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CINEMA 4D R11 Quickstart –BodyPaint 3D
Since Claude likes elephant gray we will leave the boxes the way they are. Leave the rest of the settings the way
they are and click on “Finish“, then on “Close“ in the next window. The basic textures have been created and
we can start painting. If you have experience with earlier texturing methods and the time it took to even get
started BodyPaint 3D will seem like a blessing to you. BodyPaint 3D saves you a lot of time. Now let’s move to
the second part of the tutorial: the UV-meshes and the first brush stroke.
5. Quick Tutorial – First Painting Lesson
At the bottom left of the Material Manager (and other Managers) you will find the texture we just created, right
next to “Mat“ in the “Material” tab.
This is the default name for a new texture. Of course you can rename the texture if you like. The first material is
the color layer and the second is the bump layer (at the top of the window you will see the abbreviations which
refer to these layers – “C“ for color and “B“ for bump).
Now Select the “Use UV Polygon Edit Tool” symbol.
Once you have selected the corresponding texture in the color channel the UV-mesh should become visible in
the texture window at the upper right. If the mesh is not visible, activate it by clicking on “UV Mesh / Show UV
Mesh“ in the texture window menu. Luck is on our side! The UV-mesh looks good. The only thing that bothers
us is the fact that the edges of the eyelids are too small (highlighted in orange in the next image!).