Expression User Manual Supplement Version 3.0 For Expression 2, Expression 3 and Express console families running version 3.
Forward The consoles in the Expression 2 line affected by this release are Expression 2x, Insight 2 and 2x, Concept 2x, and Impression 2. In the Expression 3 line, the consoles affected are Expression 3/400, 3/800 and 3/1200 as well as Insight 3. In the Express line, the consoles affected are Express 125 and 250 as well as Express 24/48, 48/96 and 72/144. If you are upgrading your console to run with version 3.
User Manual Supplement - Expression/Express consoles iii
Table of Contents List of Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v List of Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vi Optional hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pointing device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Moving Lights Module . . . .
Sort real time programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Spreadsheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Express now has park . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Park dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Unpark dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
List of Tables Navigation and Feedback - Console menus . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Navigation and Feedback - Personality Setup display . . . . . . . . . . . . . . . . . . 7 Navigation and Feedback - Fixture Patch display . . . . . . . . . . . . . . . . . . . . . . 8 Attribute category assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Navigation and Feedback - Attribute Setup display . . . . . . . . . . . . . . . . . . .
Park . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Setup - System Settings (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Setup - Output Config (2) and Clear (4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Setup - Print (5) and Options (6) . . . . . . . . . . . .
Optional hardware Pointing device Expression 3 and Insight 3 consoles have a dedicated port to which a pointing device such as a mouse, trackball or trackpad can be connected. The device must be Microsoft-compatible. Installation Switch off the power to the console. Connect the pointing device to the appropriately labeled RS 232 connector on the console rear panel. Device check The pointing device should be ready for use when the console and module are switched on.
Enable the Moving Lights Module (and simultaneously disable the Designer Worksheet function) with the following procedure: 1. Switch on the console power. 2. Press [Setup] [6], Option Settings, [Enter] to go to the Options Settings menu. 3. Press [1][2], External Port, [Enter]. 4. Press [2] [Enter] to enable the Moving Light Module1. Pointing device installation You may attach a pointing device, such as a mouse, trackball or trackpad to the Moving Lights Module.
Navigation and visual feedback There are alternative ways to navigate through Expression console menus and displays, although some are easier to use in some circumstances than others. As you navigate, your selections are highlighted for visual feedback. Navigation techniques and feedback are summarized in this User Manual Supplement with tables like the one below. The examples of procedures illustrate the handiest navigational techniques in each case.
Moving lights: concepts and terms Fixtures Conventional lights, sometimes called fixtures, are single attribute devices whose intensity can be controlled by a console connected to a dimmer. In ETC moving light consoles, however, the term fixture is restricted to multi-attribute devices, such as moving lights, to conveniently distinguish them from conventional lights.
Add moving lights to the show Note: This section replaces the “Moving Lights”chapter in the User Manual. Refer only to this User Manual Supplement when adding moving lights to the show. Link lists may also be used for moving lights as explained in the User Manual, but not for channels already assigned in Fixture Patch. Moving Light Functions menu The first step in working with moving lights in your show is to go to the Moving Lights Functions menu.
Personality Setup (ML Functions #1) Version 3.0 software comes with personalities permanently embedded in the software as defaults. ETC will make additional personalities available at its website (http://www. etcconnect.com). These personalities can be downloaded to your computer, transferred to a 3.5-inch diskette and uploaded to the console. All personalities, including both defaults and uploaded personalities, can be deleted and viewed in detail, but none can be changed by the user.
Go to the Personality Setup display 1. Press [Setup] [1][5] [Enter] to display the Moving Lights Functions menu. 2.
Fixture Patch (ML Functions #2) Fixtures are installed in the Fixture Patch display in numerical order, either singly or in ranges. Go to the Fixture Patch display There are two ways to get to the Fixture Patch display, from the Setup menu or the Patch menu4. The latter requires fewer keystrokes. From the Setup menu 1. Press [Setup] [1][5] [Enter] to display the Moving Lights Functions menu. 2. Press [2] [Enter] to go to the Fixture Patch display. From the Patch menu 1.
