6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
445
The Logical Editor, Transformer, and Input Transformer
Searching for MIDI channels
Each MIDI event contains a MIDI channel setting (1–16).
Normally, these settings are not used, since the MIDI event
plays back on the MIDI channel set for its track. However,
you can come across MIDI parts with events set to different
channels, for example in the following scenarios:
• If you have recorded MIDI from an instrument sending on sev-
eral different channels (e. g. a master keyboard with different
key zones).
• If you have imported a MIDI file of type 0 (with a single track,
containing MIDI events with different channel settings).
Searching for MIDI channel values is straightforward; you
select a Condition and enter a MIDI channel (1–16) in the
Parameter 1 column (and, if you have selected one of the
Range Conditions, a higher channel in the Parameter 2
column, creating a value range).
Searching for element types
Selecting Type as the Filter Target allows you to find ele-
ments of a certain type only.
• The Condition column contains only three options: Equal, Un-
equal and All Types.
• Clicking the Parameter 1 column displays a pop-up menu, list-
ing the available types (Note, Poly Pressure, Controller, etc.).
The Logical Editor will find all elements matching or not
matching the selected type (depending on the Condition).
Searching for properties
On the Filter Target pop-up menu, you will find an option
called Property. This allows you to search for properties
that are not part of the MIDI standard but rather Cubase-
specific settings.
When the Property option is selected, the Condition col-
umn has two options: “Property is set” and “Property is not
set”. Which property to look for is selected in the Parameter
1 column. The options are “muted”, “selected”, “empty”,
“inside NoteExp”, and “valid VST3”. Some examples:
Here, the Logical Editor will find all muted events.
Here, the Logical Editor will find all events that are selected and muted.
Cubase only: Here, the Logical Editor will find all Note Expression data.
Cubase only: Here, the Logical Editor will find all MIDI controller events
that form part of Note Expression data.
Cubase only: Here, the Logical Editor will find all VST 3 events that
cannot be played back, because there is no Note Expression compati-
ble VST instrument on the related track.
Searching for event contexts
On the Filter Target pop-up menu, you will find an option
called “Last Event”. This can be used to perform context-
dependent searches (especially useful in the Input Trans
-
former).
“Last Event” indicates the state of an event which has al-
ready passed the Input Transformer/Logical Editor. The
condition has to be combined with Parameter 1 and Pa-
rameter 2.
Below, you will find a few examples on how the Last Event
filter target can be used.
!
As mentioned above, selecting Type = Note or
Type = Controller adds some additional functionality
to the Logical Editor. You should make it a habit to
add a Type condition when applicable.