User Manual

DICE GAME
GAME OVERVIEW: WHAT TO DO ON YOUR TURN
1. ROLL 4 DICE (2 COLOR AND 2 NUMBER). AT THE SAME TIME,
THE PLAYER TO YOUR RIGHT ROLLS 2 DICE (ONE COLOR,
ONE NUMBER) AND KEEPS THEM SECRET FROM YOU.
2. PICK ONE COLOR AND ONE NUMBER FROM THE DICE YOU
ROLLED OR CHOOSE THE SECRET DICE (MORE ON THAT
LATER), THEN WRITE YOUR CHOICE DOWN ON YOUR BOARD.
3. ALL OTHER PLAYERS PICK ONE NUMBER AND ONE COLOR DIE
FROM THE REMAINING DICE, BUT CAN’T USE THE ONES YOU
PICKED.
4. CROSS OUT A ROW OF 3 IF YOU CAN (3-OF-A-KIND OR ADD
UP TO 10).
5. WHEN YOUR TURN IS OVER, KEEP 2 DICE AND PASS THE
OTHER 4 DICE TO YOUR LEFT.
YOU ROLL FOUR
DICE: TWO NUMBER AND TWO COLOR.
THE PLAYER TO YOUR RIGHT ROLLS TWO
DICE: ONE NUMBER
AND ONE COLOR.
THE PLAYER TO YOUR RIGHT KEEPS WHAT THEY ROLLED
SECRET FROM YOU
.
4. CROSS OUT ROW OF 3 IF YOU CAN
YOU CAN ELIMINATE ENTIRE ROWS OF NUMBERS IF YOU
HAVE FILLED IN YOUR BOXES STRATEGICALLY.
YOU MAY CROSS OUT A ROW (3 BOXES) WHEN (A) IT IS
THREE OF THE SAME NUMBER OR (B) THE THREE
NUMBERS ADD UP TO 10.
CONTENTS
6 DICE, 4 GAME BOARDS, 4 DRY ERASE MARKERS
RECAP MARKERS AFTER USE.
OBJECT
TO HAVE THE LOWEST SCORE AT THE END OF THE GAME.
SETUP
1. EACH PLAYER CHOOSES A BOARD AND TAKES ONE DRY
ERASE MARKER.
2. YOUNGEST PLAYER GOES FIRST.
2. PICK A COLOR AND A NUMBER, WRITE THEM DOWN
ON YOUR BOARD
CHOOSE TWO OF THE DICE YOU ROLLED (ONE NUMBER AND
ONE COLOR) TO WRITE ON YOUR BOARD.
IF YOU DON’T LIKE ANY OF THE CHOICES FROM THE FOUR
DICE YOU ROLLED, YOU MAY CHOOSE TO USE THE TWO DICE
THE OTHER PLAYER ROLLED AND IS KEEPING SECRET FROM
YOU. NOTE:
ONCE YOU SEE THE HIDDEN DICE, YOU MUST
USE THEM.
WHEN FILLING OUT YOUR BOARD, WRITE YOUR CHOSEN
NUMBER ON THE GRID THAT HAS A COLOR MATCHING THE
COLOR YOU CHOSE. FOR EXAMPLE, IF YOU CHOOSE 2 AND
RED, WRITE A “2” IN A RED BOX ON THE BOARD, OR A
RED/ORANGE BOX ON THE BOARD.
NOTE: THE GRIDS HAVE SOME BOXES THAT ARE FULL COLOR, AND
SOME THAT ARE HALF COLOR. FOR EXAMPLE, ON THE RED/ORANGE
GRID, IN A BOX THAT IS FULLY RED, YOU MAY ONLY WRITE IN A
NUMBER THAT IS RED. IN THE BOXES THAT ARE RED AND ORANGE,
YOU MAY WRITE IN A RED NUMBER OR
AN ORANGE NUMBER.
1. ROLL 4 DICE, THE PLAYER TO YOUR RIGHT ROLLS 2 DICE
Number Die
Color Grids
Wild Color Boxes
Color Die
What’s On Your Game Board
Wild Color Boxes
5. PASS 4 DICE TO YOUR LEFT, TAKE 2 FROM THE
PLAYER ON YOUR RIGHT
WHEN YOUR TURN IS OVER, PASS FOUR OF THE DICE
(TWO COLOR AND TWO NUMBER) TO THE PLAYER TO
YOUR LEFT, AND TAKE THE TWO DICE FROM THE PLAYER
ON YOUR RIGHT (ONE COLOR, ONE NUMBER).
RETURN TO STEP 1 AND BEGIN THE NEXT TURN, WITH
THE NEXT PLAYER ROLLING THEIR FOUR DICE WHILE YOU
SECRETLY ROLL THE TWO YOU KEPT.
