6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
136
The transpose functions
The Global Transpose setting
If you are working with drum and percussion loops or spe-
cial effects (FX) loops, you will want to exclude these from
being transposed. This can be achieved by locking them
using the Global Transpose setting. Proceed as follows:
1. Open your project.
2. Select the desired event or part and set the “Global
Transpose” setting on the info line to “Independent”.
A symbol will be displayed in the lower right corner of the selected part
or event, indicating that it will not be transposed neither by changing the
root key nor by specifying transpose events.
If Global Transpose is set to Independent, the selected part will not be
transposed.
3. You can now change the project root key.
The “Independent” parts or events will not be affected by the root key
changes.
Ö If you import ready-made parts or events that are
tagged drums or FX, Global Transpose will be automati
-
cally set to Independent.
If you record audio or MIDI, Global Transpose will be set to
“Independent”, provided that the transpose track exists and
you have specified at least one transpose event (even when
the transpose value is not defined). In this case, your re
-
cording will sound exactly the way you played it. The trans-
pose events will not be taken into account during recording
and the recorded event will not get the project root key.
Have a look at the following example:
1. Set up a project with the root key in C.
2. Add a transpose track and enter transpose events
with the values 0, 5, 7 and 0.
3. Record some chords with your MIDI keyboard. For our
example, record C, F, G and C.
The transpose events are not taken into account and the
result of your recording will be C, F, G and C. No root key
will be set.
Ö Recorded events are independent from Global Trans-
pose.
If no transpose track exists or if no transpose event has
been added, Global Transpose will be set to Follow.
If Global Transpose is set to Follow, the selected part will
follow all global transpositions.
Locking the transpose track
If you want to prevent your transpose events from being
changed by mistake, activate the Lock button on the
transpose track. This way, you will not be able to move
your transpose events or change their transpose values.
Muting transpose events
Sometimes it might be useful to disable the transpose
track, e.
g. to hear the original sound of individual tracks. If
you activate the mute button on the transpose track, your
transpose events will not be taken into account during
playback.
Keep Transpose in Octave Range
The “Keep Transpose in Octave Range” button on the
transpose track (the button with an up and down arrow in
brackets) keeps the transposition in the octave range. This
option is activated by default. This way, nothing will be
transposed by more than seven semitones. This ensures
that your music never sounds unnatural because the pitch
was raised too high or too low.