6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
288
The Sample Editor
MIDI Input
You can change the pitch on the fly by selecting the seg-
ment you want to change and pressing a key on your MIDI
keyboard or using the Virtual Keyboard (see “The Virtual
Keyboard” on page 88).
Proceed as follows:
1. After having corrected the segmentation, select the
segment for which you would like to change the pitch.
2. Activate the Pitch & Warp tool and click the MIDI Input
button.
3. Press a key on your MIDI keyboard or use the Virtual
Keyboard to change the pitch of the segment.
The pitch of the segment changes according to the note you play.
The MIDI Input function has two modes: Still mode and
Step mode. You can switch between them by [Alt]/[Op-
tion]-clicking on the MIDI Input button:
• In Still mode you can select individual segments by click-
ing on them and change their pitch by pressing a MIDI key.
You can also select several segments and press a MIDI key
to change the pitch of several segments simultaneously.
The pitch of the first selected segment is changed to the
pitch of the MIDI note you play. The pitches of the other se
-
lected segment are changed by the same amount.
• In Step mode you can step through the segments by
selecting the first segment that you would like to change
and pressing a MIDI key. The next segment will automati
-
cally be selected afterwards. This allows you to work in a
more creative way, for example, to develop completely
new melody lines via MIDI.
4. When you are done, deactivate the MIDI Input button.
Ö MIDI controller data like pitchbend or modulation are
ignored.
Warping segments
Time correction, i. e. warping at segment level, is useful if
you want to align a musical accent to a certain position, or
change or quantize the timing of single segments in mono-
phonic vocal recordings. When warping audio segments,
warp tabs will be created. These are shown on the Vari-
Audio and the AudioWarp tabs of the Sample Editor In-
spector. (For information on warping complete audio files,
see “Free Warp” on page 275.)
To warp a segment, proceed as follows:
1. On the VariAudio tab activate the Pitch & Warp tool.
2. To change the timing of a segment, move the mouse
pointer over the start/end of the segment.
The mouse pointer becomes a double arrow and the warp tabs are dis-
played in the ruler.
Still mode is activated for MIDI Input.
!
Any correction of the segmentation must be applied
before warping segments.
Step mode is activated for MIDI Input.