9.0
Table Of Contents
- Credits & Copyrights
- EULA
- Contents
- Introduction
- 1 Overview
- 2 QuickStart
- 3 Sketch and Toon Post Effect
- 4 Sketch Material
- Changing the preview
- Material editor settings
- Main
- Strokes
- Adjustment
- Distort
- Color, Thickness, Opacity
- Distance modifier
- Along Stroke modifier
- Position modifier
- Total Length modifier
- Scale modifier
- Facing Angle modifier
- Illumination modifier
- Join Angle modifier
- Texture modifier
- Screen Angle modifier
- From Surface modifier
- Vertex Map modifier
- From Line modifier
- Texture Map modifier
- Coffee modifier
- Screen Texture modifier
- Noise modifier
- Common modifier settings
- Render
- Clone
- Animate
- Assignment
- Blend modes
- 5 Sketch Shaders
- 6 Sketch Style Tag
- 7 Sketch Render Tag
- 8 Illustrator Export
- 9 Sketch and Toon Preferences
- 10 Frequently Asked Questions
- Index
SKETCH MATERIAL • 101
Detail
Used for antialiasing. In general, leave the value set to the default of 100% but if the line texture
ickers when you animate, try increasing the value. Or if you are rendering a high-res still and you
want crisp detail, set the value lower.
Low Clip, High Clip
The Low Clip value controls the bottom clipping value of the noise; all values below Low Clip will
be clipped to zero. The High Clip value controls the top clipping value of the noise; all values above
High Clip will be clipped to 100%.
Brightness, Contrast
These settings control the overall brightness and contrast of the noise. Values above zero increase
brightness or contrast, values below zero decrease brightness or contrast.
Absolute
If this option is enabled, the noise is absolute, causing it to fold about its midpoint.
Invert
Enable the Invert option to invert the noise.
Other settings
Look up “Common modier settings” in the index.