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Table Of Contents
- Credits & Copyrights
- EULA
- Contents
- Introduction
- 1 Overview
- 2 QuickStart
- 3 Sketch and Toon Post Effect
- 4 Sketch Material
- Changing the preview
- Material editor settings
- Main
- Strokes
- Adjustment
- Distort
- Color, Thickness, Opacity
- Distance modifier
- Along Stroke modifier
- Position modifier
- Total Length modifier
- Scale modifier
- Facing Angle modifier
- Illumination modifier
- Join Angle modifier
- Texture modifier
- Screen Angle modifier
- From Surface modifier
- Vertex Map modifier
- From Line modifier
- Texture Map modifier
- Coffee modifier
- Screen Texture modifier
- Noise modifier
- Common modifier settings
- Render
- Clone
- Animate
- Assignment
- Blend modes
- 5 Sketch Shaders
- 6 Sketch Style Tag
- 7 Sketch Render Tag
- 8 Illustrator Export
- 9 Sketch and Toon Preferences
- 10 Frequently Asked Questions
- Index
SKETCH MATERIAL • 117
Completion
Unlike the other modes, the Complete mode requires you to record keys. The Complete value
denes how complete the drawing is. For example, to record a simple animation from frames 0
to 90, record a key at frame 0 with Complete set to 0%, and record another key at frame 90 with
Complete set to 100%.
Total Time
In this mode, you can specify when the drawing should start (Start) and how long it should take
to complete (Time).
End Frame
The End Frame mode is the simplest mode of all. It tells Sketch and Toon when to start drawing
(Start) and when to be nished by (End).
Animation End
Sketch and Toon will complete the drawing by the end of the animation. The Start value denes
when the drawing should start.