6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
90
Recording
Background
This chapter describes the various recording methods
that you can use in Cubase. As it is possible to record
both audio and MIDI tracks, both recording methods are
covered in this chapter.
Before you start
This chapter assumes that you are reasonably familiar with
certain basic recording concepts, and that the following
initial preparations have been made:
• You have properly set up, connected and calibrated
your audio hardware.
• You have opened a project and set the project setup
parameters to your specifications.
Project setup parameters determine the record format, sample rate, proj-
ect length, etc. that affect the audio recordings you make during the
course of the project, see
“The Project Setup dialog” on page 54.
• If you plan to record MIDI, your MIDI equipment has to
be set up and connected correctly.
Basic recording methods
This section describes the general methods used for re-
cording. However, there are additional preparations and
procedures that are specific to audio and MIDI recording
respectively. Make sure to read these sections before you
start recording (see
“Audio recording specifics” on page
92 and “MIDI recording specifics” on page 100).
Record-enabling tracks
Cubase can record on a single track or on several tracks
(audio and/or MIDI) simultaneously. To make a track ready
for recording, activate the Record Enable button for the
track in the track list, in the Inspector, or in the Mixer.
Record Enable in the Inspector, track list, and Mixer
Ö If “Enable Record on Selected Audio Track” or “En-
able Record on Selected MIDI Track” is activated in the
Preferences dialog (Editing–Project & Mixer page), audio
or MIDI tracks are automatically record-enabled when you
select them in the track list.
Ö You can set up key commands to record-enable all
audio tracks simultaneously and to deactivate Record En-
able for all audio tracks (Arm/Disarm all Audio Tracks).
You will find these commands in the Key Commands dia
-
log, in the Mixer category (see “Setting up key commands”
on page 542).
Ö The exact number of audio tracks you can record si-
multaneously depends on your computer CPU and hard
disk performance. In the Preferences dialog (VST page),
you can find the “Warn on Processing Overloads” option.
When this is activated, a warning message will be dis
-
played as soon as the CPU clip indicator (on the Trans-
port panel) lights up during recording.