To install one fixture or a fixture range: The following procedure makes use of the automatic cursor movement from field to field for efficient data entry. When installing a range, all range members receive the same assignments except as noted below. Alternatively, you can use softkeys at any time to make entries in specific fields, such as to individualize labels when the fixtures were installed as a range. 1. Fixture Number: Enter the fixture number or range.
To edit the fixture list You may edit or delete fixtures individually or in groups in the Fixture Patch display8. Go to the Fixture Patch display 1. Press [Setup] [1][5] [Enter] to display the Moving Lights Functions menu. 2. Press [2] [Enter] to go to the Fixture Patch display. To edit a fixture: 1. Enter the fixture number(s). 2. Use the left/right arrow keys to move to the field where you want to make a change. Enter a numeric value or scroll to make the change. Press [Enter].
Attribute Setup (ML Functions #3) Your console has sixty-four attributes from which personalities are constructed. Of these 64 attributes, 40 have fixed names. Another 24 have unassigned names (User 1-15 and Reserved 1-9). You cannot rename attributes, but you can reassign any of them as explained below. Each attribute is initially assigned to a specific category. Use attribute categories in conjunction with the Only command. (See Only on page 46.
Go to the Attribute Setup display: 1. Press [Setup] [1][5] [Enter] to display the Moving Lights Functions menu. 2. Press [3] [Enter] to go to the Attribute Setup display. Figure 4.
Encoder Setup (ML Functions #4) Expression 3 and Insight 3 For Expression 3 and Insight 3 consoles, attribute levels are controlled by wheels, encoders, pages and an optional mouse or trackball. For each of the six pages you can control five attributes with encoders, two attributes with wheels and two attributes with a mouse or trackball. This means that by presetting device assignments and changing pages, you can easily take control of as many as 54 attributes for each fixture.
Go to the Encoder Setup display 1. Press [Setup] [1][5] [Enter] to display the Moving Lights Functions menu. 2. Press [4] [Enter] to go to the Encoder Setup display. Figure 6.
Table 6: Navigation and Feedback - Encoder Setup 7 8 9 4 5 6 1 2 3 Select an encoder X X Select a page X X Assign attribute X Purple coloration Grey coloration ± [S] X X X X X Attributes used in the show Attributes not used in the show Yellow coloration Encoder/page selections White coloration Attribute field selected To change assignments10 1. Select an encoder with the up/down arrows. 2. Select a page with the left/right arrows. Press [Enter]. 3.
Working with moving lights Note: This section replaces the “Moving Lights”chapter in the User Manual. Refer primarily to this User Manual Supplement when working with moving lights. Link lists may also be used for moving lights as explained in the User Manual, but not for channels already assigned in Fixture Patch.
Go to the Fixture Box 1. Press the [Stage], [Blind] or [Fader] key. 2. Press [S8], Fixture. 3. Enter a fixture number and the fixture box appears. Figure 7. Fixture Box in Blind display Notes: • • • When setting fixture levels, the intensity attribute is selected by default unless you specify another attribute. Use this as a shortcut method to set fixture intensities. For instance: press [Blind] [S8], Fixture, [1] [thru] [3] [Full] to set the intensity of fixtures 1-3 to full.
Table 7: Navigation and Feedback - Fixture Box display (with encoders) Select fixture 7 8 9 4 5 6 1 2 3 P X X Select page X Page highlighted white Fixture attributes on page Page highlighted yellow Selected page Attribute yellow ± Attribute of selected fixture Expression family consoles with encoders Use the following procedure to set channel levels for Expression 3 family consoles as well as with Expression 2 family consoles equipped with the optional Moving Lights Module. 1.
