6.0
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades, crossfades and envelopes
- The arranger track
- The transpose functions
- Using markers
- The Mixer
- Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Expression maps (Cubase only)
- Note Expression (Cubase only)
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
111
Quantizing MIDI and audio
However, if you have selected the “Quantize Link” option
on the Length Quantize pop-up menu, the function resizes
the notes according to the quantize grid, taking the Swing,
Tuplet, and Catch Range settings into account.
Quantize MIDI Event Ends
The “Quantize MIDI Event Ends” function on the Edit
menu, Advanced Quantize submenu, moves the ends of
your MIDI notes to the nearest grid positions, taking the
Quantize pop-up menu setting into account.
Freeze MIDI Quantize
The Freeze MIDI Quantize function on the Edit menu, Ad-
vanced Quantize submenu, makes the start and end posi-
tions of MIDI events permanent. This is useful in situations
where you want to quantize a second time, based on the
current quantized positions rather than the original posi
-
tions.
Create Groove Quantize Preset
This lets you create a groove quantize preset from a MIDI
part, a sliced audio part, or an audio event containing hit-
points.
To extract the timing, i. e. generate a groove quantize map
based on hitpoints that you have created in the Sample
Editor, proceed as follows:
1. Open the Sample Editor for the audio event from
which you want to extract the timing.
2. Create and edit hitpoints.
For further information, see “Working with hitpoints and slices” on page
276.
3. On the Hitpoints tab in the Sample Editor, click the
“Create Groove” button.
The groove is extracted.
If you open the Quantize pop-up menu on the Project win-
dow toolbar, you will find an additional item at the bottom
of the list, with the same name as the file from which you
have extracted the groove. You can select it as a base for
quantizing, just like any other quantize value.
4. To save the groove, open the Quantize Panel and store
it as a preset, see
“Save/Remove Preset” on page 111.
The Quantize Panel
You can open the Quantize Panel by clicking on the corre-
sponding button on the toolbar or by opening the Edit
menu and selecting “Quantize Panel”.
Using the Quantize Panel, you can quantize audio or MIDI
to the grid or to a groove. Depending on what method you
choose, different parameters are shown on the Quantize
Panel. However, there is also a set of common settings.
Common settings
Quantize Presets pop-up menu
On this pop-up menu, you can select a quantize or a
groove preset.
Save/Remove Preset
The preset controls allow you to store the current settings
as a preset, making them available on all Quantize Presets
pop-up menus. To save a preset, proceed as follows:
1. Set up the quantize parameters as desired.
This includes Swing, Catch Range, etc.
2. Click the Save Preset button (the plus sign) to the
right of the Quantize Presets pop-up menu.
A preset name is generated automatically, according to your settings.
• If you want to rename the preset, open the Quantize
Presets pop-up menu, select “Rename Preset” and enter
the desired name in the dialog that appears.
• To remove a user preset, select it and click the “Remove
Preset” button.
Non-Quantize
This setting allows you to set a “distance” in ticks (120
ticks correspond to one 16th note), so that events that are
within the specified distance from the nearest quantize
grid position are not quantized. This allows you to keep
slight variations when you quantize, but still correct notes
that are too far away from the grid.