6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
289
The Sample Editor
3. Drag the start/end of the segment to the desired
position.
If the Snap button is activated, the segment border will snap to the grid.
When you drag the segment border, warp tabs are shown not only at the
border but also at the adjacent segment borders to indicate which por
-
tions of the audio are stretched/affected.
Ö Warping a segment will also change the timing of the
adjacent segments.
Ö Timing modifications introduced this way will not
adapt to the project tempo. If this is what you want, use
Musical Mode (see
“Musical Mode” on page 272).
• You can change the insert position of a warp tab in the
audio by clicking and dragging the warp tab handle in the
ruler. This will change the warping (see
“Editing Warp
tabs” on page 289).
• Hold down [Shift] (by default) to delete warp tabs. To
delete a warp tab, hold down the tool modifier so that the
pointer becomes an eraser and click on the warp handle.
• If you are not satisfied with your changes, you can revert
the timing of the selected segments by choosing the
“Warp Changes” option from the Reset pop-up menu
(see
“Reset” on page 290).
Editing Warp tabs
In some cases the beginning of the waveform does not cor-
respond to the beginning of a segment, e. g. when the audio
starts with non-tonal portions like breath sounds (see “Un-
derstanding the waveform display in VariAudio” on page
281). But when it comes to warping, any changes you wish
to make must affect the waveform as a whole.
You can of course change the segmentation to achieve
this, but if you want to pitch your audio afterwards, this
would affect also any non-tonal portions of the audio. If
this is not what you want, proceed as follows:
1. Activate the Pitch & Warp tool and activate the Snap
button.
In this example the beginning of the segment does not correspond to
the beginning of the waveform.
2. Move the mouse pointer over the start of the segment
so that it becomes a double arrow and drag the segment
start to the beginning of the bar.
The segment border snaps to the grid at the exact bar position.