Table 8: Navigation and Feedback - Fixture Box display (without encoders) Select fixture Select page Select attribute 7 8 9 4 5 6 1 2 3 ± P X X X X Page highlighted white Fixture attributes on page Page highlighted yellow Selected page Attribute yellow Attribute highlighted yellow Attribute of selected fixture Selected attribute Express and Expression 2 family consoles without encoders Use the following procedure to set channel levels for all Express consoles and those Expression 2 famil
Focus Points Introduction With version 3.0 software, ETC adds focus points for use primarily with moving lights although you can use focus points with conventional lights too. When a focus point is used to build a cue, group or submaster, the console stores a reference to the focus point rather than to the current levels. If the focus point is changed, the cue, group or submaster that was recorded with reference to the focus point automatically updates.
Optional use of [At] with focus points When setting channels or fixtures to focus points, the software presumes the [At] command and you are free to use it or not, at your discretion11. For example, when setting channels 1-5 to focus point 1, you could press either [Channel] [1] [Thru] [5] [Focus Point] [1] [Enter] or [Channel] [1] [Thru] [5] [At] [Focus Point] [1] [Enter] with the same results.
Use focus points as groups Just as you can treat channels recorded in a cue or submaster as a group, you can do the same thing with focus points. Channels grouped in this way are set proportionally to the levels they have in the focus point. and will update if those levels in the focus point changes. Once set in this manner, the levels may be increased proportionally with the level wheel all the way to full. Example: 1. Record focus point 1 with all channels at 50%. 2.
Fixture focus with Solo With the addition of moving lights to Expression software, the power of Solo has been expanded. Previously, solo allowed the operator to brighten one or more conventional lights on stage while darkening the rest. This function provides a convenient way to point or otherwise adjust selected lights without the interference of others. Solo works the same way with moving light fixtures as it does with conventional lights, but with one important difference.
LTP Channels Introduction Lighting consoles generally take one of two different approaches to controlling lights and other devices, and both are implemented by ETC in its Expression and Insight console lines. Beginning with version 3.0 software, channel levels can be set so that when competing level instructions are given, either the Highest Takes Precedence (HTP) or the Latest Takes Precedence (LTP), depending upon user control. The only exception is that submaster control is always HTP.
Enabling You can set a channel as LTP or HTP at any time, but it’s wise to do so before writing cues. All channels default to HTP (considered “normal”) except when used for moving lights. The moving light intensity channel defaults to HTP, and all other moving light channels default to LTP. Channels may be set as HTP or LTP in the Channel Attributes display, either singly or in ranges. 1. Press [Setup] [1][1] [Enter] to go to the channel attributes display. 2.
Effects LTP channels may be used to preserve an effect in certain channels regardless of the high and low levels of the effect. A special rule in Expression software specifies that when an effect cue is sandwiched between two other cues, the effect cue is not considered when determining which channel level takes precedence. The rule requires a jump-comparison, which means that the determination as to whether a channel moved is made between the cues that run before and after the effect cue.
Effects Introduction Several new features are available for effects with version 3.0 software. • Previously, groups in effects were represented in the effect display as one element. Now, groups are shown as individual channels in the effect display, thus making it possible to edit the channels without leaving the display. • Now you can use cues, submasters or focus points to group channels in effects.
Add or delete channels Channels and groups now are added and deleted differently than in Expression software prior to version 3.0. To add channels, you press a new softkey called Add Channels. To delete channels, you press the console clear button. An example of these operations follows. 1. 2. 3. 4. 5. Press [Blind] [2] [Type] [3] to select effect cue 2. Press [S1], Step, [5] to select step 5 to edit. To add group 8 to step 5, press [Group] [8] [Add Channels].
Dimmer profiles NOTE: This section replaces all information in the User Manual regarding dimmer profiles. In particular, refer only to this User Manual Supplement when assigning a profile to a dimmer, not the section by that name in the User Manual. A profile is a description of the relationship between the length of time a fade takes, and the output level of a dimmer at each point throughout that fade.
