6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
141
Using markers
Sorting and reordering columns
You can customize the display of the marker attributes in
the marker list by sorting or reordering the columns. Pro-
ceed as follows:
• To sort the marker list by a specific attribute, click on the
corresponding column header.
• To reorder the marker attributes, drag and drop the cor-
responding column headers.
• To adjust the width of a column, place the mouse pointer
between two column headers and drag left or right.
The pointer changes to a divider when you place it between two column
headers.
Ö No matter by which attribute you sort, the second sort
criterion will always be the position attribute.
Marker preferences
You can access the marker preferences by clicking the
corresponding button in the bottom left corner of the
Marker window.
The following marker preferences are available:
About marker IDs
Each time you add a marker, it is automatically and sequen-
tially assigned an ID number, starting from 1. IDs for cycle
markers are shown in brackets and start from [1]. ID num
-
bers can be changed at any time – this allows you to assign
specific markers to key commands.
Ö If you move a marker from one marker track to another
by drag & drop in the Project window and the marker ID is
already used on this track, the inserted marker automati
-
cally gets a new ID.
Reassigning marker IDs
Sometimes, especially when setting markers on the fly,
you may forget or miss to set a marker. When added later,
this marker’s ID will not correspond to its position on the
marker track. Therefore, it is possible to reassign the IDs
for all markers on a track.
Proceed as follows:
1. Open the Marker window.
2. Open the Functions pop-up menu and select either
“Reassign Position Marker IDs” or “Reassign Cycle
Marker IDs”.
The marker IDs of the selected type are reassigned to match the order of
markers on the marker track.
The marker track
The marker track is used for adding and editing markers.
In the track list area for the marker track you can find three
pop-up menus, which help you to select or zoom to the
markers that you select:
Column Description
Cycle follows
when locating
to Markers
This sets the left and right locators automatically to a po-
sition or cycle marker, when locating to this marker. This
is useful if you need to set the locators on the fly, e.
g. dur-
ing recording for Punch In/Punch Out.
Show marker
IDs on marker
track
When this option is activated, the marker IDs are shown
on the marker track.
Sync Selection When this option is activated, the Marker window selec-
tion is linked to the selection in the Project window.
Option Description
Locate pop-up
menu
If you select a position or a cycle marker in this pop-up
menu, the corresponding marker in the event display or in
the Marker window is selected.
Cycle pop-up
menu
If you select a cycle marker in this pop-up menu, the left
and right locators are set to the corresponding cycle
marker.
Zoom pop-up
menu
If you select a cycle marker in this pop-up menu, the view
zooms to the corresponding cycle marker.
Position marker Cycle
marker
Cycle pop-up
menu
Zoom pop-up
menu
Locate pop-up
menu