6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
626
Working with symbols
3. Click in the score, at the position where you want the
symbol to appear.
The Guitar Symbol dialog appears.
• To put a black dot on any fret and string, click on it.
To remove it, click again.
• To add a symbol just above the string, outside the fret-
board, click there.
Consecutive clicks allow you to select between a ring (open string), a
cross (do not play this string) and no symbol.
• To add a capodaster number, click to the left of the
symbol.
Consecutive clicks allow you to step through the possibilities.
• You can also add a capodaster symbol (a line over the
strings), by setting the “Capo String” parameter to a value
higher than 0.
By adjusting the Capo End and Start values, you can create capodaster
symbols that span fewer strings.
• Use the “Size” value field to adjust the size of the chord
symbol.
• If you want the symbol to be horizontal, activate the
“Horizontal” checkbox.
• To display more or fewer frets than the default six,
change the “Frets” value.
4. Click Apply.
The guitar symbol appears in the score.
• Clicking the Insert Notes button inserts the actual notes
in the chord into the score.
You can also right-click on a guitar symbol and select “Insert Notes” from
the context menu.
You can edit the symbol at any time by double-clicking it,
changing the settings in the dialog and clicking Apply.
Note that you can also access the symbols that you de
-
fined in the guitar library by right-clicking a guitar symbol –
see below.
Ö If you select “Make Chord Symbol” from the context
menu, the corresponding chord symbol is displayed above
the guitar symbol. This function is very useful when writing
lead sheets, for example.
Using the guitar library
The above method is fine if you only want to add a few
chord symbols to your score. If you need a lot of chord
symbols, or if you are using chord symbols in a lot of dif
-
ferent scores, you can gather all your chord symbols in a
“guitar library” instead. This way you do not have to recre
-
ate the same chord symbol over and over again.
Defining chord symbols
1. In the Symbols Inspector, double-click on one of the
symbols on the Guitar Symbols tab to open the guitar li
-
brary.
Alternatively, you can open the Score Settings dialog on the Project
page and select the “Guitar Library” subpage.
2. To add a guitar chord symbol to the library, click the
New button.
A chord symbol appears in the list to the left.
3. To edit the chord symbol, double-click it in the list.
This opens the Guitar Symbol dialog, as when editing a chord symbol in
the score.