6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
139
Using markers
Introduction
Markers are used to locate certain positions quickly. If you
often find yourself jumping to a specific position within a
project, you should insert a marker at this position. You can
also use markers to make range selections (see
“Using
markers to make range selections in the Project window”
on page 142) or for zooming (see “Zooming to cycle mark-
ers” on page 139). Markers are located on the marker
track.
There are two types of markers: position markers and cy-
cle markers.
Position markers
As the name implies, position markers allow you to store a
specific position. Position markers on the marker track are
shown as marker events: vertical lines with the marker de
-
scription (if assigned) and number beside it. If you select a
marker track, all its markers are shown in the Inspector.
Cycle markers
By creating cycle markers you can store any number of left
and right locator positions as start and end positions of a
range and recall them by double-clicking on the corre
-
sponding marker. Cycle markers are shown on marker
tracks as two markers bridged by a horizontal line. Cycle
markers are ideal for storing sections of a project. By de
-
fining cycle markers for sections of a song, e. g. “Intro”,
“Verse”, and “Chorus”, you can quickly navigate to the
song sections and repeat the section by activating the Cy
-
cle button on the Transport panel.
Using cycle markers
Cycle markers represent ranges in your project. Therefore
you can use them for moving the left and right locators:
• If you double-click on a cycle marker or select it from
the Cycle pop-up menu in the track list, the left and right
locators are moved to encompass the cycle marker.
Now you can move the project cursor position to the start or the end of
the cycle marker by moving it to the corresponding locator (e.g. by using
the keys [1] and [2] on the numeric keypad).
Editing cycle markers using tools
Cycle markers can be edited on marker tracks using the
following tools (Snap is taken into account):
Zooming to cycle markers
• When you select a cycle marker on the Zoom pop-up
menu, the event display is zoomed in to show the selected
range only (see the section
“Zoom presets and cycle
markers” on page 56).
• You can also zoom in by pressing [Alt]/[Option] and
double-clicking on the cycle marker in the event display.
The Marker window
In the Marker window you can view and edit markers. The
markers on the marker track are displayed in the marker
list in the order in which they occur in the project.
Tool Use
Arrow tool Drag the start or end handle of a cycle marker with the
Arrow tool to change its start or end position, or drag the
upper border to move the whole cycle marker.
Double-click on a cycle marker to set the left and right lo-
cators.
Selection
Range
Double-click on a cycle marker – this creates a selection
range spanning all tracks in the project. You can also se
-
lect a range inside the cycle marker and press [Ctrl]/
[Command]-[X] to trim or to divide a cycle marker.
Pencil Press [Ctrl]/[Command] and use the Pencil tool to create
new cycle markers.
Eraser Click with the Eraser tool to delete a cycle marker. If you
hold down [Alt]/[Option] when you click, all consecutive
markers are also be deleted.
Functions
Filter
markers
Locate
arrow
Auto-Scroll with
Project Cursor