6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
451
The Logical Editor, Transformer, and Input Transformer
Opening the Input Transformer
To open the Input Transformer for a MIDI track, select the
track and click the Input Transformer button in the Inspec-
tor to open the pop-up menu.
• Select Global to make Input Transformer settings that
affect all MIDI inputs (and thereby all MIDI tracks).
• Select Local to make Input Transformer settings for this
track only.
In both cases, the button lights up and the Input Trans-
former opens.
Handling the four modules
The Input Transformer is really four separate transformers,
or modules.
• You select which module to view and make settings for
by clicking the corresponding Module tab.
Module 1 selected for viewing and editing.
• The On/Off buttons next to the Module names deter-
mine which module(s) are active.
Here, Module 1 is inactive and Module 2 is active.
The Function pop-up menu
The Function pop-up menu contains two options: Filter
and Transform.
• In Filter mode, only the filter conditions (the upper list)
are taken into account. All events matching the conditions
set up will be filtered out (excluded from the recording).
• In Transform mode, events matching the filter conditions
will be transformed according to the settings in the action
list (the lower list).
Setting up filtering and actions
This is done just like in the Logical Editor. Here is a brief
rundown:
• Click the “+” button to add lines to the filter condition
list or action list.
To remove a line, click it to select it and click the “-” button below the lists.
• Clicking the columns in the filter condition list opens
pop-up menus allowing you to specify the conditions to
match.
• Clicking the columns in the action list opens pop-up
menus allowing you to specify how the found events are
transformed (when Transform mode is selected).
For detailed descriptions of the filter conditions and action
columns, see
“General procedure” on page 442.
• The Input Transformer has no Apply button – the settings
are active as soon as you activate the On/Off button of a
module.
The settings made in the active modules will affect all MIDI data you re-
cord on the track.
Ö Closing the Input Transformer window does not turn it
off – you need to deactivate the On/Off buttons of all
modules for this! A lit Input Transformer button in the In
-
spector indicates that one or more modules are active.