9.0
Table Of Contents
- Credits & Copyrights
- EULA
- Contents
- Introduction
- 1 Overview
- 2 QuickStart
- 3 Sketch and Toon Post Effect
- 4 Sketch Material
- Changing the preview
- Material editor settings
- Main
- Strokes
- Adjustment
- Distort
- Color, Thickness, Opacity
- Distance modifier
- Along Stroke modifier
- Position modifier
- Total Length modifier
- Scale modifier
- Facing Angle modifier
- Illumination modifier
- Join Angle modifier
- Texture modifier
- Screen Angle modifier
- From Surface modifier
- Vertex Map modifier
- From Line modifier
- Texture Map modifier
- Coffee modifier
- Screen Texture modifier
- Noise modifier
- Common modifier settings
- Render
- Clone
- Animate
- Assignment
- Blend modes
- 5 Sketch Shaders
- 6 Sketch Style Tag
- 7 Sketch Render Tag
- 8 Illustrator Export
- 9 Sketch and Toon Preferences
- 10 Frequently Asked Questions
- Index
162 • CHAPTER 8
Subdivide Polygons, Divisions
This option is useful for improving the “textured” look of the surfaces. It works by subdividing the
polygons on export. The Divisions value denes the number of subdivisions.
Z Order
The ordering for the polygons/objects for export.
Shading
Denes how the polygons are exported. Facetted mode will sample the center texture color for each
polygon. Object mode uses the object’s display color as dened on the object’s Basic Properties tab
in the Attribute manager. Uniform mode uses the color of the object’s rst material.
Overll
Enable the Overll option to reduce gaps in the vector export between polygons.
Opacity, Thickness, Patterns
Enable these options to export the line opacity, thickness and patterns.
Connections
Enable this option to allow export of strokes (i.e. connected line segments). If the option is
disabled, the strokes will be exported as individual line segments.
Layers
This option attens the polygons/lines so that if you then export an animation to layers it can
easily be exported to SWF with each layer as a frame.
Disable the Layers option to atten the export (the animation will then only have frames as layers).
Animation, Output As, Frames, Start, End, Frame Rate
Enable the Animation option to export animation. The Output As setting controls whether the
animation is saved as multiple les or as multiple layers. Set Frames to All to export all frames in
the animation, to Render to export the frames specied on the Render Settings > Output tab, or
to Manual and enter a custom start frame, end frame and frame rate into the Start, End and Frame
Rate boxes.