6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
35
VST Connections
• To use letters from the alphabet, proceed as with num-
bers, but enter a capital letter instead of a number.
For example, if you have three FX channels that you want to be named
“FX A, FX B, and FX C”, you select all the channels and enter the name
“FX
A” for the first. All other channels are then renamed automatically.
The last letter that can be used is Z. If you have more selected entries
than there are letters available, the remaining entries will be skipped.
Ö You do not have to begin renaming with the topmost
selected entry. The renaming will start from the bus where
you edit the name, will go down the list to the bottom and
then continue from the top until all selected busses have
been renamed.
Changing the port assignment for a single bus
To change the port assignment for a single bus, you pro-
ceed as when you added it: Make sure that the channels
are visible and click in the Device Port column to select
ports.
Changing the port assignment for multiple busses
To change the port assignment (or the output routing in
case of groups/FX channels) for multiple entries in the
Bus Name column at the same time, you need to select
the corresponding busses first.
• To assign different ports to the selected busses, press
[Shift], open the Device Port pop-up menu for the first se
-
lected entry (i. e. the topmost bus) and select a device
port.
All subsequent busses are automatically connected to the next available
port.
• To assign the same port to all selected busses, press
[Shift]-[Alt]/[Option], open the Device Port pop-up menu
for the first selected entry (i.
e. the topmost bus) and select
a device port.
Ö You can also set all selected busses or channels to
Not Connected.
Removing busses
To remove a bus you do not need, select it in the list, right-
click and select Remove Bus from the pop-up menu, or
press [Backspace].
!
When using letters instead of numbers, it is impor-
tant to note that these must be preceded by a space.
If you leave out the space before the letter or if you
do enter neither a letter nor a number, only the first
selected entry is renamed.
!
Cubase only: Exclusive ports (e. g. ports already as-
signed to Control Room channels) will be skipped!