User Manual
Table Of Contents
- Introduction
- How to use the manual
- Accessories
- Main Features
- Contents
- The Controls & Connectors
- Start Guide
- Step 1: Setting Up
- Resetting the User Memory to the Initial Factory Settings
- Step 2: Selecting and Playing a Voice
- Step 3: Selecting and Playing a Performance
- Step 4: Creating Your Original Song
- Step 5: Creating a Pattern
- Using a Computer
- Basic Section
- Reference
- Playing the Keyboard in the Voice Play Mode
- Selecting a Voice
- Select a Voice using the Category Search function
- Grouping your most-used Voices together-Favorite Category
- Using Knobs and Control Sliders
- Keyboard MIDI transmit channel setting
- Keyboard Octave setting
- Using the Arpeggio function
- The Voice Play display
- Voice information-[SF6] INFO (Information)
- Portamento settings-[F2] Porta
- Changing tonal color-[F3] EG/EQ
- Arpeggio settings-[F4] Arpeggio
- Editing a Normal Voice
- Common Edit and Element Edit
- Editing Normal Voices
- Convenient functions for editing Voices
- Common Edit parameters
- Element Edit parameters
- Selected Element display/ Four-Element display
- Setting the Waveform and Note range of the Element-[F1] Oscillator
- Pitch Settings-[F2] Pitch
- Adjust the brightness using the Filter-[F3] Filter
- Output Level settings-[F4] Amplitude
- Modulating the Voice-[F5] Elm LFO (Element LFO)
- Equalizer (EQ) Settings-[F6] EQ
- Editing a Drum Voice
- Voice Job-Convenient Functions
- Playing in the Performance Mode
- Selecting a Performance
- Switching a Part on/off
- Using the Arpeggio Function
- Using Knobs
- Using Sliders
- The Performance Play display
- Performance information-[SF6] INFO (Information)
- Parameters for the Voice assigned to each Part-[F2] Voice
- Changing the tonal characteristics- [F3] EG (Envelope Generator)
- Arpeggio settings-[F4] Arpeggio
- Recording your keyboard performance in the Performance mode
- Editing a Performance
- Performance Job-Convenient Functions
- Creating a Voice/Performance by Using the Sampling Function
- Song Playback
- Song Recording
- Editing MIDI Events (Song Edit)
- Song Job
- Pattern Playback
- Pattern Playback Procedure
- Playback types
- Mixing Setup for each track
- Knobs and Control Sliders
- Pattern Playback-[F1] Play
- Changing the rhythmic “feel” of the Pattern-[F2] Play FX (Play Effect)
- Track Settings-[F3] Track
- Pattern Creating-[F4] Patch
- Pattern Chain-[F5] Chain (Pattern Chain)
- Dividing the Pattern data to create a new Pattern-[F6] Remix
- Pattern Recording
- Editing MIDI Events (Pattern Edit)
- Pattern Jobs
- Multi-timbral Tone Generator Settings for Song/Pattern Playback (Mixing mode)
- Audio Recording to Song/Pattern (Sampling mode)
- Using as a Master Keyboard (Master mode)
- System Settings (Utility mode, etc.)
- Basic Procedure in the Utility mode
- System Information-[SF6] INFO
- General Settings-[F1] General
- Audio In/Out Settings-[F2] I/O (Input/Output)
- System Settings for the Voice mode-[F3] Voice
- Audio Input Settings in the Voice mode-[F4] VoiceAudio
- Remote Control and MIDI settings -[F5] Control
- Resetting the User Memory to the Initial Factory Settings-[JOB] (Factory Set)
- Sequencer Settings-[SEQ SETUP]
- File Management (File mode)
- Playing the Keyboard in the Voice Play Mode
- Appendix
MOTIF XS Owner’s Manual
242
Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
Performance
mode
Sampling
mode 1
Sampling
mode 2
Reference
Audio Recording to Song/Pattern (Sampling mode)
In addition to its use in the Voice and Performance modes, the Sampling mode can also be entered from the Song and
Pattern modes. This lets you record audio (such as vocals, electric guitar, or audio from an external device), and use it
directly on a Song/Pattern track as a Sample Voice. This section covers the Sampling functions when entering the Sampling
mode by pressing the [INTEGRATED SAMPLING] button in the Song mode or the Pattern mode.
n You can also enter the Sampling mode by pressing the [INTEGRATED SAMPLING] button in the Voice mode or the Performance mode. Keep
in mind that the Sampling functions differ depending on from which mode the Sampling mode is called up, the Voice/Performance mode or
the Song/Pattern mode. See page 161 for instructions on using the Sampling function in the Voice mode/Performance mode.
The Sampling mode structure
In this section, you’ll learn about the structure and organization of Samples when recording audio to a Song/Pattern, as well
as the relationship between Samples, Sample Voices, and Mixings.
n For details about Samples, Waveforms, and Key Banks, see page 161.
Audio Recording to Song/Pattern
Because Songs and Patterns on the MOTIF XS handle only
MIDI data, audio signal cannot be recorded directly to a
track even by executing the Sampling operation.
Audio data you’ve recorded to a track via the Sampling
operation will be stored as a Sample Voice to a Song/
Pattern. The stored Sample Voice will automatically be
assigned to the Mixing Part corresponding to the recorded
track. In addition, the MIDI data for triggering the Sample
Voice will be recorded to the track. During playback, the
MIDI data of the track will trigger the Sample Voice.
Consequently, the resulting track effectively functions as an
Audio track.
About Slice
The Slice function is an important operation of Sampling in
the Song/Pattern modes, since it allows you to easily divide
the audio into smaller parts which can then be triggered
and controlled in many musically useful ways.
Slice actually performs two operations on a Sample
simultaneously.
First, Slice creates a Sample Voice by dividing the original
Sample into smaller Samples of a specific note value (such
as 8th notes or 16th notes) depending on the rhythm, then
assigns the Samples to Key Banks. The created Sample
Voice is automatically assigned to the Mixing part
corresponding to the recorded Track.
Second, the Slice function creates sequence data
consisting of note events to which the sliced Samples are
assigned in order. The note events in the created sequence
data are arranged according to the Key Bank assignment
chromatically, with each gate time of the note events
matching the original Sample’s rhythm (e.g., 8th notes or
16th notes).
The end result is that you can hear the same sound from
both of the original Sample and the sliced Sample. If this
were the only result, Slice wouldn’t be of much use.
However, once a Sample is ‘sliced’ in this way, it can be
changed and played back in many convenient and
creative ways.
Firstly, you can change the tempo of the Sample in real
time. While the MOTIF XS features a Time Stretch Job for
changing the tempo of the Sample, this Job cannot be
used in real time during your keyboard performance
because it takes some time to convert the Sample data. On
the other hand, by using sliced Samples, you can change
the speed of Sample playback by changing the tempo
value of the Song/Pattern in real time.
Sequence data
(Song, Pattern)
Mixing
Sequencer block
Tra ck 1
Tra ck 2
Tra ck 3
Tra ck 16
Tone Generator block
MIDI data
Audio
recording
Audio data
Sample Voice
Assigning
Sample Voice
Recording
Audio data
MIDI data for triggering the Sample Voice
Audio data is recorded to a Sample Voice which is to be assigned to a
Song/Pattern, and note on/off events for triggering the recorded audio
signal are recorded to Track 3.
Part 1: Voice 1
Part 2: Voice 2
Part 3: Sample Voice
Part 16: Voice 16