Owner manual

Pressing Record from Stop
Pressing Record when the unit is in the stopped state will immediately start the unit recording/overdubbing. If
the current loop is empty, this first recording will determine the length of the loop.
Pressing Record from Play
Pressing Record when the unit is in play mode will immediately start the unit recording from the current play
position.
Pressing Record from a Cued Loop
Pressing Record when a loop is cued will immediately begin recording to the new loop location.
Undo Considerations
Undo will normally undo the last overdub, however if multiple overdubs
are made without leaving the record mode, the undo function will undo
all of the overdubs back to the last time the unit entered Record.
Additionally, the record operation consumes memory as it progresses. This leads to the potential condition that
the unit runs out of memory before it can complete a record operation (perish the thought!). The sequence of
indications and the subsequent operation in this case is as follows:
¥ When the memory limit is approached, the display will show a shrinking bar graph that will show the impend-
ing demise of the available memory.
¥ As the unit runs out of memory, the unit will behave as if the user
had pressed the Stop button.
Beat Quantization in MIDI and Beat Detect Sync modes
If Repeater is in Beat Detect or MIDI sync modes or the Metronome is on then it is assumed that you want to hit the
Record button near the beat of the input signal. This is why, in these sync modes, Repeater quantizes your
recording to the beat of these tempo sources.
S T O P
In the stop state, the unit displays the current size of the loop in the bars/beats/division at the currently selected unit
tempo. Even in the stopped state, the input is routed through the selected track output slider. Thus if the selected
track level is turned all the way down the output will be silent.
From Play
Pressing Stop when the unit is playing will immediately stop playback and return to the start of the loop
From Play with Stop held
If the Stop button is held down, the Play button will momentarily trigger the loop for as long as it is held.
(Stu, Stu, Stu, Stutter effects are created this way)
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THE TRANSPORT
Remaining Memory Display