User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
93
Working with tracks and lanes
Editing tracks
• To select a continuous range of tracks [Shift]-click on them.
You can also set up Cubase to select tracks on the following actions by activating
Preferences:
• Selecting a channel in the MixConsole
The respective track is automatically displayed in the track list as well. For this to
work you have to select “Track” on the “Scroll to Selected…” pop-up menu in the
Preferences dialog (Editing–Project & MixConsole).
• Selecting an event in the Project Window
The corresponding track is automatically selected, if the “Track Selection Follows
Event Selection” option is activated in the Preferences dialog (Editing).
• Activating the solo button for the track
The track gets automatically selected, if the “Select Channel/Track on Solo”
option is activated in the Preferences dialog (Editing–Project & MixConsole).
• Clicking the Edit button (e) for the track
The track gets automatically selected, if the “Select Channel/Track on Edit
Settings” option is activated in the Preferences dialog (Editing–Project &
MixConsole).
Duplicating tracks
• To duplicate a track together with all contents and channel settings, right-click the
track list and select “Duplicate tracks” from the context menu, or select “Duplicate
tracks” from the Project menu.
The duplicated track will appear below the original track.
Moving tracks
• To move a track, click and drag it up or down in the list.
• To move one or several selected tracks to a folder, select “Move Selected Tracks
to New Folder” from the context menu.
Disabling tracks
Audio tracks can be disabled by selecting “Disable Track” from the track list context
menu. Disabling a track “zeroes” the output volume from the track, shuts down all disk
activity and processing for it, and hides the corresponding channel in the MixConsole.
For more information, see
“About track disable/enable” on page 106.
Track folding
On the Project menu you will find the Track Folding submenu, allowing you to quickly
show, hide or invert what is displayed in the Project window event display. This
enables you for example to divide the project into several parts (by creating several
folder tracks for the different project elements) and showing/hiding their contents by
selecting a menu function (or using a key command). You can also fold in automation
tracks this way. The following options are available:
• Toggle Selected Track
When you select this menu option, the fold state of the selected track is reversed,
i.
e. if the track was folded in (its elements (subtracks) were hidden), it is now
unfolded (all subtracks displayed) and vice versa.
• Fold Tracks
Select this menu option to fold in all open folder tracks in the Project window.
Please note that the exact behavior of this function depends on the “Deep Track
Folding” setting in the Preferences dialog, see below.