6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
351
MIDI realtime parameters and effects
• You can also transpose individual MIDI parts using the
Transpose field in the info line.
The transposition in the info line (for the individual part) is added to the
transpose value you have set up for the whole track in the Inspector.
Ö This setting is also affected by the global Transpose
settings. For detailed information, see the chapter
“The
transpose functions” on page 131.
Velocity Shift
This setting lets you change the dynamics of all notes on
the track. The value in this field is added to the velocity of
each note message that is sent out (use negative values to
lower the velocities). The range is -127 to +127 with 0
representing no change in velocity.
Note that the effect of changing the velocity depends on
the sound and instrument.
Ö You can also adjust the velocity of events in individual
MIDI parts using the Velocity field in the info line. The ve
-
locity shift in the info line (for the individual part) is added
to the velocity shift you have set up for the whole track in
the Inspector.
Velocity Compression
This function multiplies the velocity values with the factor
you specify. This factor is set using a numerator (left value)
and a denominator (right value), resulting in a fractional
number (1/2, 3/4, 3/2 etc.). For example, if you set the
factor to 3/4, the velocities will be three quarters of their
original values. This will also affect the difference in veloc
-
ity between the notes, thus compressing or expanding the
velocity scale. Typically, you would combine this setting
with the Velocity Shift parameter.
An example:
Let’s say you have three notes with the velocity values 60,
90 and 120, and wish to “even out” the velocity differ
-
ences somewhat. If you set the Velocity Compression
value to 1/2, the notes will play back with the velocities
30, 45 and 60. By adding 60 in the Velocity Shift field, the
notes will play back with the velocities 90, 105 and 120,
meaning you have compressed the velocity range.
In a similar way, you can use Velocity Compression values
greater than 1/1 together with negative values in the Ve-
locity Shift field, to expand the velocity range.
Length Compression
This value adjusts the lengths of all notes on the track. As
with Velocity Compression, the value is set with a numer-
ator and denominator. For example, the value 2/1 means
that all note lengths will be doubled, while 1/4 means all
note lengths will be a quarter of the actual lengths.
Random
The Random settings let you introduce random variations
to various properties of MIDI notes. Anything from very
subtle variations to dramatic changes can be applied.
There are two separate “random generators”, set up in the
following way:
1. Pull down the Random pop-up menu and select which
note property is randomized.
The options are position, pitch, velocity and length.
Ö Keep in mind that depending on the content of the
track, certain parameter changes might not be immedi-
ately noticeable or have any effect at all (as would be the
case if applying random length to a percussion track play-
ing “one-shot” samples for example). To best audition the
random changes, choose a track with clearly defined
rhythm and note content (as opposed to a string pad).
2. Set the desired range of random deviation by entering
values in the two number fields.
The two values govern the limits of the randomization, so that the values
will vary between the left value and the right value (you cannot set the left
value higher than the right value). The maximum random range for each
property is listed in the table below:
Ö You can make independent settings for the two random
generators.
!
Remember that the maximum velocity is always 127
no matter how much you try to expand.
Property Range
Position -500 to +500 ticks
Pitch -120 to +120 semitones
Velocity -120 to +120
Length -500 to +500 ticks