays back. Playback stops when when the end of a file PLAY ONE (single song playback) is reached. PLAY ALL (all song playback) Every project from the selected one to the last one will be played back.
SD card settings Checking the open space on SD cards 1. Open MENU > SD CARD > REMAIN. This shows the open space on the card. NOTE shows less than the actual open space in order to maintain space to prevent SD card writing The performance from degrading. Formatting SD cards Format SD cards for use with the . 1. Open MENU > SD CARD > FORMAT. 2. Use to select YES, and press . NOTE • Before using SD cards that have just been purchased or that have been formatted on a computer, they .
Testing SD card performance You can test whether SD cards can be used with the . A basic test can be done quickly, while a full test examines the entire SD card. Conducting a quick test 1. Open MENU > SD CARD > PERFORMANCE TEST. 2. Use to select QUICK, and press 3. Use to select YES, and press . . The card performance test will start. The test should take about 30 seconds. The result of the test will be shown when it completes. 4. Press to stop the test.
Conducting a full test 1. Open MENU > SD CARD > PERFORMANCE TEST. 2. Use to select FULL TEST, and press 3. Use to select YES, and press . The amount of time required will be shown. . The result of the test will be shown when it completes. If the access rate MAX reaches 100%, the card will fail (NG). 4. Press to stop the test. HINT You can press to pause and resume a test. NOTE Even if a performance test result is "OK", there is no guarantee that writing errors will not occur.
Various settings Setting the date and time Display MENU button REC button 1. Select MENU > SYSTEM > DATE/TIME. 2. Set the date and time. Move cursor or change value: Turn Select item/confirm change: Press 3. Press . The first time you turn the power on after purchase, you must set the date/ time.
Setting the footswitch If a footswitch (ZOOM FS01) is connected to the CONTROL IN jack, you can start/stop recorder playback punch in/out or mute/unmute the send effect by foot. 1. Open MENU > SYSTEM > CONTROL IN. 2. Use to change the value.
Changing the sampling rate The file format used when recording to the recorder depends on this setting. Before changing the sampling rate, 1. Confirm that 2. Change the must be set to OFF. is set to off. position. HINT The options are 44.1 kHz, 48 kHz and 96 kHz. NOTE • When 96 kHz is selected, some unit operations are limited. The limited functions are as follows.
Disabling the automatic power saving function The power will automatically turn off if the is unused for 10 hours. If you want the power to stay on always, disable the automatic power saving function 1. While pressing and holding 2. Use , set to select OFF, and press to ON. . NOTE This setting is saved in the unit. Adjusting the display contrast 1. Open MENU > SYSTEM > DISPLAY CONTRAST. 2. Use to select YES, and press . HINT This can be set from 1 to 10.
Restoring settings to factory defaults You can restore an to its factory default settings. 1. Open MENU > SYSTEM > FACTORY RESET. 2. Use to select YES, and press . NOTE This does not reset mixer settings. (→ Resetting mixer settings) Checking the firmware versions The firmware versions can be viewed. 1. Open MENU > SYSTEM > FIRMWARE VERSION. This shows the firmware versions.
Updating the firmware The firmware can be updated to the latest versions. 1. Copy the file for updating the firmware to the root directory on an SD card. NOTE An update file for the latest version can be downloaded from the ZOOM website (www.zoom.co.jp). 2. Insert the SD card into the 3. While pressing and holding 4. press . , set to ON. . NOTE Do not turn the power off or remove the SD card during a firmware update. Doing so could cause the to become unstartable. 5.
Troubleshooting General There is no sound or output is very quiet • Check the speaker connections and volume settings on the speakers. • Check instrument and mic connections on. • When using a condenser mic, turn • Confirm that the SIG indicators are lit green. • Confirm that is unlit. • Raise all the channel faders and the master fader, and confirm that the level meters are lit. • Confirm that the MASTER is unlit or is lit red.
The send effect is not working • Confirm that the EFX RETURN is unlit. • Raise the EFX RETURN fader, and confirm that the EFX RETURN level meters are lit. • Confirm the send amounts of the channels on which you want to use the effect. There is no sound or output is very quiet from MONITOR OUT A–E • Confirm the mixes of each output. • Confirm that the output volume of each output is raised (MONITOR OUT A PHONES and MONITOR OUT A–E knobs). • Confirm the settings of the MONITOR OUT A–E switches.
Specifications Number of input and output channels Inputs Inputs Mono (MIC/LINE) Outputs Mono (MIC/LINE) Stereo (LINE) MASTER OUT MONITOR OUT Type Input gain 8 2 1 5 XLR/TRS combo jacks (XLR: 2 HOT, TRS: TIP HOT) PAD OFF: +16 – +60 dB PAD ON: −10 – +34 dB Hi-Z ON: +6 – +50 dB XLR: 3 kΩ TRS: 10 kΩ/1 MΩ (when Hi-Z ON) PAD OFF: 0 dBu (at 0 dBFS) PAD ON: +26 dBu (at 0 dBFS) +48 V TS phone/RCA pin (unbalanced) jacks +10 dBu XLR jacks (balanced) +14.5 dBu 100 Ω TRS phone jacks (balanced) +14.
Send effects specifications Explanation Parameters 1 Parameters 2 tempo synchronization No Type 1 Hall 1 Hall reverb with a bright tone TONE DECAY 2 Hall 2 Hall reverb with a long time for early reflections TONE DECAY 3 Room 1 Room reverb with coarse reflections TONE DECAY 4 Room 2 Dense room reverb TONE DECAY 5 Plate Plate reverb simulation TONE DECAY 6 Church Reverb that simulates the sound of a church TONE DECAY 7 DrumAmb Reverb that adds a natural ambience (air sound
GAIN A/D A/D Metronome Built-in Mic A/D INPUT 9/10‒11/12 USB RETURN DATA 1/3 from PC USB RETURN DATA 2/4 from PC PLAY DATA 9/11 from SD CARD PLAY DATA 10/12 from SD CARD INPUT 1-8 PLAY DATA 1-8 from SD CARD (INPUT 1,2)(INPUT 3-8) Hi-Z GAIN DC CUT DC CUT SIG USB COMP SLATE LOW CUT REC/PLAY EQ LOW CUT EQ USB SEND DATA 9/11 to PC USB SEND DATA 10/12 to PC REC DATA 9/11 to SD CARD REC DATA 10/12 to SD CARD REC/PLAY MID PAD -26dB USB SEND DATA 1-8 to PC REC DATA 1-8 to SD CARD HIGH
ZOOM CORPORATION 4-4-3 Kanda-surugadai, Chiyoda-ku, Tokyo 101-0062 Japan http://www.zoom.co.