User Manual

VST MultiPanner
Elevation Patterns
12
Elevation Patterns
You can use elevation patterns to let the height parameter automatically follow a predefined
curve while positioning a sound in the 2D pan area. The active pattern is shown in the Rear
View pan area.
To select an elevation pattern, click Select an Elevation Pattern.
To activate the selected pattern, click Activate Elevation Pattern.
If an elevation pattern is active, Bottom-Top Pan cannot be modified manually.
The following elevation patterns are available:
Wedge, Ceiling, Sphere
These patterns correspond to the elevation modes that are defined by Dolby for
Dolby Atmos authoring.
Cup, Tunnel, Halfpipe
These patterns make use of the bottom of the 3D room which might not have the
expected effect in a small room speaker setup with close distance between side
and top speakers.
Ridge
This pattern is similar to Wedge but more suitable for 9.1 bed-only mixes without
an additional object mix.
Automation Rules for Elevation Patterns
An active elevation pattern overrides any automation for Bottom-Top Pan, however, the
automation remains intact.
If elevation is deactivated, Bottom-Top Pan is set to bottom, even if automation for
bottom-top panning is present. Elevation On/Off can also be automated.
Panning and Routing Rules
When an audio signal is moving through the room at a changing height, a complex set of pan
laws ensures smooth and gapless transitions. However, the pan laws can cause a difference
between the graphical position of a panning ball and the audible position of the sound
source.
The following applies:
If the graphical position of the sound source differs from the audible position, in the
Top View pan area, the audible position is shown as a gray circle and the distance
between both positions as gray line.