6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
75
Working with tracks and lanes
Creating parts
Parts are containers for MIDI or audio events, or even for
tracks (see “Working with folder parts” on page 79).
Creating MIDI parts
A MIDI part is automatically created when you record. This
will contain the recorded events. However, you can also
create empty MIDI parts and later add events to them.
There are two ways to do this:
• Draw a part on a MIDI track with the Pencil tool.
You can also draw parts by pressing [Alt]/[Option] and using the Arrow
tool.
• Double-click with the Arrow tool on a MIDI track, be-
tween the left and right locator.
To add events to a MIDI part, you use the tools and func-
tions in a MIDI editor (see “The Key Editor – Overview” on
page 377).
Creating audio parts
There is no way of automatically creating audio parts on
recording. On recording audio events are created always.
To create audio parts, you have the following possibilities:
• Use the “Events to Part” function on the Audio menu to
gather existing audio events into a part.
This creates an audio part containing all selected audio events on the
same track. To remove the part and make the events appear as indepen
-
dent objects on the track again, select the part and use the “Dissolve
Part” function on the Audio menu.
• Draw a part on an audio track with the Pencil tool.
You can also draw parts by pressing [Alt]/[Option] and using the Arrow
tool.
• Double-click with the Arrow tool on an audio track, be-
tween the left and right locator.
Ö You can use Copy and Paste or Drag and Drop in the
Audio Part Editor to add events to existing audio parts
(see
“Window overview” on page 295).
Selecting tracks
• To select a track, click on it in the track list.
A selected track is indicated by a light gray color in the track list.
• To select several tracks press [Ctrl]/[Command] and
click on them.
• To select a continuous range of tracks [Shift]-click on
them.
You can also set up Cubase to select tracks on the follow-
ing actions by activating Preferences:
• Selecting a channel in the mixer
The respective track is automatically displayed in the track list as well.
For this to work you need to activate the “Scroll to Selected Track…” op
-
tion in the Preferences dialog (Editing–Project & Mixer).
• Selecting an event in the Project Window
The corresponding track is automatically selected, if the “Track Selection
Follows Event Selection” option is activated in the Preferences dialog
(Editing).
• Activating the solo button for the track
The track gets automatically selected, if the “Select Channel/Track on
Solo” option is activated in the Preferences dialog (Editing–Project &
Mixer).
• Clicking the Edit button (e) for the track
The track gets automatically selected, if the “Select Channel/Track on
Edit Settings” option is activated in the Preferences dialog (Editing–Proj
-
ect & Mixer).
Duplicating tracks
• To duplicate a track together with all contents and
channel settings, right-click the track list and select “Du
-
plicate tracks” from the context menu, or select “Duplicate
tracks” from the Project menu.
The duplicated track will appear below the original track.
This track is selected.