User`s guide
Working with Lights
257
Positioning the Light Source for a Z Space Composite Container
You can choose between two coordinates or methods to position the light source”
• Cartesian: This is the default method. It lets you to position the light source by
specifying X and Y coordinates and the distance between the light source and the image.
• Spherical: Lets you to move the light around the shape along an arc.
To position the light source when using the Cartesian method:
1. Make sure that the Z space composite container track is selected.
2. Select the Lights tab.
3. Select Cartesian from the Coordinates menu.
4. Set the Light 1 X value. This will move the light along the horizontal axis.
5. Set the Light 1 Y value. This will move the light along the vertical axis.
6. Set the Distance. This will focus the light or spread it over a larger area by adjusting the
distance between the light source and the image. To move the light closer to the image,
decrease the value.
7. If you are using more than one light source, select the tab and continue to position it.
To position the light source when using the Spherical method:
1. Select Spherical from the Coordinates menu.
2. Set the Distance value. This controls the distance between the light source and the
shape.
3. Set the Elevation. This will set the latitude of the light
4. If you are using more than one light source, select the next light tab and continue to
position it.
Positioning the Light Source for 3D Model Container
You can position the light source for your scene regardless of the type of lighting effect that
is produced.
To position the light source for a 3D model container:
1. Make sure that the Z space composite container track is selected.
2. Select the Lights tab.
3. Set the Light X value. This will move the light along the horizontal axis.
4. Set the Light Y value. This will move the light along the vertical axis.