User Manual
Table Of Contents
- Introduction
- How to use the manual
- Accessories
- Main Features
- Contents
- The Controls & Connectors
- Start Guide
- Step 1: Setting Up
- Resetting the User Memory to the Initial Factory Settings
- Step 2: Selecting and Playing a Voice
- Step 3: Selecting and Playing a Performance
- Step 4: Creating Your Original Song
- Step 5: Creating a Pattern
- Using a Computer
- Basic Section
- Reference
- Playing the Keyboard in the Voice Play Mode
- Selecting a Voice
- Select a Voice using the Category Search function
- Grouping your most-used Voices together-Favorite Category
- Using Knobs and Control Sliders
- Keyboard MIDI transmit channel setting
- Keyboard Octave setting
- Using the Arpeggio function
- The Voice Play display
- Voice information-[SF6] INFO (Information)
- Portamento settings-[F2] Porta
- Changing tonal color-[F3] EG/EQ
- Arpeggio settings-[F4] Arpeggio
- Editing a Normal Voice
- Common Edit and Element Edit
- Editing Normal Voices
- Convenient functions for editing Voices
- Common Edit parameters
- Element Edit parameters
- Selected Element display/ Four-Element display
- Setting the Waveform and Note range of the Element-[F1] Oscillator
- Pitch Settings-[F2] Pitch
- Adjust the brightness using the Filter-[F3] Filter
- Output Level settings-[F4] Amplitude
- Modulating the Voice-[F5] Elm LFO (Element LFO)
- Equalizer (EQ) Settings-[F6] EQ
- Editing a Drum Voice
- Voice Job-Convenient Functions
- Playing in the Performance Mode
- Selecting a Performance
- Switching a Part on/off
- Using the Arpeggio Function
- Using Knobs
- Using Sliders
- The Performance Play display
- Performance information-[SF6] INFO (Information)
- Parameters for the Voice assigned to each Part-[F2] Voice
- Changing the tonal characteristics- [F3] EG (Envelope Generator)
- Arpeggio settings-[F4] Arpeggio
- Recording your keyboard performance in the Performance mode
- Editing a Performance
- Performance Job-Convenient Functions
- Creating a Voice/Performance by Using the Sampling Function
- Song Playback
- Song Recording
- Editing MIDI Events (Song Edit)
- Song Job
- Pattern Playback
- Pattern Playback Procedure
- Playback types
- Mixing Setup for each track
- Knobs and Control Sliders
- Pattern Playback-[F1] Play
- Changing the rhythmic “feel” of the Pattern-[F2] Play FX (Play Effect)
- Track Settings-[F3] Track
- Pattern Creating-[F4] Patch
- Pattern Chain-[F5] Chain (Pattern Chain)
- Dividing the Pattern data to create a new Pattern-[F6] Remix
- Pattern Recording
- Editing MIDI Events (Pattern Edit)
- Pattern Jobs
- Multi-timbral Tone Generator Settings for Song/Pattern Playback (Mixing mode)
- Audio Recording to Song/Pattern (Sampling mode)
- Using as a Master Keyboard (Master mode)
- System Settings (Utility mode, etc.)
- Basic Procedure in the Utility mode
- System Information-[SF6] INFO
- General Settings-[F1] General
- Audio In/Out Settings-[F2] I/O (Input/Output)
- System Settings for the Voice mode-[F3] Voice
- Audio Input Settings in the Voice mode-[F4] VoiceAudio
- Remote Control and MIDI settings -[F5] Control
- Resetting the User Memory to the Initial Factory Settings-[JOB] (Factory Set)
- Sequencer Settings-[SEQ SETUP]
- File Management (File mode)
- Playing the Keyboard in the Voice Play Mode
- Appendix
Basic Structure Basic Operation
Connections
Basic Section
Basic Structure
MOTIF XS Owner’s Manual
58
Amplitude related parameters can be set in the Amplitude
display (pages 122 and 131), Amplitude EG display
(page 123) and Amplitude Scale display (page 124) of the
Voice Edit mode.
LFO (Low Frequency Oscillator)
As its name suggests, the LFO produces a wave of a low
frequency. These waves can be used to vary the pitch,
filter or amplitude of each Element to create effects such as
vibrato, wah and tremolo. LFO can be set independently
for each Element; it can also be set globally for all
Elements.
LFO related parameters can be set in the Common LFO
display (page 105) and the Element LFO display
(page 125) of the Voice Edit mode.
Normal Voice
Drum Voice
Tone Generator block in the
Performance Mode
In this mode, the tone generator block receives MIDI data
over a single channel. This status is referred to as a “single
timbre” tone generator. This mode lets you play a
Performance (which multiple Voices (Parts) are
combined—in a layer, or in other configurations) using the
keyboard.
Keep in mind that song data on an external sequencer
consisting of multiple MIDI channels will not play back
properly in this mode. If you are using an external MIDI
sequencer or computer to play the instrument, make sure
to use the Song mode or Pattern mode.
A program in which multiple Voices (Parts) are combined in
a layer, or in other configurations is referred to as a
“Performance.” Each Performance can contain up to four
different Parts (Voices). Each Performance can be created
by editing parameters unique to each part and parameters
common to all the Parts.
Three User Banks are provided. Each Bank contains 128
Performances. Accordingly, a total of 384 User
Performances are provided. These 384 Performances are
preprogrammed by default and can be changed in the
Performance mode.
Tone Generator block in the Song
mode/Pattern mode
In these modes, multiple Parts are provided and different
Voices and different melodies or phrases can be played
back for each Part. Because these modes let you set the
MIDI channel for each part of the tone generator block, you
can use an external MIDI sequencer as well as the
sequencer block of the instrument to play the sounds. The
sequence data of each track plays the corresponding
Parts (those having the same MIDI channel assignment) in
the tone generator block.
A program in which multiple Voices are assigned to Parts
for multi-timbral play in the Song and Pattern modes is
referred to as a “Mixing.” Each Mixing can contain up to 16
parts. Each Mixing can be created by editing parameters
unique to each Part and parameters common to all the
Parts in the Mixing mode (page 233).
A Mixing program is provided for each Song or Pattern.
Selecting a different Song/Pattern calls up the different
Mixing program.
Song mode
64 Mixing settings (one Mixing for each Song)
Pattern mode
64 Mixing settings (one Mixing for each Pattern)
Memory structure of Voice
Preset Banks 1 – 8 1024 Normal Voices
(128 Voices for each Bank)
GM Bank 128 Voices
User Banks 1 – 3 384 Normal Voices
(128 Voices for each Bank)
(Picked up from Preset Voices by default)
Preset Drum Bank 32 Voices
GM Drum Bank 1 Voice
User Drum Bank 64 Voices
(Picked up from Preset Voices by default)
Part structure in the Performance mode
Performance
Memory structure of Performance
Part structure of the tone generator
block in the Song mode/Pattern mode
About Mixing
Memory structure of Mixing