9.0
Table Of Contents
- Credits & Copyrights
- EULA
- Contents
- Introduction
- 1 Overview
- 2 QuickStart
- 3 Sketch and Toon Post Effect
- 4 Sketch Material
- Changing the preview
- Material editor settings
- Main
- Strokes
- Adjustment
- Distort
- Color, Thickness, Opacity
- Distance modifier
- Along Stroke modifier
- Position modifier
- Total Length modifier
- Scale modifier
- Facing Angle modifier
- Illumination modifier
- Join Angle modifier
- Texture modifier
- Screen Angle modifier
- From Surface modifier
- Vertex Map modifier
- From Line modifier
- Texture Map modifier
- Coffee modifier
- Screen Texture modifier
- Noise modifier
- Common modifier settings
- Render
- Clone
- Animate
- Assignment
- Blend modes
- 5 Sketch Shaders
- 6 Sketch Style Tag
- 7 Sketch Render Tag
- 8 Illustrator Export
- 9 Sketch and Toon Preferences
- 10 Frequently Asked Questions
- Index
SKETCH SHADERS • 141
Diffuse
If Lights is enabled, the Diffuse gradient controls the brightness value of the hatches, from areas in
total darkness (left end of gradient) to areas which are fully lit (right end of gradient).
Use Bump
To apply a bump map to the shader, enable this option and dene the bump mapping on the
material’s Bump tab as you would for a normal material.
Camera
Enable the Camera option to use the camera as a light source.
Lights, Illumination, Use Lights, Lights box
To use the lights in the scene as light sources, enable the Lights option. To use the illumination
of each light (not just its direction), enable the Illumination option — the Illumination gradient
remaps the illumination from no illumination (left end of gradient) to full illumination (right end of
gradient).
By default, all lights in the scene will be used as light sources when Lights is enabled. To include or
exclude specic lights, set Use Lights to Include or Exclude and drag and drop the lights into the
Lights box.
Specular
If you want the lights to generate specular highlights, enable this option. The Specular gradient
controls the color, width, height and falloff of the highlights, from areas of no specular (left end of
gradient) to areas of full specular (right end of gradient).