Creating a new profile Twenty two profiles may be created by the user. Create a profile by using either the arrow keys or the keypad to set a level for each of 21 fade points along the profile’s curve. The software fills in the remaining values to smooth the curve. You may use the same procedure to edit the nine preset profiles. Except for profile zero, you may customize all of the preset profiles as well.
Table 9: Navigation and Feedback - Profiles display 7 8 9 4 5 6 1 2 3 Select a fade point X Change the level X Yellow numbers Yellow bar ± [S] X X X X Fade point percentage and intensity values Fade percent point selected Note: Also, you may use [At] to set the level with the keyboard or use [At] [+] or [At] [–] to bump the level by one. Edit a fade point To edit a profile, select a fade point in the fade time scale and assign an output level to that fade point.
Reset Profile Version 3.0 software allows you to return a profile to its original factory settings automatically. Preset profiles 1-9 return to their preset curves, and profiles 10 through 32 return to a linear curve18. Labeling profiles Version 3.0 software allows Expression users to use an alphanumeric keyboard to name profiles19. Profile names (labels) can consist of any combination of letters, numbers and symbols, and may be up to 16 characters long.
Real Time Clock programs NOTE: This section introduces the Astro Clock and replaces all information in the User Manual regarding Real Time Clock programs. Refer only to this User Manual Supplement when setting the clock and working with real time programs. The Real Time Clock allows you to program macros to run in real time, at any time of day, on any day of the week, including times specified before or after sunrise or sunset.
Note: Press [Enter] to scroll through the fields on this screen. • Enter the current time in hours and minutes. (In 24hour format, 930 = 9:30 AM, 1625 = 4:25 PM) (In 12-hour format, use [+] to select AM or PM. New time appears on screen. • Press [Enter] Time is set. Date is highlighted. • Enter the day of the month (1-31) and press [Enter] New date is set. Month is highlighted. • Enter the month (1-12) and press [Enter] New year is set. Day is highlighted.
14. Press [6] [Enter] Enter Time Zone. Prompt reads: Enter time offset from Greenwich Mean Time in hours/minutes, then press + for West, or press – for East23 15. Press [6][0][0][+] [Enter] Enters 6 hours West. Returns to Clock Functions menu. Enabling real time programs Follow these steps to enable or disable Real Time Clock programs.24 (The default condition is real time programs disabled.) Keystrokes: 1. Press [Setup] 2. Press [6] [Enter] 3. Press [1][1] [Enter] Action: Selects Setup display mode.
Creating real time programs with astronomical time Use Astro Clock to select a time for a real time program that is based on sunrise or sunset instead of a fixed time of day. Keystrokes: 1. Press [Setup] 2. Press [1][2] [Enter] 3. Press [S1], Select Program, [1] [Enter] Action: Selects Setup display mode. Selects Real Time Programs display. Prompt reads: Enter time (12 hour clock) Press [+] to enter AM or PM 4. Press [S3], Astro Clock.
Go to the Real Time Programs display Press [Setup] [1][4], Profiles, [Enter] to go to the Real Time Programs display. Figure 9.
Delete real time programs You can delete real time programs one at a time or in ranges26. Insert real time programs You can insert real time programs one at a time or in ranges. All following programs are renumbered. Copy real time programs You may copy one or more real time programs from one time slot to another. When you copy a program, the rest of the programs maintain their original relationship in time.
Spreadsheets With version 3.0 software, ETC adds spreadsheets as a new programming tool for creating, viewing and editing purposes. Groups may be used when working with channels in all spreadsheets. The Enable Tracking softkey is located in the cue spreadsheet. Cues, groups, submasters and focus points each have a separate spreadsheet, and all are available from the Blind display. The two different ways to enter the spreadsheets are explained below.
