Quick Start Guide

7/10 8/10
8 -
WORKING WITH EFFECTS
8.1 Applying an eect on a track that has been loaded and is being played:
Make sure that the Bank 1 button is on. Press button(s) 1, 2 and/or 3 to toggle the corresponding
eect(s) on or o. Press button 4 to toggle MacroFx (a combination of eects) on or o.
The Mapping tab in the SETTINGS panel of the DJUCED 40° software lets you choose
from among the dierent mapping congurations available for eects and loops.
The corresponding eect is displayed in DJUCED 40°, and is applied to the track being played.
7 -
WORKING WITH SAMPlES
Playing a sample on a track that has
been loaded and is being played:
7.1 Make sure that the HotCue/Sample
button is on (this is Sample mode).
7.2 Tap on one or more pads to trigger
the samples (a short snippet of music or
sound). The more pressure you apply on
the pad, the louder the volume of the
sample played will be; however, you can
disable this velocity-dependent aspect
in the control panel, if you prefer. When
a sample is triggered on a pad, the pad
stays lit up the same amount of time as the
sample length: perhaps one second, for a
short sound like a drum hit; a few seconds,
for a sample of music (for example).
6 -
WORKING WITH HOTCUE POINTS
A HotCue point is a marker that you can place in a music track. It lets you start
playback of the track from that point.
6.1 Make sure that the HotCue/Sample
button is o (this is HotCue mode, the
default mode).
6.2 You can place up to 4 markers, known as HotCue points: press pad 1 to place HotCue 1,
pad 2 to place HotCue 2, etc. Once this is done, when you are in HotCue mode simply press
one of pads 1 to 4 to access the corresponding marker in the track.
When you press the Cue button, playback starts from the last HotCue point you have
placed in the track.
6.3 To delete a HotCue point: when in HotCue mode, press the Shift button and press
the pad associated with the HotCue point that you want to delete. Or you can click on the
Minus sign button (in the DJUCED™ 40° software) to delete the corresponding HotCue
point.
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