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162 CHAPTER 8
Subdivide Polygons, Divisions
This option is useful for improving the “textured” look of the surfaces. It works by subdividing the
polygons on export. The Divisions value denes the number of subdivisions.
Z Order
The ordering for the polygons/objects for export.
Shading
Denes how the polygons are exported. Facetted mode will sample the center texture color for each
polygon. Object mode uses the object’s display color as dened on the object’s Basic Properties tab
in the Attribute manager. Uniform mode uses the color of the objects rst material.
Overll
Enable the Overll option to reduce gaps in the vector export between polygons.
Opacity, Thickness, Patterns
Enable these options to export the line opacity, thickness and patterns.
Connections
Enable this option to allow export of strokes (i.e. connected line segments). If the option is
disabled, the strokes will be exported as individual line segments.
Layers
This option attens the polygons/lines so that if you then export an animation to layers it can
easily be exported to SWF with each layer as a frame.
Disable the Layers option to atten the export (the animation will then only have frames as layers).
Animation, Output As, Frames, Start, End, Frame Rate
Enable the Animation option to export animation. The Output As setting controls whether the
animation is saved as multiple les or as multiple layers. Set Frames to All to export all frames in
the animation, to Render to export the frames specied on the Render Settings > Output tab, or
to Manual and enter a custom start frame, end frame and frame rate into the Start, End and Frame
Rate boxes.