Owner's manual

PLAYING TRACKS FROM THE DAW
SUMMING
Many professionals choose to use analog summing to retain the high resolution of each track through the D/A
converters. The audio is then combined with infinite resolution in the analog domain before being recorded
back into the DAW.
You should find that this method helps preserve punch, presence, and channel separation.
To prepare tracks for summing, first you will need to set the tracks you want to sum for a specific output. If
you are using an 8-channel audio interface, you can assign audio to outputs 1 through 8. With a 16 channel
interface you can assign outputs 1 through 16.
You will typically assign each track to a different output to achieve the best results.
Notice that the front panel provides four MONO SUMMING switches for the first eight summing channels.
When each switch is activated, that stereo channel then becomes two separate mono channels.
For instance, let’s say you have a kick drum on channel 1, a bass drum on channel 2. By activating the 1 / 2
switch, channels 1 and 2 will both be panned to the center. Use mono summing on all instruments you want
center panned.
Select PLAY MODE to hear what you just recorded, or to monitor any other
audio playing in the DAW. Make sure the master output of your DAW is set to
outputs 1 and 2 of your audio interface and that the track you just recorded is
unmuted.
This mode is nice as it allows you to record a track and then quickly monitor
the recording without having to disrupt the selection and settings of the
processor buss.
If you need to redo a recording, simply switch back to MIC or INST MODE,
and arm the recording track.
Summing allows you to take multiple audio tracks and combine them into
either a mono or stereo track.
You may notice when you listen to individual tracks in your DAW that they
sound great, but after you accumulate lots of tracks, your audio starts sounding
flat and lifeless. That’s because software has to crunch what would be a very
large number into a finite amount of space. In doing so, some details of your
audio are bound to get discarded.
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