6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
292
The Sample Editor
The following options are available:
Ö If you have opened the Sample Editor from the Pool
and the audio file is not part of your project, the MIDI part
will be inserted at the beginning of the project.
8. Click OK.
A MIDI part is created according to the specified settings.
You can also use a key command to extract a MIDI part
from your audio. In this case no dialog opens and the set-
tings that were used for the previous extraction are used.
For further information on how to set up key commands,
please refer to the chapter
“Key commands” on page 541.
Flattening realtime processing
You can “flatten” realtime processing at any time. This can
be done to serve two purposes: to reduce the CPU load
and to optimize the sound quality of the processing. Also
use this function before applying any offline processing.
When the flatten processing is applied, a copy of the orig
-
inal file is automatically created in the Pool so that the
original audio clip remains intact.
The flatten function takes the following into account:
•Warp modifications (see “Free Warp” on page 275 and
“Warping segments” on page 288), even when Bypass is ac-
tivated. After the flattening, your Warp tabs will be lost. How-
ever, you can undo this function as usual.
• VariAudio pitch modifications (see “Changing the pitch” on
page 285), even when Bypass is activated. After the flatten-
ing, your VariAudio data will be lost. However, you can undo
this operation.
• Event transpose (see “Transposing individual parts or events
using the info line” on page 135).
Proceed as follows:
1. Select the audio events that you want to process.
2. On the Audio menu, open the Realtime Processing
submenu and select the Flatten command.
A dialog opens where you can select an algorithm for the processing.
• If the audio has been transposed, the dialog also con-
tains the “Formant Correction” option. You can activate
this, for example, if you want to avoid a “chipmunk voice”
effect.
3. Select an algorithm preset and click OK.
After the processing, any loop that was previously stretched in realtime
or had been pitch shifted will play back exactly the same, but Musical
Mode will be deactivated and the realtime pitch shifting will be set to 0.
Ö Instead of the Flatten menu command, you can click
the Flatten button on the Process tab of the Sample Editor.
The audio clip is now like any standard audio clip before
applying realtime processing, i. e. it does not follow tempo
changes. The flattening processing function is best used
when you have determined the tempo or key of a project. If
you want to adapt the audio to a new key or tempo after
flattening, it is better to revert to the original audio clip
rather than to process the already processed file again.
Option Description
First Selected
Track
The MIDI part will be placed on the first selected MIDI or
instrument track. Note that any MIDI parts from previous
extractions that are on this track will be deleted.
New MIDI
Track
A new MIDI track will be created for the MIDI part.
Project
Clipboard
The MIDI part is copied into the clipboard so that you can
insert it at the desired position on a MIDI or instrument
track in the Project window.
!
This dialog will not open when the time stretching
factor is outside the range of 0.5 and 2.