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CINEMA 4D R11 Quickstart – Interface
If the polygon object were made up of such fine subdivision modeling, it would be much more complicated.
You would pull one point and only one point would be moved. All other surrounding points would retain their
position. You would have to move each one individually in order to achieve the desired shape. Haven’t quite
understood? No problem, in part 2 of our Quick Tutorial you will try modeling like this yourself so you can
learn the functions first-hand. Of course this group window contains several NURBS objects, of which you have
already gotten to know the loft and HyperNURBS. Let’s take a look at the objects behind the (green) Function
Objects“.
Here you will find, for example, the null object (object without geometry), the boolean object for boolean
operations (parametric and polygon objects can cut / slice each other), as well as the symmetry object, which
can be unbelievably helpful in character modeling. You simply model one half of the figure and use the Add
Symmetry Object function to mirror it and create the other half of the figure. The second-to-last icon contains
at least one object without which the best model would appear inconspicuous and at: the light (page 18,
command palette - shown black & white for clarity).