Create in a spreadsheet The procedure for creating in a spreadsheet is similar for each type of spreadsheet. Follow these steps to create cues in the cues spreadsheet27. 1. From the Cue Spreadsheet display, Press [S2], Create Cue. 2. Enter the cue number. Press [Enter]. 3. Enter the channel number or range28. Press [Enter]. Note: For cues, If you press [S7], Enable Tracking, in the spreadsheet before creating the cue, all channels start with the same values as in the previous cue.
Express now has park Express users now have the park function that was previously available only to users of other Expression family consoles. Park allows you to set channels or dimmers at a level and maintain those lights at that level on stage, regardless of other instructions. Parked channel and dimmer levels are not affected by any other instructions and will not be recorded into cues29. Park dimmers To park a dimmer, indicate the dimmer you want to park and the level at which to park it.
4. Enter the level at which to park the dimmer. Parks the dimmer at the selected level. Alert appears: Parked Unpark dimmers Unpark one or all dimmers at any time. When a dimmer is unparked, its level reverts to the level the console is currently assigning to it. To unpark one parked dimmer: Action: Keystrokes: Selects Stage display. 1. Press [Stage] 2. Press [S6], Park, [Dim] Prompt reads: Select dimmer number(s), then press [At] to park, or press [Release] to unpark 3.
Park channels When you park a channel, you must identify the channel and specify the level at which you want to park it. Once it is parked, nothing you do at the console will have any effect on lights in that channel (except for [Blackout]) until you unpark the channel30. When channels are parked, a yellow alert appears at the top of the command display that says Parked. To park one channel: Keystrokes: 1. Press [Stage] Action: Selects Stage display. 2.
Unpark channels Unpark one or all channels at any time. When a channel is unparked, its level reverts to its level from the console. To unpark one parked channel: Action: Keystrokes: Selects Stage display. 1. Press [Stage] 2. Press [S6], Park Prompt reads: Select channel number(s), then press [At] to park, or press [Release] to unpark 3. Enter the channel number to unpark and press [Rel] Unparks the channel. To unpark all parked channels: Keystrokes: 1. Press [Stage] Action: Selects Stage display.
Other changes Clear Functions menu Three new items have been added to the Clear Functions menu: clear focus points, clear dimmer profiles and clear moving lights. Figure 11. Clear Functions menu Example: 1. Press [6], Clear Focus Points. 2. Press [Enter] [Enter] to clear all focus points from memory. Alternatively, press [Clear] to cancel the request but remain in the Clear Functions menu.
Printing Printing capabilities have been extended with version 3.0 software. Added to the printing functions list are profiles, focus points, focus point lists and moving lights. Figure 12. Expression Print Functions Only Only may be used to select fixture attributes as well as to select channels common to one or more groups. This use of the Only function takes advantage of the categorization of attributes into position, image, color and beam.
DMX In The DMX In feature of Expression 2 and 3 line consoles has been changed. Formerly, DMX In was mapped to the last submaster, which exerted proportional control over the incoming DMX512 channels. Now, DMX In may be mapped directly to as many as 512 console channels and used as focus point 0. (See the discussion on focus points starting on page 20.) You may use focus point 0 in cues, effects or other programming elements just like any other focus point.
About channel display The About Channel display has been revised to include additional information when the selected channel is used for a moving light fixture. Figure 13. About Channel display • • • • Fixture: Type: Device: Attributes: ▼ Ind The channel is independent. ▼ 16b Hi The channel controls the high portion of 16-bit data. ▼ 16b Lo The channel controls the low portion of 16-bit data. ▼ lip LTP Source: ▼ • Displays fixture number and label, if any. The fixture’s personality.
About Show display The About Show display has been extended to include the number of focus points already recorded, the percentage of memory required to record those focus points and how many more of the 99 possible can yet be recorded. Figure 14. About Show display Modes saved The following modes now save with the show: • Insight: Channel / submaster mode. • Express: Single / two-scene mode. • All consoles: Submaster bump / solo status.
