User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
669
Synchronization
Activating VST System Link
Even with a slow computer you should be able to stack a whole bunch of extra VST
instruments this way, expanding your sound palette considerably. Do not forget that
VST System Link MIDI is also sample-accurate, and thus has much tighter timing than
any hardware MIDI interface ever invented!
Creating a virtual effect rack
The effect sends for an audio channel in Cubase can either be routed to an FX
channel track or to any activated group or output bus. This allows you to use a
separate computer as a “virtual effect rack”, by setting the system up as follows:
1. On computer 2 (the machine you will use as effect rack), add a new stereo audio
track.
You cannot use an FX channel track in this case, since the track must have an
audio input.
2. Add the desired effect as an insert effect for the track.
Let’s say you add a high-quality reverb plug-in.
3. In the Inspector, select one of the VST System Link busses as input for the audio
track.
You want to use a separate VST System Link bus, which will only be used for this
purpose.
4. Route the channel to the desired output bus.
If you are using computer 1 as your main mixing computer, this would be one of the
VST System Link output busses, connected to computer 1.
5. Activate monitoring for the track.
6. Go back to computer 1 and select a track to which you want to add some reverb.
7. Bring up the effect sends for the track in the Inspector or the MixConsole.
8. Open the Send Routing pop-up menu for one of the sends and select the VST
System Link bus assigned to the reverb in step 3.
9. Use the Send slider to adjust the amount of effect as usual.
The signal will be sent to the track on computer 2 and processed through its insert
effect, without using any processor power on computer 1.
You can repeat the steps above to add more effects to the “virtual effect rack”. The
number of effects available this way is only limited by the number of ports used in the
VST System Link connection (and of course by the performance of computer 2, but
given that it will not have to handle any recording or playback, you should be able to
use quite a lot of effects).
Getting extra audio tracks
All computers on a VST System Link network are locked with sample-accuracy.
Therefore, if you find that the hard drive on one computer is not fast enough to run as
many audio tracks as you need, you can record new tracks on one of the other
computers instead. This would create a “virtual RAID system”, with several disks all
operating together. All tracks will remain locked together just as tightly as if they were
all running on the same machine. This means that you effectively have an unlimited
track count! Need another 100 tracks? Just add another computer.
Dedicated Video Playback
Playback of high-resolution video can be taxing on a system’s CPU. By dedicating
one computer for video playback via System Link, you can free up resources on your
main CPU for audio and MIDI processing. Since all transport commands will respond
on the VST System Link computers, scrubbing video is possible even when it is
coming from another computer.