User Manual

Table Of Contents
Groove Agent 3
46 English
Dec – Altering the decay of an instrument can create interesting
changes to the sound, especially if they’re recorded with ambience as
our acoustic drum and percussion sounds. A normal snare can be
turned into an extremely damped, snappy drum or to an almost gated
reverb kind of noise.
Amb – Here you can fine tune the amount of ambience for each group
from dry to wet. The main Ambience knob (in the bottom left corner of
the window) always serves as a master control, so if you make sure
it’s in its 12 o’clock position, it’ll be easier for you to do the fine tuning.
Vol – Finally you can adjust the total volume for each instrument
group.
Out – Each group can be assigned to any of the 1-12 available stereo
outputs. This is useful when you want to individually tweak one or
more groups with Groove Agent’s built-in effects or treat the sound
using external EQ/effects.
Please note! The available number of outputs is determined/limited by
the number of outputs chosen on the Setup page.
Memory locations
The Memory locations represent an alterna-
tive method of working with Groove Agent.
Think of each memory slot as a snapshot of
the entire Groove Agent panel.
When you first open Groove Agent, the first memory button is lit. This
means that it’s active, it’s listening, it registers every change you
make. You don’t have to activate this memory slot – it’s always live.
The Copy button copies whatever is on Groove Agent’s panel into any
of the 10 memory locations. Click Copy and then a memory button,
and the procedure has been completed.
A dark button means that this location is empty.
A green-ish color indicates that something has been saved here.
A bright light shows the currently active memory.