Appendix A - V.3.0 Software The following features are added or upgraded with V. 3.
Appendix B - Express softkeys Table 11: Stage 1 2 3 4 5 6 7 8 Stage Stage 2 Sneak Update Background Overrides Only Follow Park More Softkeys: Stage 2 Fixture Enable/Disable Quickstep Sub List Rate Previous Page Next Page Delete More Softkeys: Stage 3 Flash Table 12: Stage 1 2 3 4 5 6 7 8 Stage 3 Stage Only Part Position Load Sub Image Color Fader Beam Solo None Attribute More Softkeys: Stage Return: Stage Table 13: Blind/Cue 1 2 3 4 5 6 7 8 Cue Cue 2 Select Cue Part: Multipart Cue List
Table 15: Blind/Group Group 1 2 3 4 5 6 7 8 Group List Group SS Select Group Select Group Group List: Group List Create Group Spread Sheet: Group SS Replace Level Previous Page Previous Page Previous Page Next Page Next Page Next Page Delete Group Delete Group Delete Group Return: Group Return: Group Only Fixture Table 16: Blind/Focus Focus 1 2 3 4 5 6 7 8 Focus List Focus SS Select Focus Select Focus Focus List: Focus List Create Focus Spread Sheet: Focus SS Replace Level Prev
Table 19: Blind/Cue/Effect 1 2 3 4 5 6 7 8 Cue/Effect CE 2 Step Follow Step CE 3 Cue List: Cue List Step Time Spread Sheet: Cue SS In/Dwell/Out Previous Page Low/High Next Page Insert Step Follow Delete Cue Delete Step More Softkeys: CE More Softkeys: CE 3 More Softkeys: CE Select Cue Attribute: Attributes Rate Table 20: Blind/Cue/Effect Attributes 1 2 3 4 5 6 7 8 Cue List Positive/Negative Bump Status Alternate Hold Reverse Rate Bounce Previous Page Build Next Page Random
Table 23: Patch Patch 1 2 3 4 5 6 7 8 Patch 2 Multiplex A B Previous Page Next Page Unpatch Profile More Softkeys: Patch 2 More Softkeys: Patch Fixture Patch: Fixture Patch Show/Hide Labels Table 24: Setup - Settings (1), Output Config (2), Clear (4) System Settings 1 2 3 4 5 6 7 8 Purge Flexi Output Configuration Clear Functions DMX512 Port Reset System DMX512 Mode DMX512 Start DMX512 Speed Return: Setup Return: Setup Return: Setup Table 25: Setup - Print (5) and Options (6) 1 2 3 4 5 6 7
Table 27: Setup - ETC Link Functions (9) 1 2 3 4 5 6 7 8 ETC Link Functions System Status (1) Enable/Disable ETCLink Multiplex/Normal Fire Mode A Play Backup B Record Backup Rack Status (2) System Status Dimmer Status Unset Dimmer Dimmer Status Rack Status Select Rack Set Dimmer Return: Setup Return: ETC Link Return: ETC Link Table 28: Setup - ETC Link Functions (9) Dimmer Status (3) 1 2 3 4 5 6 7 8 Load Management (4) Print Screen System Status Load Check Select Dimmer Record Loads R
Table 31: Setup - Moving Light Functions (15) 1 2 3 4 5 6 7 8 Personality Setup (1) Attribute Setup (3) Encoder Setup (4) From Disk Select Attribute Select Encoder Category Page View Personality Attribute Previous Page Next Page Delete Personality Reset Defaults Reset Defaults Reset Defaults Return: Moving Light Ftns Return: Moving Light Ftns Return: Moving Light Ftns Table 32: Setup - Moving Light Functions (15) 1 2 3 4 5 6 7 8 56 Fixture Patch (2) FP 2 Select Fixture Select Fixture S
