User`s guide

Chapter 1 Desktop
52
The OpenGL Interactors
OpenGL is a standard designed to dramatically improve the speed and interactivity of 2D
and 3D previews. In OpenGL, there are three sets of on-screen interactor controls that let
you position, scale, and rotate tracks. The red interactor represents the X axis, green
represents the Y axis, and blue represents the Z axis.
Open GL
interactor
(Position Y)
Open GL
interactor
(Position Z)
Open GL
interactor
(Position X)
A Show/Hide Timeline
B Add Keyframe
C Quality
D Resolution
EZoom In
FZoom Out
G Channel
H Controls
AB
CDEF
G
IJ
I Loop Preview
J Move to Start
K 10-Frame Back
LFrame Back
MPlay Reverse
NStop
OPlay Forward
P Interactors
H
QFrame Forward
R 10-Frame Forward
S Create User Mark
T Go to Previous User Mark
U Go to Next User Mark
V Color Depth
W Add to Render Queue
N
K
L M
O
P
Q
R
STU
V
W