User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Element Description
Gate When enabled, the decay of the drum is choked by the end of the
MIDI note. When disabled (default), the drum plays as a one-shot
sound, i.e. until the end of its tail, no matter when the note is
released.
Osc Mode Selects the oscillator mode: If you select Tonal (default), the engine
uses two oscillators running in parallel, the higher of which is extra
sensitive to velocity for increased expressivity. If you select Punchy,
the engine uses one oscillator with a pitch envelope.
Osc Mix Only available if Tonal is selected in the Osc Mode selector (see
above). Adjusts the mix between both oscillators, measured as a
percentage. Available values range from 0.0 to 100.0 % (default:
50.0 %).
Punch Only available if Punchy is selected in the Mode selector (see
above). Adjusts the amplitude of the pitch envelope (punch),
measured as a percentage. Available values range from 0.0 to
100.0 % (default: 25.0 %).
NOISE Section
Color Adjusts the tone of the “snare” portion of the sound, measured as a
percentage. Available values range from 0.0 to 100.0 % (default:
50.0 %).
Amount Adjusts the level of the “snare” portion of the sound, measured as a
percentage. Available values range from 0.0 to 100.0 % (default:
25.0 %).
Advanced Page
For this engine the Advanced page does not contain any parameters.
Modulation Page
As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc-
ity.
Using the Drumsynths
The Snares
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