6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
257
Audio processing and functions
2. Click the Compute button.
The audio event is analyzed, and the waveform display is redrawn to indi-
cate which sections are considered “silent” according to your settings.
Above the Compute button, the number of detected regions is displayed.
Ö If you activate the Auto checkbox next to the Compute
button, the audio event is analyzed (and the display is up-
dated) automatically every time you change the settings in
the Detection section of the dialog. Deactivate this option
when you are working with very long files, as this process
might take some time.
3. Click “Preview” to listen to the result.
The event is played back repeatedly in its entire length, but with the
“closed” sections silenced.
4. Adjust the settings in the Detection section until you
are satisfied with the result.
5. In the Output section, activate the “Add as Regions”
or the “Strip Silence” option, or both.
“Add as Regions” will create regions according to the non-silent sec-
tions. “Strip Silence” will split the event at the beginning and end of each
non-silent section, and remove the silent sections in between.
Ö If you activate the “Add as Regions” option, you can
specify a name for the regions in the Region Name field. In
addition to the name, the regions will be numbered, start
-
ing with the number specified in the “Auto Number Start”
field.
Ö If you have selected more than one event, you can ac-
tivate the “Process all selected Events” checkbox to apply
the same settings to all selected events.
6. Click the Process button.
The event is split and/or regions are added.
Ö If you have selected more than one event and did not
activate the “Process all selected Events” option in the
Output section, the dialog opens again after processing,
allowing you to make separate settings for the next event.
The Spectrum Analyzer
This function analyzes the selected audio, computes the
average “spectrum” (level distribution over the frequency
range) and displays this as a two-dimensional graph, with
frequency on the x-axis and level on the y-axis.
1. Make an audio selection (a clip, an event or a range
selection).
2. Select “Spectrum Analyzer” from the Audio menu.
A dialog with settings for the analysis appears.
Min. time
open
Determines the minimum time that the function will remain
“open” after the audio level has exceeded the Open
Threshold value.
If the audio contains repeated short sounds, and you find
that this results in too many short “open” sections, try
raising this value.
Min. time
closed
Determines the minimum time that the function will remain
“closed” after the audio level has dropped below the
Close Threshold value.
Set this to a low value to avoid removing sounds.
Pre-roll Allows you to cause the function to “open” slightly before
the audio level exceeds the Open Threshold value. In
other words, the start of each “open” section is moved to
the left according to the time you set here.
This is useful to avoid removing the attack of sounds.
Post-roll Allows you to cause the function to “close” slightly after
the audio level drops below the Close Threshold value.
This is useful to avoid removing the natural decay of
sounds.
Setting Description