9.0
Table Of Contents
- Credits & Copyrights
- EULA
- Contents
- Introduction
- 1 Overview
- 2 QuickStart
- 3 Sketch and Toon Post Effect
- 4 Sketch Material
- Changing the preview
- Material editor settings
- Main
- Strokes
- Adjustment
- Distort
- Color, Thickness, Opacity
- Distance modifier
- Along Stroke modifier
- Position modifier
- Total Length modifier
- Scale modifier
- Facing Angle modifier
- Illumination modifier
- Join Angle modifier
- Texture modifier
- Screen Angle modifier
- From Surface modifier
- Vertex Map modifier
- From Line modifier
- Texture Map modifier
- Coffee modifier
- Screen Texture modifier
- Noise modifier
- Common modifier settings
- Render
- Clone
- Animate
- Assignment
- Blend modes
- 5 Sketch Shaders
- 6 Sketch Style Tag
- 7 Sketch Render Tag
- 8 Illustrator Export
- 9 Sketch and Toon Preferences
- 10 Frequently Asked Questions
- Index
SKETCH AND TOON POST EFFECT • 45
Intersections
If an object doesn’t have intersecting polygons, ensure the Self-intersection option is disabled,
otherwise Sketch and Toon will waste time checking if the polygons intersect.
A cube and cylinder... Without intersections With intersections
These are lines where polygons intersect each other.
Lines tab settings
Objects
This mode denes which objects are used to nd out if there are intersections.
Self
This mode only produces intersection lines where an object intersects itself.
Children, Hierarchy
Children mode checks the parent for intersections with its children. Hierarchy mode looks for the
top-most parent and then checks for intersections with any children of that parent.
Scene
This creates intersections where any object in the scene intersects any other object.
Objects
Sketch and Toon checks the objects in the Objects box for intersection with any other objects in
the scene.
Self-intersection
Enable this option to switch on lines for where an object intersects itself.