6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
473
Editing tempo and signature
9. Locate the last beat that is in sync.
This would be the beat just before the position where the audio and
tempo drift apart.
10. Press [Shift] and click at that position to insert a tempo
event there.
This locks this matched position. The material to the left will not be affected
when you make adjustments further along.
11. Now match the tempo grid to the next (unmatched)
beat by clicking and dragging with the Time Warp tool.
The tempo event you inserted in step 10 will be adjusted.
12. Work your way through the recording this way – when
you find that the recording drifts from the tempo, repeat
steps 9 to 11 above.
Now the tempo track follows the recording and you can
add more material, rearrange the recording, etc.
Matching to hitpoints
If you have calculated hitpoints for the audio event you are
editing, these will be shown when the Time Warp tool is
selected.
• The number of hitpoints shown depends on the Hitpoint Sen-
sitivity slider setting you have made in Hitpoint mode.
• If you activate the Snap to Zero Crossing button on the tool-
bar, the Time Warp tool will snap to hitpoints when you drag
the tempo grid.
• You can use the Create Markers from Hitpoints function (on
the Hitpoints submenu of the Audio menu) to create markers
at the hitpoint positions. This can be useful when using the
Time Warp tool in the Project window, as the tool will be mag
-
netic to markers (if the Snap Type is set to Events).
Using the Time Warp tool in a MIDI editor
This is very similar to using the tool in an audio editor:
• When you use the Time Warp tool, a tempo event is automat-
ically inserted at the beginning of the edited part – this tempo
event will be adjusted when you warp the tempo grid with the
tool. Material before the edited part will not be affected.
• Only the default mode for the Time Warp tool is available. So
when you use the tool, the edited MIDI track is temporarily
switched to linear time base.
• The rulers in the MIDI editors can be set to “Time Linear” or
“Bars+Beats Linear” mode (see “The ruler” on page 378) –
the Time Warp tool requires Time Linear mode. If necessary,
the ruler mode will be switched when you select the Time
Warp tool.
• If Snap is activated on the toolbar in the MIDI editor, the tool
will snap to the start and end of MIDI notes when you drag the
tempo grid.
Typically, you would use the Time Warp tool in a MIDI
editor to match the Cubase tempo to freely recorded MIDI
material (much like the audio example above).
Tempo Detection (Cubase only)
Cubase offers a powerful tempo detection algorithm that
can be used on any rhythmic musical content, even if it
has not been recorded to a metronome click and/or con
-
tains tempo drift. This feature serves two main purposes:
• Analyzing the tempo of freely recorded audio so that
other (audio or MIDI) tracks can follow this tempo.
• Adjusting freely recorded audio to the project tempo,
which can be fixed or variable.
Audio requirements
• The audio event has to be at least 7 seconds long.
• Musical Mode has to be deactivated for the clip.
• The track has to be set to linear timebase (this happens
automatically).
• The audio material needs to have discernible beats.