9.0
Table Of Contents
- Credits & Copyrights
- EULA
- Contents
- Introduction
- 1 Overview
- 2 QuickStart
- 3 Sketch and Toon Post Effect
- 4 Sketch Material
- Changing the preview
- Material editor settings
- Main
- Strokes
- Adjustment
- Distort
- Color, Thickness, Opacity
- Distance modifier
- Along Stroke modifier
- Position modifier
- Total Length modifier
- Scale modifier
- Facing Angle modifier
- Illumination modifier
- Join Angle modifier
- Texture modifier
- Screen Angle modifier
- From Surface modifier
- Vertex Map modifier
- From Line modifier
- Texture Map modifier
- Coffee modifier
- Screen Texture modifier
- Noise modifier
- Common modifier settings
- Render
- Clone
- Animate
- Assignment
- Blend modes
- 5 Sketch Shaders
- 6 Sketch Style Tag
- 7 Sketch Render Tag
- 8 Illustrator Export
- 9 Sketch and Toon Preferences
- 10 Frequently Asked Questions
- Index
SKETCH SHADERS • 139
Crosses, Cross Rotation
Crosses disabled (left) and enabled with Cross Rotation set to 45˚ (right) .
If Crosses is enabled, a second pass of strokes will be rendered over the rst strokes and rotated as
a whole by the Cross Rotation value. This is used to create cross-hatching.
Color
Dark Stroke Color, Light Stroke Color
Here you can choose the color of the strokes. The Hatch shader can draw two types of stroke: dark
strokes and light strokes. Dark strokes are faded by light and are the main type. Light stokes, which
are disabled by default on the Illumination tab, are the opposite and fade out in areas where there
is no illumination.
Background Color
Denes the background color of the surface.