Appendix C - Expression softkeys Table 33: Stage 1 2 3 4 5 6 7 8 Stage Stage 2 Sneak Enable/Disable Quickstep Stage Only Position Update Sub List Image Background Overrides Rate Color Previous Page DMX In Beam Next Page Solo None Park Delete Attribute More Softkeys: Stage 2 More Softkeys: Stage Return Fixture Flash Fixture Table 34: Blind/Cue Cue 1 2 3 4 5 6 7 8 Cue 2 Select Cue Cue List: Cue List Spread Sheet: Cue SS Rate Previous Page Next Page Solo Delete Cue More Softkey
Table 37: Blind/Group Group 1 2 3 4 5 6 7 8 Group List Group SS Select Group Select Group Group List: Group List Create Group Spread Sheet: Group SS Replace Level Previous Page Previous Page Previous Page Next Page Next Page Next Page Delete Group Delete Group Delete Group Fixture Return: Group Return: Group Table 38: Blind/Focus Focus 1 2 3 4 5 6 7 8 Focus List Focus SS Select Focus Select Focus Focus List: Focus List Create Focus Spread Sheet: Focus SS Replace Level Previous
Table 41: Blind/Cue/Effect 1 2 3 4 5 6 7 8 Cue/Effect CE 2 Step Follow Step CE 3 Cue List: Cue List Step Time Spread Sheet: Cue SS In/Dwell/Out Previous Page Low/High Next Page Insert Step Delete Cue Delete Step More Softkeys: CE More Softkeys: CE 3 More Softkeys: CE Add Channels Attribute: Attributes Rate Table 42: Blind/Cue/Effect Attributes 1 2 3 4 5 6 7 8 Cue List Positive/Negative Alternate Reverse Rate Bounce Previous Page Build Next Page Random Delete Cue Random Rate R
Table 45: Fader 1 2 3 4 5 6 7 8 Fader Fader 2 Select Fader Enable/Disable Quickstep Update Background Overrides Rate Previous Page DMX In Next Page Solo Park Delete More Softkeys: Fader 2 More Softkeys: Fader Fixture Table 46: Tracksheet Table 47: Park Tracksheet 1 2 3 4 5 6 7 8 Park 1 2 3 4 5 6 7 8 Previous Page Next Page Solo A B Previous Page Next Page Table 48: Patch Patch 1 2 3 4 5 6 7 8 Patch 2 Multiplex A B Previous Page Next Page Unpatch Profile More Softkeys: Patch 2 More
Table 50: Setup - Output Config (2) and Clear (4) 1 2 3 4 5 6 7 8 Output Configuration Clear Functions DMX512 Port Reset System DMX512 Mode DMX512 Start DMX512 Speed Return: Setup Return: Setup Table 51: Setup - Print (5) and Options (6) 1 2 3 4 5 6 7 8 Print Functions Options Stop Printer Disable MIDI Pause Printer Return: Setup Return: Setup Table 52: Setup - Designer’s Editing (7) 1 2 3 4 5 6 7 8 Designer’s Editing DE 2 Select Region On Sub-Bump Insert/Replace Off Sub-Bump Delete E
Table 54: Setup - ETC Link Functions (9) 1 2 3 4 5 6 7 8 ETC Link Functions System Status (1) Enable/Disable ETCLink Multiplex/Normal Fire Mode A Play Backup B Record Backup Rack Status (2) System Status Dimmer Status Unset Dimmer Dimmer Status Rack Status Select Rack Set Dimmer Return: Setup Return: ETC Link Return: ETC Link Table 55: Setup - ETC Link Functions (9) Dimmer Status (3) 1 2 3 4 5 6 7 8 Load Management (4) Print Screen System Status Load Check Select Dimmer Record Loads R
Table 58: Setup - SMPTE (13) 1 2 3 4 5 6 7 8 SMPTE SMPTE 2 SMPTE 3 Internal Clock Select Event Insert Event Clock Enable/Disable SMPTE Time Copy Event Manual Mode Cue Move Event Pause Mode Rate Previous Page Step Bump Next Page Learn Mode Macro Delete Event More Softkeys: SMPTE 2 More Softkeys: SMPTE 3 Reset Loop More Softkeys: SMPTE Return: Setup Sort Table 59: Setup - Moving Light Functions (15) Personality Setup (1) 1 2 3 4 5 6 7 8 From Disk Attribute Setup (3) Encoder Setup
