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CINEMA 4D R11 Quickstart – Tips & Tricks
Welcome to BodyPaint 3D
This is the BodyPaint 3D tutorial. In this tutorial we will explain the most important functions in order to give
you a running start in the world of “body painting“. Even if BodyPaint 3D appears to be difficult at first, you will
soon notice how intuitive BodyPaint 3D really is. In this tutorial we have also put an emphasis on a fast learning
curve and a high degree of user friendliness for this module. Let’s start with its structure.
© Kornel Ravadits
1. Introduction
BodyPaint 3D will revolutionize the way you work with textures in such a way you will wonder how you ever
got along without it! With this module you can paint your models as they are: in 3D. This is what BodyPaint 3D,
the revolutionary way to texture objects, is all about. In addition, BodyPaint 3D lets you paint in several texture
channels at once, and thanks to RayBrush even directly on the rendered image itself. Projection Painting is a
tool we have integrated that makes it possible to paint on complex objects without distortion.
Using the UV-tools you can relax and stretch your UV-mesh, no matter how complex it is. Put simply, a UV-
mesh is a second impression of a polygon mesh that projects the texture onto a polygon object. The days of
2D texturing are over and you can finally concentrate on what’s important in texturing: creativity. Everything
that took up so much time with 2D texturing is now done by BodyPaint 3D and you can deliver your projects
faster. Let’s move to the user interface.