6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
93
Recording
Please consider the RAM limitation (see “RAM” on page
22) of your operating system when setting up your project
for recording.
For each audio channel, 2.4 MB of RAM are required for
mixer settings, etc. One minute of audio recording with a
sample rate of 96 kHz on a mono track will increase mem-
ory usage by another 176 KB (Windows Task Manager,
average).
Examples:
• Recording on a 32-bit system with 64 mono tracks at a
sample rate of 44.1
kHz, lasting 60 minutes.
This would require a total of 403 MB of memory – not a problem on a
modern computer.
• Recording on a 32-bit system with 128 mono tracks at
a sample rate of 96 kHz, lasting 60 minutes.
This would require 1658 MB of memory – dangerously close to the 2 GB
limit for RAM on a 32-bit Windows computer.
Ö Also note that the maximum file size for regular Wave
files is 2 GB. If you want to record larger files, use the
Waves 64 format (see
“Record File Type” on page 92).
Setting up the track
Creating a track and selecting the channel configuration
Audio tracks can be configured as mono, stereo, or sur-
round tracks (Cubase only). This allows you to record or
import a file containing multiple channels and treat it as
one entity, with no need to split it up into several mono
files, etc. The signal path for an audio track maintains its
channel configuration all the way from the input bus, via
EQ, level and other Mixer settings to the output bus.
You specify the channel configuration for a track when you
create it:
1. Select “Add Audio Track” from the track list context
menu or the Project menu (or, if an audio track is already
selected, double-click in an empty area of the track list).
A dialog opens with a channel configuration pop-up menu.
2. Select the desired format from the pop-up menu.
In Cubase Artist, you choose between mono and stereo. In Cubase, the
most common formats are listed directly on the pop-up menu, with the
remaining surround formats listed on the “More…” submenu. For a list of
the available surround formats, see
“Output bus configuration” on page
219.
• The Browse item in this dialog allows you to browse
your disks for created track presets, which can be used as
a basis (or template) for tracks.
This is described in detail in the chapter “Working with track presets” on
page 331.
3. Click the Add Track button.
A track is added, set to the specified channel configuration. In the Mixer,
a corresponding channel strip appears. You cannot change the channel
configuration for a track.
Selecting an input bus for a track
Here we assume that you have added and set up the re-
quired input busses (see “Setting up busses” on page 26).
Before you record, you need to specify from which input
bus the track will record. You can do this in the Inspector or
in the Mixer.
• In the Inspector, you select an input bus on the Input
Routing pop-up menu in the top section.
As described in the section “The Inspector” on page 39, the Inspector
shows the settings for the selected track.
!
When a recording has used up all the memory made
available by the operating system, the computer may
crash.
Click here to select an input bus for
the track.