Appendix D - Time and location United States City, State Time Zone Latitude Albuquerque, NM . . . . . . . . . . -7 G.M.T.. . . . . . . . . . . . . 35° 3´ N Anchorage, AK . . . . . . . . . . . -10 G.M.T.. . . . . . . . . . . . 61° 10´ N Atlanta, GA . . . . . . . . . . . . . . . -5 G.M.T.. . . . . . . . . . . . 33° 39´ N Baltimore, MD . . . . . . . . . . . . -5 G.M.T.. . . . . . . . . . . . 39° 11´ N Bangor, ME. . . . . . . . . . . . . . . -5 G.M.T.. . . . . . . . . . . . 44° 48´ N Billings, MT. . . . . .
Syracuse, NY . . . . . . . . . . . . . Tampa, FL. . . . . . . . . . . . . . . . Toronto, Ont. . . . . . . . . . . . . . Tucson, AZ . . . . . . . . . . . . . . . Vancouver, B.C. . . . . . . . . . . . Washington D.C. . . . . . . . . . . Outside the United States City, Country -5 G.M.T.. . . . . . . . . . . . 43° 02´ N -5 G.M.T.. . . . . . . . . . . . 27° 57´ N -5 G.M.T.. . . . . . . . . . . . 43° 39´ N -7 G.M.T.. . . . . . . . . . . . 32° 11´ N -8 G.M.T.. . . . . . . . . . . . 49° 15´ N -5 G.M.T.. . . . . .
Appendix E - Glossary of moving lights terms 8-Bit A data type that requires one console channel, has a value in the range 0-255, and displays and accepts input as a percent. 16-Bit A data type that uses two console channels, has a value in the range 0-65535, and displays and accepts input as a percent. The lowest resolution component of 16-bit data is commonly called the “LO” channel and the highest resolution component is commonly called the “HI” channel.
Moving Light A moving light is a lighting device other than a dimmer that has multiple attributes, each of which can be placed under DMX512 control. Traditionally, moving lights are devices with pan and tilt functions. Personality A personality is a functional description of a moving light. The personality orders the moving light’s attributes, defines attribute data types, identifies which attributes are independent and signals whether the moving light requires an external dimmer.
Index Numerics 16-bit data About Channel . . . . . . . . . . . . . . . . 48 Channel Attributes display . . . . . . . 48 Definition . . . . . . . . . . . . . . . . . . . . 66 A About Channel Background overrides . . . . . . . . . . 25 Revised display . . . . . . . . . . . . . . . 48 About Show . . . . . . . . . . . . . . . . . . . . . 49 Add Channels in effects . . . . . . . . . . . . 28 Astro Clock . . . . . . . . . . . . . . . . . . . . . . 36 Attribute About Channel . . . . . . . . . . . . . . . .
Clear Functions . . . . . . . . . . . . . . . Defined. . . . . . . . . . . . . . . . . . . . . . Definition . . . . . . . . . . . . . . . . . . . . In cues and groups. . . . . . . . . . . . . In effects . . . . . . . . . . . . . . . . . . . . Moving light . . . . . . . . . . . . . . . . . . Optional AT . . . . . . . . . . . . . . . . . . Printing . . . . . . . . . . . . . . . . . . . . . . Specifications . . . . . . . . . . . . . . . . . Spreadsheet . . . . . . . . . . . . . . . . . . Use as groups . . . .
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