WINNING
THE GAME ENDS WHEN ANY PLAYER HAS COMPLETELY
FILLED IN 2 OF THE 3 GRIDS ON THEIR BOARD. WHEN THIS
OCCURS, THE OTHER PLAYERS MUST STILL FINISH THEIR
PART OF THE TURN. NEXT, ALL PLAYERS COUNT UP ALL
THE VALUES THAT AREN’T CROSSED OUT ON THEIR BOARD.
REMEMBER, ANY SQUARES YOU BLACKED OUT ARE WORTH
6 POINTS. THE PLAYER WITH THE LOWEST SCORE WINS!
WANT TO PLAY AGAIN?
JUST WIPE THE BOARD CLEAN WITH A DRY TISSUE!
3
3
3
5
2
3
“three of a kind” “adds up to 10”
3
3
3
5
2
3
3
3
okay not okay
fully red red/orange
2
2
or
EXAMPLE “USING A WILD COLOR”:
YOU ROLL A 5, 1, PURPLE AND RED.
ON YOUR BOARD, THERE ARE NO PURPLE,
PURPLE/BLUE, RED OR RED/ORANGE
SPACES AVAILABLE.
YOU MAY CHOOSE TO USE EITHER THE 5
OR THE 1 WITH A WILD COLOR.
YOU CHOOSE “1” AND PUT
IT IN AN AVAILABLE
GREEN/YELLOW SPACE.
YOU THEN WRITE AN “X”
IN AN AVAILABLE WILD
COLOR BOX.
NOTE: IF YOU CHOSE TO USE
A NUMBER AND A WILD
COLOR, YOU MUST STILL
CHOOSE ONE OF THE COLOR
DICE AND REMOVE IT FROM THE PLAYING AREA.
YOU MAY CROSS OUT VERTICALLY, HORIZONTALLY, AND
DIAGONALLY, BUT YOUR LINES MAY NEVER CROSS
.
FOUR TIMES DURING A GAME, YOU MAY CHOOSE TO USE A
WILD COLOR INSTEAD OF ONE OF THE COLORS THAT HAVE
BEEN ROLLED. THIS IS PARTICULARLY USEFUL IF YOUR GRID
IS FULL AND YOU HAVE NO CHOICE, OR IF YOU WANT TO
ELIMINATE A ROW BUT THE COLORS ROLLED DON’T HELP.
PICK ONE OF THE NUMBERS ROLLED, THEN WRITE THAT
NUMBER IN A BOX ON A COLOR GRID OF YOUR CHOICE.
PLACE AN “X” IN ONE OF THE WILD COLOR BOXES TO
SHOW HOW MANY TIMES YOU USED IT.
USING WILD COLOR BOXES
3. ALL OTHER PLAYERS WRITE DOWN A NUMBER AND
COLOR, BUT CAN’T USE THE ONES YOU PICKED
ONCE YOU HAVE CHOSEN YOUR COLOR AND NUMBER, SET
THOSE DICE ASIDE.
THE OTHER PLAYERS MUST CHOOSE ONE NUMBER AND ONE
COLOR FROM THE REMAINING FOUR DICE.
THEY MAY CHOOSE ANY COMBINATION THEY WANT, EVEN
IF THE OTHER PLAYER CHOOSES THE SAME COMBINATION.
IF THEY ARE UNABLE TO FILL IN
ANY OF THE BOXES ON THEIR
BOARD, THEY CAN CHOOSE TO USE
A WILD COLOR.
NOTE: IF AT ANY TIME, A PLAYER HAS NO
MOVE AND ALL THEIR WILD COLOR BOXES
HAVE BEEN USED, THEY MUST BLACK OUT
A BOX OF THEIR CHOICE WHICH WILL COUNT AS “+
6”.
NOTE: DIAGONALLY IS THE LEAST EFFICIENT WAY TO CROSS OUT
A ROW, AS IT WILL PREVENT YOU FROM CROSSING OUT OTHER
ROWS ON THE SAME GRID, BUT SOMETIMES IT IS YOUR ONLY
OPTION.
TM
7+
2–4
GKD68
This product may stain or stick to some surfaces.
Protect play area before use.
GKD68-0970_2LC
?
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4
3
21
Lowdown ROLL & WRITE
GKD68
-0970_2LC
14” W x 9 " H
3.5” W x 4.6 H
4Folds
4C/2S
100g WF
6/02/2019
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
Colors:
Paper Stock:
Paper Weight:
CS DATE:
INSTRUCTION
SHEET SPECS:
LOWDOWN
LOWDOWN
Folding Diagram
1
1
2
3
4
4

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