6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
328
The MediaBay
Key commands
You can display the available MediaBay key commands
from within the MediaBay window. This is useful if you
want to get a quick overview over the assigned and the
available MediaBay key commands.
To open the Key Commands pane, proceed as follows:
• Click the Key Commands button in the lower left corner
of the window.
A transparent pane appears, covering the window. In the center of it is a
gray area where the available key commands are displayed.
• If you only want to get an overview over the key com-
mands, you can exit the pane by clicking on its back-
ground (not in the gray area).
• If you want to assign or modify key commands, click in
the gray area.
The Key Commands dialog opens, in which you can set up and edit key
commands, see the chapter
“Key commands” on page 541.
Working with MediaBay-related
windows
The MediaBay concept can be found throughout the pro-
gram, for example when adding new tracks or when choos-
ing presets for VST instruments or effects. The workflow in
all MediaBay-related windows is the same as in the Media-
Bay. Below follow a few examples.
Adding tracks
When you select one of the Add Track options on the
Project menu, the following dialog opens:
The Add Track dialog for audio tracks
Click the Browse button to expand the dialog to show the
Results list (as you can find it in the MediaBay). However,
only file types that can be used in this context are shown.
You can also apply track presets to existing tracks. The di-
alog that opens in this case is the same as above.
Applying effect presets
When you have added an insert effect, you can choose
from a variety of presets via the Presets pop-up menu for
the effect slot.
Show File
Extensions in
Results List
When this is activated, file name extensions (e. g. .wav or
.cpr) are displayed in the Results list.
Scan un-
known File
Types
When scanning for media files, the MediaBay ignores
files with an unknown file extension. However, when this
option is activated, the MediaBay tries to open and scan
any file in the search location and ignores those files that
cannot be recognized.
Option Description