7.5

Table Of Contents
349
The Sample Editor
Working with hitpoints and slices
Editing hitpoints
You can change the state of a hitpoint, insert new hitpoints manually, and move
existing hitpoints.
Hitpoints can have three different states: enabled, locked, and disabled. “Enabled” is
the normal state a hitpoint has immediately after the detection. Hitpoints can be
“disabled” so that they are still visible as gray triangles on the timeline, but will not be
taken into account for further operations. “Locking” hitpoints is an easy way to make
sure that hitpoints are not accidentally filtered out. Locked hitpoints are not affected
by the Threshold slider and Beats pop-up menu.
An enabled, a
disabled, and
a locked
hitpoint
Disabling and locking hitpoints
After applying the different hitpoint filters, you may find that you want to keep
individual hitpoints that were filtered out or disable hitpoints that you do not need.
Furthermore, you may want to lock certain hitpoints.
To lock a hitpoint, move the mouse pointer over the gray triangle on the timeline so
that the tooltip “Lock Hitpoint” is shown. Click on the triangle.
This way, enabled and disabled hitpoints can be locked.
To lock a disabled hitpoint, you can also press [Alt]/[Option] and move the mouse
over the waveform. At positions where a disabled hitpoint can be locked, a gray
hitpoint line and the tooltip “Lock Hitpoint” are shown. Click to lock the hitpoint.
To lock multiple hitpoints, press [Shift]-[Alt]/[Option] so that the tooltip “Lock
multiple hitpoints” is shown and drag a rectangle over the hitpoints.
All enabled and disabled hitpoints within the area defined by the rectangle become
locked.
To disable hitpoints, press [Shift] so that the tooltip “Disable Hitpoints” is shown
and click on the line of a single hitpoint or drag a rectangle over all the hitpoints
that you want to disable.
This way, enabled and locked hitpoints can be disabled.
To disable a locked hitpoint, you can also point the mouse at the blue hitpoint
triangle on the timeline so that the tooltip “Disable Hitpoint” is shown. Click on the
triangle.
Resetting hitpoints
Sometimes it can be useful to reset hitpoints to their original state, e. g. because you
still want them to be affected by the Threshold slider.
To reset hitpoints to their original state, press [Ctrl]/[Command]-[Alt]/[Option] so
that the tooltip “Enable/Unlock Hitpoints” is shown and drag a rectangle over the
hitpoints.
All disabled and locked hitpoints within the area defined by the rectangle are reset.
Note that some of the hitpoints may still appear as disabled due to the Threshold
slider and Beats pop-up menu settings.
Inserting hitpoints
If you get too few hitpoints using the filter options, you can insert hitpoints manually.