User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
624
Editing tempo and signature
The Time Warp tool (Cubase only)
4. Select the Time Warp tool.
You have already matched the first downbeat with the start of a bar. However, if the
recording starts before the first downbeat (with a fill, some silence, etc.), you want to
“lock” the first downbeat so that it stays in position:
5. Press [Shift] and click in the event at the position of the first downbeat (the start of
the bar).
When you press [Shift], the pointer turns into a pencil. Clicking adds a tempo
event at the first downbeat – when you later adjust the tempo with the Time Warp
tool, the first downbeat will stay in place. Note that if the event starts exactly on the
first downbeat (no audio before the “one”), you do not need to do this. This is
because a tempo event is automatically added at the start of the edited event.
6. Now, locate the start of the next bar in the ruler.
7. Click at that position in the event display and drag to the downbeat of the second
bar in the recording.
When you click, the pointer will snap to the ruler grid.
By dragging the grid, you changed the tempo value in the tempo event at the first
downbeat. If the drummer held a fairly consistent tempo, the following bars should
now match pretty well, too.
8. Check the following bars and locate the first position where the audio drifts from
the tempo.
Now, if you simply adjusted that beat in the tempo grid to match the beat in the
recording, the tempo event at the first downbeat would be changed – this would ruin
the match in the previous bars! We need to lock these by inserting a new tempo
event.
9. Locate the last beat that is in sync.
This would be the beat just before the position where the audio and tempo drift
apart.
10.Press [Shift] and click at that position to insert a tempo event there.
This locks this matched position. The material to the left will not be affected when
you make adjustments further along.
11.Now match the tempo grid to the next (unmatched) beat by clicking and dragging
with the Time Warp tool.
The tempo event you inserted in step 10 will be adjusted.
12.Work your way through the recording this way – when you find that the recording
drifts from the tempo, repeat steps 9 to 11 above.
Now the tempo track follows the recording and you can add more material, rearrange
the recording, etc.
Matching to hitpoints
If you have calculated hitpoints for the audio event you are editing, these will be shown
when the Time Warp tool is selected.
- The number of hitpoints shown depends on the Hitpoint Sensitivity slider setting
you have made in Hitpoint mode.
- If you activate the Snap to Zero Crossing button on the toolbar, the Time Warp
tool will snap to hitpoints when you drag the tempo grid.
- You can use the Create Markers from Hitpoints function (on the Hitpoints
submenu of the Audio menu) to create markers at the hitpoint positions. This can
be useful when using the Time Warp tool in the Project window, as the tool will be
magnetic to markers (if the Snap Type is set to Events).