9.0
Table Of Contents
- Credits & Copyrights
- EULA
- Contents
- Introduction
- 1 Overview
- 2 QuickStart
- 3 Sketch and Toon Post Effect
- 4 Sketch Material
- Changing the preview
- Material editor settings
- Main
- Strokes
- Adjustment
- Distort
- Color, Thickness, Opacity
- Distance modifier
- Along Stroke modifier
- Position modifier
- Total Length modifier
- Scale modifier
- Facing Angle modifier
- Illumination modifier
- Join Angle modifier
- Texture modifier
- Screen Angle modifier
- From Surface modifier
- Vertex Map modifier
- From Line modifier
- Texture Map modifier
- Coffee modifier
- Screen Texture modifier
- Noise modifier
- Common modifier settings
- Render
- Clone
- Animate
- Assignment
- Blend modes
- 5 Sketch Shaders
- 6 Sketch Style Tag
- 7 Sketch Render Tag
- 8 Illustrator Export
- 9 Sketch and Toon Preferences
- 10 Frequently Asked Questions
- Index
140 • CHAPTER 5
Illumination
The Illumination tab controls how the illumination affects the rendering of the strokes.
High Threshold value Low Threshold value With higher Shade Levels value
Show Dark Strokes, Show Light Strokes
Enable these options to switch on dark stokes and light strokes.
Shade Levels
In general, the higher you set this value, the more strokes you get in dark areas and the less faded
the hatching looks. It works by overlaying layers of strokes (the Shade Levels value denes the
number of layers), where each layer is more and more affected by the illumination.
Threshold
The Threshold controls how quickly the strokes fade out. See the examples above.