6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
314
The MediaBay
The Define Locations section
When you open the MediaBay for the first time, a scan for
media files is performed on your system. You specify which
folders or directories you want to be included in the scan by
activating/deactivating the checkboxes for the folders in the
Define Locations section. Depending on the amount of me
-
dia files on your computer, the scan may take a while. All
files that are found in the specified folders are shown in the
Results list.
• To include a folder in the scan, activate its checkbox.
• To exclude a folder from the scan, deactivate its check-
box.
• To restrict the search to individual subfolders, activate/
deactivate their checkboxes.
The color of the checkmark helps you to identify which
folders and subfolders are scanned:
• A white checkmark indicates that all subfolders are scanned.
• An orange checkmark indicates that at least one subfolder is
excluded from the scan.
• To revert to scanning a complete folder (including all
subfolders), click on an orange checkmark.
The checkmark becomes white, to indicate that all folders are scanned.
The scanning status for the individual folders themselves
is indicated by the color of the folder icons:
• A red icon means that the folder is currently being scanned.
• A light blue icon means the folder has been scanned.
• A dark blue icon is displayed for folders which are excluded
from the scan.
• An orange icon is displayed when the scanning process for
the folder was interrupted.
• A yellow icon is displayed for folders that have not yet been
scanned.
The scan result is saved in a database file. When you de-
activate the checkbox for a folder that has already been
scanned, a message appears, allowing you to keep the
gathered scan data in this database file or to completely
remove the data for this folder from the database file. Se
-
lect Keep if you want to keep the database entries, but
want to exclude the folder from being scanned (when you
trigger a re-scan for example). Select Remove if you do
not want to use the contents of this folder in your projects.
• When you activate the “Please, don’t ask again” option,
no further warning messages will be shown when you de-
activate other checkboxes, for as long as the program is
running.
When you quit and re-launch Cubase, these warning messages will be
displayed again.
The VST Sound node
The Define Locations section provides a shortcut to user
content and factory content files, including the preset
folders: the VST Sound node.
• The folders below the VST Sound node represent the
directories in which content files and track presets, VST
presets, etc. are stored by default.
To find out the “true” location of a file, right-click on it in the Results list
and select “Open in Explorer” (Win)/“Reveal in Finder” (Mac). This will
open an Explorer/Finder window in which the corresponding file is high
-
lighted. Please note that this function is not available for files which are
part of a VST Sound archive.
Some subfolders of this folder
are excluded from the scan.
All subfolders of this folder are
included in the scan.