6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
134
The transpose functions
Changing the root key of single events or parts
If you want to check if an audio event or part has root key
information or if you want to change it, proceed as follows:
1. Open the Pool and display the Key column by activat-
ing the Root Key option on the View/Attributes pop-up
menu.
2. Click in the Key column for the desired audio event
and set the root key according to your needs.
You can also check and assign root keys in the MediaBay.
Ö If you change the root key of an audio part or event,
the corresponding audio file will not change. To save the
root key in the audio file, you have to use the “Bounce Se
-
lection” function on the Audio menu.
To check or change the root key setting of a MIDI part,
proceed as follows:
1. Select your MIDI part in the Project window and check
the Project window info line.
A MIDI part with the root key set to “D”
2. Click on the root key value in the info line to open the
corresponding pop-up menu and select the desired root
key.
Transposing separate sections of a project
using transpose events
Sometimes you may want to transpose only certain sec-
tions of your project, e. g. to create harmonic variations.
This can be done by creating transpose events. Trans
-
pose events allow you to add a relative transpose offset by
specifying transpose values in semitones. For example,
you can brighten up your loops in C major by transposing
them by 5 semitones, so that the subdominant on F major
is played back, or you can turn your hit more interesting by
transposing the last chorus one semitone upwards.
1. Open the Project menu and select “Transpose” from
the Add Track submenu (or right-click the track list select
the corresponding option from the context menu).
A transpose track is created. You can only have one transpose track in a
project.
2. Select the Pencil tool and click in the transpose track
to create a transpose event.
A transpose event will be created from the point where you clicked until
the end of the project.
3. To create another transpose event, click with the Pen-
cil tool on the first transpose event.
By default, the transpose value of new transpose events is set to 0.
You can add more transpose events by clicking with the pencil tool.
4. Click in the transpose value field and enter the trans-
pose value for the transpose event.
You can enter the desired value with the computer keyboard, use the
mouse wheel or [Alt]/[Option]-click on the transpose value to open a
value fader. You can specify values between -24 and 24 semitones.
5. Play back your project.
The parts of your project on the same position as the transpose events
will be transposed according to the specified transpose values.
!
If you change the project root key after setting the
event root key, the events will keep their own root key
settings, and will be transposed to match the project
root key. If you record an audio or a MIDI part and the
project root key is specified, this root key is automat
-
ically set.